Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Yes, cluster fuck is the right term for most maps with 64 players, it is almost worse than the beginning of a round on Karkand BF2. Did anyone tried Metro in conquest with 64 players? A new definition of spam is born.
64p maps were always cluster f_ck even back in BF2 days except for few very large maps.
They need to bring the good old Highway Tampa back.
The map designs plain suck, you can tell they are designed for 24 player consoles.
Two maps with tunnels?
I dont think dice ever gave a shit about vets/pc and still dont.
Fix'd, though personally I disagree. The maps feel big enough to me, and I like the intensity in some of the urban maps with vehicles mixed in. Still getting used to piloting Jets, but the big maps feel good too. But the console versions max out at 24.
I think next week Yahtzee is going to review this game for Zero Punctuation. Lets see what he says.
I am guessing:
Lighting is too much
Another FPS game like all the rest
Fighting Russia again, really?
Yeah, destruction, we see it already
Does a rocket need to be shot next to me all the time?
srsly, sometimes yahtzee pisses me off, while i do enjoy some reviews.
yeah, as a Yahtzee fan and the proud owner of Yahtzee apparel (I own an "I am an assasin... Shhh..." Tshirt) I only take his reviews as entertainment, and I personally do not agree with his "games have to stand up by the singleplayer alone" creed. He is also the sole reason why I hate the escapist community, despite me loving his content... Its just that whole site is full of wannabe yahtzees who jump on hating something because its not valve or its an FPS.
yeah, as a Yahtzee fan and the proud owner of Yahtzee apparel (I own an "I am an assasin... Shhh..." Tshirt) I only take his reviews as entertainment, and I personally do not agree with his "games have to stand up by the singleplayer alone" creed. He is also the sole reason why I hate the escapist community, despite me loving his content... Its just that whole site is full of wannabe yahtzees who jump on hating something because its not valve or its an FPS.
He does not review multiplayer, as the experience is nonscripted, and depending on player skill and mentality.
It would be fun to see how he will trash SP of BF3, but everybody knows that BF3 is not about SP. I only play SP because I recently changed from inverted to CS-style mouse. My reflexes still command me to go inverted, though.
His view point that SP still matters has a lot to do with his English Major background and his agenda to push SP element of video games into the next form of art. None of that I vehemently disagree, even though, as science/engineer major, I certainly see things very differently. I think he put too much emphasis on story and writing. I don't blame him on that one, and it is very valid. Most multiplayers do not have story and necessity for good writing. As time goes by, co-op may get traction and become more popular in the future, and wirting will be more important.
The irony is that classical, academic art took a rebirth in gaming. Very few of those modern cartoon network style or the exhibitions from museums of modern arts can sell in the form of video games. Even game music is no exception. People who are familiar with Baroque music know immediately the elements are all over classical Nintendo games. As for modern games, you find more industrial, synthetic and heavy metal element than rock'n'roll, r&b and rap.
That's just my personal opinion, no need to spread it around.
Instead of making another thread about this, have anyone noticed you cant prone under rail cars anymore , prone was a token gesture?
Alot of thing you could prone under and blocked out by inviisble walls... grrr
Yes, I did observe that after trying to crawl under a car. Must be hitbox issue. If they are going to fix it, then it might open a can of unintended consequences.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment