We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Nothing really impressed me, was just a bunch of short recorded bits. Nothing longer than 5 or so seconds it seemed.
Nothing impresses you Spik3d. You've built yourself into a hate filled hole where you won't actually allow yourself to be impressed by nearly anything, I think.
If you mean the lighting effects, which were shown way better in an official trailer at a much higher quality some time ago, then I already saw it and it was nice and all but doesn't say anything about gameplay.
I think this is only the beginning. We haven't seen anything yet. The best is yet to come. I am truly excited for this game. Almost giddy as a school girl.
I think this is only the beginning. We haven't seen anything yet. The best is yet to come. I am truly excited for this game. Almost giddy as a school girl.
I agree. Its so early in alpha the sights on the guns in the external view havent even been modeled yet! I cant wait for the next reveal, even if it is sp footage.
It's the walk after the baby steps of BC2; with such a powerful particle engine, smoke grenades and dust from explosions can work as intended to use as cover; not just effects that can be reduced with a slider leaving you completely open to retaliation.
this next paragraph is me wishful thinking: But how about you use smoke to cover advancing troops, and the enemy moves one of their choppers to make a pass over it and remove it? From the looks of the video it's not just "points dancing in the lights" particles, but real SMOKE that casts shadows, blocks light, can be affected by physics like wind and heat, can be dispersed and is not static. This could also mean that there are some other physics in place like true optics, and then killcam will be the least of the worries for snipers; it looks the engine can both simulate and emulate optical effects in real time.
Usually in a game when you see something explode, a light is generated (sometimes) so you can see it, but it doesn't affect its surroundings in any way. So how would oyu like wreckages from planes and tanks to stay burning on the ground for a bit and the heat distorting vision and forcing whoever stands near to cast shadows if appropiate? I'm not saying they will program it, but the engine at this stage shows it can be done by the engine itself.
Look near the end of the video demonstration, the cars exploding near the building iluminate zones you can't clearly see as they are shadowed.
But maybe somebody in this thread is right and this isn't impressive at all.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment