Update: Now with Bence Pajor's Q&A from their blog post in Feb 22, 2014.
Well as part of the Player Appreciation (of many crashes) Month, everybody on Battlelog posted their questions to Alan Kertz (lead core gameplay designer), Linnea Harrison (level artist), and Bence Pajor (audio director). After about a week, they posted answers to the most softball questions I've ever seen, and rejected the notion of reading any of your actual questions while having plausible deniability of wasting your time. Find out what the ideal vision for the game's multiplayer will be, and find out how to be a level artist at DICE! Because surely that is on everybody's minds!
That was our one shot to find out what on Earth was going on, and this is what we use it on... Well done. Well, whoever is next on the list of Ask DICE better receive a better batch of questions, because we're never going to find out anything further about level design and gameplay balancing (I hope some people realize this isn't a regular feature).
CptainCrunch: On a side note, I can see one question of yours is fully answered, while another question you had was half-answered. There's still hope that a few other questions can be answered from people in departments more relevant to the subject.
Well as part of the Player Appreciation (of many crashes) Month, everybody on Battlelog posted their questions to Alan Kertz (lead core gameplay designer), Linnea Harrison (level artist), and Bence Pajor (audio director). After about a week, they posted answers to the most softball questions I've ever seen, and rejected the notion of reading any of your actual questions while having plausible deniability of wasting your time. Find out what the ideal vision for the game's multiplayer will be, and find out how to be a level artist at DICE! Because surely that is on everybody's minds!
That was our one shot to find out what on Earth was going on, and this is what we use it on... Well done. Well, whoever is next on the list of Ask DICE better receive a better batch of questions, because we're never going to find out anything further about level design and gameplay balancing (I hope some people realize this isn't a regular feature).
CptainCrunch: On a side note, I can see one question of yours is fully answered, while another question you had was half-answered. There's still hope that a few other questions can be answered from people in departments more relevant to the subject.

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