Re: no longer need mini burst shots anymore?
I see deviation as a way to simulate that it becomes harder and hard to aim the more you move.
In real life very few would be able to come running and heatshot a man 500 meters away, but it is somewhat less of a problem when you are just sitting on your *** in front of the computer. Yes, I know IRL is a poor argument, but that is one of the aspects BF is trying to implement.
Alternative they could have the bullets go exactly where you aim, but introduce sway equal to the current deviation. But I dont think that would be a pleasant experience.
As for recoil, we once again have the problem that controlling recoil with a mouse would be fat to easy compared to controlling the recoil of say and full auto G3. Or so I assume, I have never fired anything bigger than a .22 bolt action.
So these mechanism are there to make people act more like they are on a battlefield and less like they are playing unreal tournament.
I see deviation as a way to simulate that it becomes harder and hard to aim the more you move.
In real life very few would be able to come running and heatshot a man 500 meters away, but it is somewhat less of a problem when you are just sitting on your *** in front of the computer. Yes, I know IRL is a poor argument, but that is one of the aspects BF is trying to implement.
Alternative they could have the bullets go exactly where you aim, but introduce sway equal to the current deviation. But I dont think that would be a pleasant experience.
As for recoil, we once again have the problem that controlling recoil with a mouse would be fat to easy compared to controlling the recoil of say and full auto G3. Or so I assume, I have never fired anything bigger than a .22 bolt action.
So these mechanism are there to make people act more like they are on a battlefield and less like they are playing unreal tournament.
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