Re: I hope they improve the infantry gameplay in BF3
Well for one thing, I will claim that if you are shown MP gameplay footage of two previously unknown games, you will have no problem seeing which one is from the BF series and which one is from the COD series.
There are some general differences, like the small maze-like maps on COD and their hit-scan weapons, versus the larger maps of BF where frontlines are more likely to happen and bullets are actually modeled. The games feel very different.
Of course it is still a shooter, so you can do well with shooter skills. And if you never do anything but CQB in then that may be enough.
But if you want to utilize the whole BF game then there are aspects like how to use the various tool for personal and team benefit, how to master vehicles and use them efficiently for team support. The first 100 hours of a BF games is full of new stuff to try.
In COD all I have to look forward to is to unlock the next gun, which is slightly different from the 10 I already have. And some bonus stats.
Originally posted by -Shifty-
There are some general differences, like the small maze-like maps on COD and their hit-scan weapons, versus the larger maps of BF where frontlines are more likely to happen and bullets are actually modeled. The games feel very different.
Of course it is still a shooter, so you can do well with shooter skills. And if you never do anything but CQB in then that may be enough.
But if you want to utilize the whole BF game then there are aspects like how to use the various tool for personal and team benefit, how to master vehicles and use them efficiently for team support. The first 100 hours of a BF games is full of new stuff to try.
In COD all I have to look forward to is to unlock the next gun, which is slightly different from the 10 I already have. And some bonus stats.
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