Fragcast interviews DICE on BFBC2

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  • Lordsethonan
    Member
    • Jan 2010
    • 834

    #16
    Re: Fragcast interviews DICE on BFBC2

    The rest of the interview is awesome two; for those that have tl,dr syndrome:

    Trigger: There are a lot of misconceptions, thank for clearing that up. We know that BC2 will not have a mod tool, but further down the line we might get one. We know that even for Desert Combat, you guys actually bought the modding studio and used a lot of their staff to help make BF2. Is it possible with some of these mods, such as the Battle Recorder and Tournament mods, that you guys may work with an outside modding studio or do you guys want to take control of the game yourself.

    Anders: I would say that is a bit beyond me. I think any modders: companies or individuals, we are already interested to working in collaboration with anyone who has a good idea. Either an admin tool or stats tracking or what not, it is all where we have mutual benefit.


    And another:

    Trigger: You mentioned earlier how people said we are missing some things like Battle Recorder, and one of the thing we as a competitive community have also said is Battle Recorder to be in BC2 and mods, we used to make our own mods to make the game competitive and let the developers give us the game, and we would put in the little things like readying up, weapon unlocked, infantry only. We would be the guys customizing the game to how we want to play, now that we don’t have that. Tell us a little bit about the decisions to take out the Battle Recorder and mods, and maybe the possibility to add them in the future.

    Anders: All decisions are based on votes. If we all time and resources in the world, we would basically listen to all the players in the world and try to accommodate it. In the end, we need to see what we can do for the overall experience, and start on points there. Some of the features that you mentioned about BF1942 were not there at launch. The infantry only mode and etc, and the Battle Recorder was there but a bit flaky. The product has evolved, and we are going to look at feedback from all gamers: clanners, regular players, competitive community. Then we will decide internally, what we can accommodate. That is the only answer I can give at this point. It is not that we want to ignore or not do it, we just need to do the whole balance thing internally.

    Comment

    • stilla-killa
      CantGetRight
      • Aug 2005
      • 5905

      #17
      Re: Fragcast interviews DICE on BFBC2

      Whats wrong with camping. I remember even back in MOH:Spearhead days that people did not like other people camping. I don't see a problem with it.

      Comment

      • Rambo
        TBF FOREVER!
        • Aug 2005
        • 3022

        #18
        Re: Fragcast interviews DICE on BFBC2

        If you cant see or find a camper with your eyes then something is wrong here.What next a big arrow over his head?.

        They fixed camping at uncaps and thats all that needs to be done!,People will always camp bottlenecks and hills because its good tactics

        Comment

        • Scinto
          Retired TGN *****
          • Mar 2006
          • 5387

          #19
          Re: Fragcast interviews DICE on BFBC2

          Originally posted by [Expletive Deleted]
          The point is: campers are going to camp. It's what they do. Crouching, lying on the ground, standing, flying in circles, whatever. THEY'RE GOING TO CAMP.
          True its their choice though, but in doing so it can cause more harm than good, will have to see how it goes when the games live to see what servers to avoid.

          Originally posted by Rambo
          They fixed camping at uncaps and thats all that needs to be done!
          Seen people get around that to some extent. So not entirely fool proof.

          Originally posted by stilla-killa
          Whats wrong with camping. I remember even back in MOH:Spearhead days that people did not like other people camping. I don't see a problem with it.
          (MoHAA for me, especially on Stalingrad)

          Same I have no real problems about it, although when you find those in the same place multiple times its a given that they will be on the recieving end of your bullet.

          Comment

          • Chaoszx
            Member
            • Jan 2010
            • 78

            #20
            Re: Fragcast interviews DICE on BFBC2

            Originally posted by The_Eliminator
            I dont understand this whole "increases the pace of the game", surely the pace of the game is determined by the players and the pace at which they want to play. Prone or not, if the entire team is full of snipers the gameplay is going to be a lot slower.
            I use to love prone, I abused the hell out of it on COD4(I have proof); but let me try to be a little objective here. In my opinion, not being able to prone, especially when I'm suppose to be pushing towards the defenders, I feel a tad bit more obligated to actually move rather than sit still. I feel that it does indeed change the pace a bit. A player feels more content with their location when they can lay down behind a bush or next to a rock with only a small part of themselves exposed. Sure, this can also be done with crouching, but not as easily as with prone.

            As for toggle crouch, I want!

            Comment

            • Kingkat54
              Member
              • Jun 2007
              • 127

              #21
              Re: Fragcast interviews DICE on BFBC2

              Originally posted by Lordsethonan
              The rest of the interview is awesome two; for those that have tl,dr syndrome:

              Trigger: There are a lot of misconceptions, thank for clearing that up. We know that BC2 will not have a mod tool, but further down the line we might get one. We know that even for Desert Combat, you guys actually bought the modding studio and used a lot of their staff to help make BF2. Is it possible with some of these mods, such as the Battle Recorder and Tournament mods, that you guys may work with an outside modding studio or do you guys want to take control of the game yourself.

              Anders: I would say that is a bit beyond me. I think any modders: companies or individuals, we are already interested to working in collaboration with anyone who has a good idea. Either an admin tool or stats tracking or what not, it is all where we have mutual benefit.


              And another:

              Trigger: You mentioned earlier how people said we are missing some things like Battle Recorder, and one of the thing we as a competitive community have also said is Battle Recorder to be in BC2 and mods, we used to make our own mods to make the game competitive and let the developers give us the game, and we would put in the little things like readying up, weapon unlocked, infantry only. We would be the guys customizing the game to how we want to play, now that we don’t have that. Tell us a little bit about the decisions to take out the Battle Recorder and mods, and maybe the possibility to add them in the future.

              Anders: All decisions are based on votes. If we all time and resources in the world, we would basically listen to all the players in the world and try to accommodate it. In the end, we need to see what we can do for the overall experience, and start on points there. Some of the features that you mentioned about BF1942 were not there at launch. The infantry only mode and etc, and the Battle Recorder was there but a bit flaky. The product has evolved, and we are going to look at feedback from all gamers: clanners, regular players, competitive community. Then we will decide internally, what we can accommodate. That is the only answer I can give at this point. It is not that we want to ignore or not do it, we just need to do the whole balance thing internally.
              I really like the part where they say they are .....interested to working in collaboration with anyone who has a good idea.......looks like if they can insure any thing modded for the game is clean of bugs or hacks, they might allow them to be used. They are listening.

              Comment

              • vanilla
                Member
                • Jun 2007
                • 983

                #22
                Re: Fragcast interviews DICE on BFBC2

                Originally posted by Scinto
                Seen people get around that to some extent. So not entirely fool proof.
                You have seen people camp the first spawn of attackers side? Or you are talking about the people who run up the mountain to kill a few snipers off of the rock?

                Comment

                • Kingkat54
                  Member
                  • Jun 2007
                  • 127

                  #23
                  Re: Fragcast interviews DICE on BFBC2

                  I've seen both. Its just that the snipers tend to stay in a general area if they are attacking. from .uh..............Sniper Hill........LOL

                  Comment

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