Announcement

Collapse
No announcement yet.

Homefront details released for the PC

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Homefront details released for the PC

    PC SPECIFIC FEATURES

    We thought long and hard about the additional features the PC community would appreciate and expect.

    From a gameplay standpoint, we’ve done some additional work on the vehicles. On PC, you’ll be able to control all vehicles from the 1st person cockpit viewpoint as well as 3rd person. We also added additional control options for helicopters, to give those players looking for more sim-like controls something to get their teeth round. There are three settings:

    o Ace: Allows for the best maneuverability, but takes the most practice to master.
    o Veteran: Balanced difficulty and maneuverability.
    o Rookie: Pick-up-and-play level of difficulty, least maneuverable.

    We’ve included a Practice Mode so you can get to grips with vehicle controls outside the pressures of a live match. No need in wasting your hard earned Battle Points!

    Lastly, we added some extra vehicle abilities for co-pilots, such as a Recon function to the Scout heli, and we obviously support joystick control for all vehicles.

    In terms of other gameplay changes - we introduced a Squad Management system for PC, with Squad based VOIP. We also offer Clan Support on PC, and we’ll be tracking more post-match statistics on the PC platform. As stated above, we’re a Steamworks title and we use Valve Anti-Cheat to counter cheaters.

    We also feature Multiplayer Match Recording (check out the podcast for more info), and we’ll be releasing a Dedicated Server Browser Executable to allow you set your own private Homefront servers within 2 weeks of launch. LAN support in there as well!

    Finally, a few tweaks you’d expect as standard - we optimized the UI to make it more PC / Mouse friendly. We support SLI / Crossfire configurations for extra performance, and we support 3D through NVidia’s 3D Vision if you have the appropriate hardware.

    Quote:
    Will a Dedicated Server Executable be provided?
    Definitely, we’ve been listening to what the PC audience is looking for and that file will be provided for use. We know it’s been disappearing from the FPS space and want to support the core PC gamer where we can. We need to test the dedicated server infrastructure at ship with the influx of traffic and bug reporting, so we plan to release this within two weeks of the PC title hitting shelves.

    Will there be Mod Tools?
    Not at launch, no. Right now the team is hammering away at the game, building those tools for Community use would take away resources that are needed on the final game. The good thing is: Mod Tools don’t need to be in a box, so if the PC Community is supporting Homefront, we have the option post-ship to provide the Community with something like that.

    What’s with the Microsoft deal, why are they getting the extra map and DLC first? What happened to PC?
    We’re trying to release a brand new IP in a really competitive space, and we need as much help as we can get to drive awareness for this game. Microsoft came to us early on, loved what they saw, and offered a ton of marketing support. That support will help lift the profile of all three formats. Having them say; We love the game, it looks great & we want to support it – is also a great morale boost for the studio, and really validates all the effort going into the project.

    But this is a business right, and you never get something for nothing! Given the fantastic level of support we’re getting from them, offering an extra map and an exclusive window on DLC in return seemed like the best thing for Homefront

    How many players in Multiplayer on PC?
    Homefront will support 32 player servers on PC when the game ships. Our large maps actually play best with that number. We found that the critical factor in delivering ‘Large Scale Warfare’ is less to do with having hundreds of players, and more to do with the density of players in each game.
    That said, maximum player count on PC is something we can look at and potentially change if the demand is there for it!

    Is there environmental destruction?
    Only low-level, mostly superficial destruction – why you ask? Our Creative Director, Dave Votypka has this to say about environmental destruction:

    In pre-production we experimented with dynamic destruction, but found that this actually detracted from the experience. We use what we call ‘environmental narrative’ throughout our level design to tell the story of occupied USA, and allowing this environment to be destroyed takes away a lot of what we achieve with this. In multiplayer, because of our focus on lots of vehicles with heavy firepower on the map at all times, destruction would remove a lot of the structures we placed there to support the infantry game and help balance that infantry versus vehicle mechanic. For example, in our map ‘Farm’ there’s a wooden church with a belfry that’s perfect for sniping. If we allowed this to be destroyed early in the game, it would remove that tactical option from the map for the rest of the match.

    What are the server requirements?
    Server requirements are actually pretty low, such that more processing power simply yields the ability to run more servers concurrently.

    Will there be Linux Support?
    No dice, sorry guys.

    What anti-cheat measures are you utilizing?
    Valve Anti-cheat is included, as well as a number of other techniques for protecting content, executable code, and game memory.

    Will there be any kind of tournament support?
    Demo recording support will be available on dedicated and listen servers. Also, automated demo recording upload is possible with some simple scripting. There’sSteam-Group based Clan Support, Player Stats, & Leaderboards.

    Will there be Spectator mode?
    Yup, via the admin commands.

    Are there server admin tools?
    Yes, dedicated server tools and RCON.

    Will there be Eyefinity Support?
    Not initially, but this is something we could add if there is strong demand for it.

    Steamworks seems to be the mostly-likely DRM solution for the PC release. Will this mean that Online Pass will not be implemented for the Steam versions of the game?
    There will be no online pass for PC Homefront. DRM is something we take very seriously from the end user point of view. While some form of DRM is vital, we want it to affect the user experience as little as possible. Our DRM is Steamworks based, and will require the user to have a Steam client (to which they need to log in during the installation process). Steamworks DRM is the least intrusive that we have seen, and it does not require the user to keep original disks. Since we are also distributing the game via Steam, it is the obvious choice.

    There are more details at the following:
    Homefront PC | Homefront Community

  • #2
    Re: Homefront details released for the PC

    yeah yeah. once the game is out we will see if it is pc-friendly

    Comment


    • #3
      Re: Homefront details released for the PC

      In pre-production we experimented with dynamic destruction, but found that this actually detracted from the experience. We use what we call ‘environmental narrative’ throughout our level design to tell the story of occupied USA, and allowing this environment to be destroyed takes away a lot of what we achieve with this. In multiplayer, because of our focus on lots of vehicles with heavy firepower on the map at all times, destruction would remove a lot of the structures we placed there to support the infantry game and help balance that infantry versus vehicle mechanic. For example, in our map ‘Farm’ there’s a wooden church with a belfry that’s perfect for sniping. If we allowed this to be destroyed early in the game, it would remove that tactical option from the map for the rest of the match.

      Well BC2s destructive environment didn't hinder the game play at all.

      Comment


      • #4
        Re: Homefront details released for the PC

        well, frontlines had some "destruction"
        but it was really really scripted, and as the game failed (i own it and i like it) probably thats why they also didnt implemented it. to be honest i was still expecting to see some of the same destruction in homefront

        Comment


        • #5
          Re: Homefront details released for the PC

          the remote control bots totally put me off of this game

          Comment


          • #6
            Re: Homefront details released for the PC

            That looked like what was the coolest thing. You didnt like playing with them?

            Crunch
            Twitter: @CptainCrunch
            Battlelog/Origin: CptainCrunch

            Comment


            • #7
              Re: Homefront details released for the PC

              i liked the ones in ffow.To me it actually seemed to be the coolest feature in the game

              Comment


              • #8
                Re: Homefront details released for the PC

                Yes, the bots were cool. I remember them as being pretty well balanced.

                Comment


                • #9
                  Re: Homefront details released for the PC

                  Originally posted by CptainCrunch
                  That looked like what was the coolest thing. You didnt like playing with them?

                  Crunch
                  I like my game realistic, I dont wana be fighting some epic gun battle then have some R2D2 come around the corner and plug me in the butt

                  Comment


                  • #10
                    Re: Homefront details released for the PC

                    That make sense if bots are not your thing. You must have hated 2142, if you ever played it

                    Crunch
                    Twitter: @CptainCrunch
                    Battlelog/Origin: CptainCrunch

                    Comment


                    • #11
                      Re: Homefront details released for the PC

                      Originally posted by stilla-killa
                      Well BC2s destructive environment didn't hinder the game play at all.
                      Afaik the maps in Homefront are pretty small, despite having choppers and other vehicles.

                      Comment


                      • #12
                        Re: Homefront details released for the PC

                        I boycotted 2142 just out of princable lol, they came crawling but i said no lol

                        dont get me wrong i like sci-fi but only when it fits

                        Comment


                        • #13
                          Re: Homefront details released for the PC

                          Originally posted by Rambo
                          I like my game realistic, I dont wana be fighting some epic gun battle then have some R2D2 come around the corner and plug me in the butt
                          That would make sense if this discussion was happening in the 80´s : http://en.wikipedia.org/wiki/Military_robot
                          Besides COD and even BF are only minusculely more realistic than TF2.

                          Comment


                          • #14
                            Re: Homefront details released for the PC

                            Originally posted by stilla-killa
                            Well BC2s destructive environment didn't hinder the game play at all.
                            They want a different style of gameplay.

                            Comment


                            • #15
                              Re: Homefront details released for the PC

                              Yeah, I'd say the devs have a mindset on how it should be played, so no destruction.

                              Crunch
                              Twitter: @CptainCrunch
                              Battlelog/Origin: CptainCrunch

                              Comment

                              Working...
                              X