Fps

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  • Wizrdwarts
    Member
    • Dec 2006
    • 3754

    #46
    LOL OWNED :)

    Comment

    • AllFoamNoBeer
      Member
      • Apr 2007
      • 4034

      #47
      LOL OWNED :)

      Comment

      • TheLeper

        #48
        LOL OWNED :)

        Comment

        • Wizrdwarts
          Member
          • Dec 2006
          • 3754

          #49
          Originally posted by <TlXl> vika09 View Post
          FRAPS does freeze for a split second, the MS SS system takes more resources etc, the FPAPS one takes less, slower comps will feel that difference, faster ones will take no notice of the FRAPS SS.
          Actually when you press print screen, it's not just the MS one working, Bf2142 saves 2 copies of the screenshot (one PNG, other JPEG) in your documents>bf2142>screenshots.

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          • FURRY BIRD

            #50
            I will have to give that a try.

            Comment

            • Merlin
              Member
              • Apr 2007
              • 861

              #51
              Personally I can stand playing below 40FPS, thankfully I only get that low on the most crowded of titan servers.

              If it was a choice between eye candy & frames per second, I would choose FPS.

              Comment

              • Sniper1432
                Member
                • Jun 2006
                • 4616

                #52
                hell no!! I Must play all my games with t3h Eye candy

                Comment

                • venny

                  #53
                  haha, me 2, i wan to play a real pretty game. a mus to have everything on n high.

                  Comment

                  • Merlin
                    Member
                    • Apr 2007
                    • 861

                    #54
                    In the thick of battle I never notice eye candy, is it really worth the disadvantage?

                    Comment

                    • Mukky

                      #55
                      65 normaly
                      20 / 25 within a orbital or bad lag / high ping...

                      Comment

                      • Wizrdwarts
                        Member
                        • Dec 2006
                        • 3754

                        #56
                        imo medium is fine. High will slow you down in firefights, plus you can't really notice the difference unless you have a super hi-res monitor.

                        Comment

                        • Conv1ct

                          #57
                          Everything maxed but AA x2

                          I get around 65 FPS but it drops to low 40 high 30 when orbital and EMP strikes come down together. I might put effects on medium since I don't watch EMP strikes nor orbital strikes but run away from them =P

                          Comment

                          • AllFoamNoBeer
                            Member
                            • Apr 2007
                            • 4034

                            #58
                            All low is fine for me, it has its advantages.

                            Comment

                            • Diamond621

                              #59
                              I care about eye candy when it grants me a tactical advantage (e.g. draw distance or mesh detail). Things like terrain or dynamic effects are not so important, but if you can run them higher, then there's no reason not to get some visual enjoyment out of the game as well.

                              Comment

                              • Wizrdwarts
                                Member
                                • Dec 2006
                                • 3754

                                #60
                                I think the only things that affect gameplay are:
                                Terrain - Bushes, etc look more see through at low
                                Lighting - Shadows disappear from most buildings
                                Geometry - Vehicles can been seen from farther away
                                Dynamic light - Can see muzzle flash on the ground
                                Dynamic shadows - Not as useful since most shadows are directly under people's feet, bet heck, who cares?
                                View distance scale - Duh.

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