Well from my experience playing so far i have found that a lot of the perks dont actually do what they say they do. From various player feedback i have produced a list of perks that you are better off taking or better off avoiding and why:
AVOID!
Scavenger:
Simply, you start off with enough ammo to down a fair few amount of enemies and its very rare you live long enough to need more ammo. Its also made pointless by the fact that if you run out of ammo you can just pick up any of the guns laying around that the enemy or your team mates have dropped.
Hardened:
Although it states that there is extra bullet penetration when using this perk, it doesn't actually provide anything greater than being able to shoot through a thin sheet of metal, which some of the higher power assault rifles AND SMGs can already do. So basically its not worth taking.
Ninja:
Until the sound levels in regards to enemy footsteps and your own are fixed this is a completely pointless perk to take. Even when not using Ninja i have been able to sneak past enemy players at full sprint. Even when i myself had silent footsteps i couldn't hear anyone else walking around.
Tactical Mask:
In essence this perk works very well and does exactly what it says it does. However the problem that makes this perk useless is that flashbangs, gas and concussion grenades are not used frequently enough to make it worthwhile. Maybe in more tactical games it can provide a better advantage.
Second Chance:
Some may disagree with me on this one but i will give my reasons as to why to avoid this perk. Ever since CoD4 when Last Stand was introduced every player has adapted to shooting until the enemy player is down and out. Its no different in this game. Helped by the fact that most player shoot until they see the shiny +100 points there really isnt much advantage to taking this perk and wasting a valuable perk 3 slot.
Warlord:
I myself love having 2 attachments on my weapons, especially as it allows me to stay silent whilst having a decent sight. However most of the guns in this game actually come straight out of the box with fairly decent sights that dont obstruct your view. Coupled with the fact that this game is too fast paced (and the spawning is borked) to warrant being a silent gunner because you will simply get ambushed in 30 seconds time anyway. So imo having 2 attachments is just overkill.
WORTH TAKING!
Ghost:
This perk is excellent to take if you plan on staying hidden and is especially good when coupled with a silenced weapon. Although the pro version of the perk can be difficult to get (sentry gun kill) the advantages of it are astronomical when it comes to having an enemy chopper gunner being called in. This imo is the best perk 1 slot to take.
Flak Jacket:
CoD is as usual plagued with grenade spam and the introduction of the new RC-DX (which for those of you who didnt know has a boost feature) has made taking this perk quite an option. It substantially increases your likelihood of surviving most explosive attacks.
Hacker:
I personally love this perk. There is nothing more satisfying than having someone complain at you for "hacking" because you could see where their claymore or sentry gun was hidden. The amount of times it has saved my life is impressive and it also has another handy feature. The ability to be able to see enemy equipment also gives you a pretty good idea as to where the enemy is being held up (especially when you see enemy claymores from across the map). The pro version of this perk also reels in the laughs with the ability to hack equipment and sabotage care packages
Thats just my opinions on some of the more useful and useless perks in the game. Others are of course welcome to their opinions
AVOID!
Scavenger:
Simply, you start off with enough ammo to down a fair few amount of enemies and its very rare you live long enough to need more ammo. Its also made pointless by the fact that if you run out of ammo you can just pick up any of the guns laying around that the enemy or your team mates have dropped.
Hardened:
Although it states that there is extra bullet penetration when using this perk, it doesn't actually provide anything greater than being able to shoot through a thin sheet of metal, which some of the higher power assault rifles AND SMGs can already do. So basically its not worth taking.
Ninja:
Until the sound levels in regards to enemy footsteps and your own are fixed this is a completely pointless perk to take. Even when not using Ninja i have been able to sneak past enemy players at full sprint. Even when i myself had silent footsteps i couldn't hear anyone else walking around.
Tactical Mask:
In essence this perk works very well and does exactly what it says it does. However the problem that makes this perk useless is that flashbangs, gas and concussion grenades are not used frequently enough to make it worthwhile. Maybe in more tactical games it can provide a better advantage.
Second Chance:
Some may disagree with me on this one but i will give my reasons as to why to avoid this perk. Ever since CoD4 when Last Stand was introduced every player has adapted to shooting until the enemy player is down and out. Its no different in this game. Helped by the fact that most player shoot until they see the shiny +100 points there really isnt much advantage to taking this perk and wasting a valuable perk 3 slot.
Warlord:
I myself love having 2 attachments on my weapons, especially as it allows me to stay silent whilst having a decent sight. However most of the guns in this game actually come straight out of the box with fairly decent sights that dont obstruct your view. Coupled with the fact that this game is too fast paced (and the spawning is borked) to warrant being a silent gunner because you will simply get ambushed in 30 seconds time anyway. So imo having 2 attachments is just overkill.
WORTH TAKING!
Ghost:
This perk is excellent to take if you plan on staying hidden and is especially good when coupled with a silenced weapon. Although the pro version of the perk can be difficult to get (sentry gun kill) the advantages of it are astronomical when it comes to having an enemy chopper gunner being called in. This imo is the best perk 1 slot to take.
Flak Jacket:
CoD is as usual plagued with grenade spam and the introduction of the new RC-DX (which for those of you who didnt know has a boost feature) has made taking this perk quite an option. It substantially increases your likelihood of surviving most explosive attacks.
Hacker:
I personally love this perk. There is nothing more satisfying than having someone complain at you for "hacking" because you could see where their claymore or sentry gun was hidden. The amount of times it has saved my life is impressive and it also has another handy feature. The ability to be able to see enemy equipment also gives you a pretty good idea as to where the enemy is being held up (especially when you see enemy claymores from across the map). The pro version of this perk also reels in the laughs with the ability to hack equipment and sabotage care packages
Thats just my opinions on some of the more useful and useless perks in the game. Others are of course welcome to their opinions
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