[BUG]Automatic weapons seriously glitched

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  • Kodakk
    Member
    • Oct 2006
    • 3486

    #46
    Re: [BUG]Automatic weapons seriously glitched

    Who cares about the bullets? Honestly all I ever died from in the beta were M203's even if the enemy was 5 feet from me. They just need to be removed from games, or completely reworked, period.

    :weo:

    Comment

    • vanilla
      Member
      • Jun 2007
      • 983

      #47
      Re: [BUG]Automatic weapons seriously glitched

      Yeah, sure. And once that is removed you'll be killed by the repair tool, always. So let's remove it as well.
      And while we are at it. Let's just remove everything that could be hurtful. I mean, this is Battlefield, but whatever.

      Comment

      • Kodakk
        Member
        • Oct 2006
        • 3486

        #48
        Re: [BUG]Automatic weapons seriously glitched

        Originally posted by vanilla
        Yeah, sure. And once that is removed you'll be killed by the repair tool, always. So let's remove it as well.
        And while we are at it. Let's just remove everything that could be hurtful. I mean, this is Battlefield, but whatever.
        Good argument.

        My point is, in almost every game - BC2 included (and MW/MW2 being the shining examples) - M203's are just an easy excuse for a kill. They are implemented into games with real-world damage but, being an arcade game, they are not necessarily used "properly." So, like I said, either remove them (which would solve those issues) or rework them (i.e., they don't arm unless they travel for more than 15 feet, splash radius increases as it travels, etc. to discourage CQB use). Don't be absurd.

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        • Kylee!
          Member
          • Apr 2007
          • 4161

          #49
          Re: [BUG]Automatic weapons seriously glitched

          Originally posted by Kodakk
          Good argument.

          My point is, in almost every game - BC2 included (and MW/MW2 being the shining examples) - M203's are just an easy excuse for a kill. They are implemented into games with real-world damage but, being an arcade game, they are not necessarily used "properly." So, like I said, either remove them (which would solve those issues) or rework them (i.e., they don't arm unless they travel for more than 15 feet, splash radius increases as it travels, etc. to discourage CQB use). Don't be absurd.
          The real M203 doesn't arm the grenade until its traveled 15 feet for friendly fire safety. I think.

          Thats what I learned in America's Army. *shrug*

          Comment

          • Kodakk
            Member
            • Oct 2006
            • 3486

            #50
            Re: [BUG]Automatic weapons seriously glitched

            Originally posted by Kylee!
            The real M203 doesn't arm the grenade until its traveled 15 feet for friendly fire safety. I think.

            Thats what I learned in America's Army. *shrug*
            Haha, well maybe that's where I got the number from then - it was just to serve as an example.

            Comment

            • Kylee!
              Member
              • Apr 2007
              • 4161

              #51
              Re: [BUG]Automatic weapons seriously glitched

              It would make a lot of sense to make that a "rule." Either that or give it the power of a 500 ton bomb so you won't use it in CQB.

              Comment

              • jake_
                Fitter, Happier.
                • Mar 2007
                • 4959

                #52
                Re: [BUG]Automatic weapons seriously glitched

                Originally posted by johnrondot
                Too many bullets to kill.It ruins gameplay.
                Higher learning curve turns away the worst of the noobs and make the ones who stick with it easier to kill. I like it.

                Originally posted by Kylee!
                It would make a lot of sense to make that a "rule." Either that or give it the power of a 500 ton bomb so you won't use it in CQB.
                Yeah... I think friendly fire will actually discourage its usage in much CQB.

                Comment

                • Kylee!
                  Member
                  • Apr 2007
                  • 4161

                  #53
                  Re: [BUG]Automatic weapons seriously glitched

                  Originally posted by jake_
                  Higher learning curve turns away the worst of the noobs and make the ones who stick with it easier to kill. I like it.
                  This really depends. If you have to blast away at a static target for 15 rounds it just makes gameplay awkward, not harder...

                  Comment

                  • jake_
                    Fitter, Happier.
                    • Mar 2007
                    • 4959

                    #54
                    Re: [BUG]Automatic weapons seriously glitched

                    Originally posted by Kylee!
                    This really depends. If you have to blast away at a static target for 15 rounds it just makes gameplay awkward, not harder...
                    I think it's a decent balance as it is. It does take more rounds to kill an enemy at full health, but not too many. BF2142 was almost too little (often just 3-4 clean shots to take someone out with the Baur)

                    Comment

                    • Minmaster
                      I DON'T PLAY CS!
                      • Nov 2006
                      • 4112

                      #55
                      Re: [BUG]Automatic weapons seriously glitched

                      i like the 2142 way better, and i thought even that game had low damage. i just am not a fan of having to shoot a guy a lot to kill him, plus i think it adds to the realism.

                      do console fps games usually require a lot of bullets to kill?

                      Comment

                      • Kylee!
                        Member
                        • Apr 2007
                        • 4161

                        #56
                        Re: [BUG]Automatic weapons seriously glitched

                        Originally posted by Minmaster
                        i like the 2142 way better, and i thought even that game had low damage. i just am not a fan of having to shoot a guy a lot to kill him, plus i think it adds to the realism.

                        do console fps games usually require a lot of bullets to kill?
                        No not really...

                        Comment

                        • Vreki
                          Senior Member
                          • Oct 2007
                          • 4226

                          #57
                          Re: [BUG]Automatic weapons seriously glitched

                          Originally posted by Kylee!
                          It would make a lot of sense to make that a "rule." Either that or give it the power of a 500 ton bomb so you won't use it in CQB.
                          I have been doing a bit of NoobTubing with the Carl Gustav lately, and that is instant suicide if you don't keep a certain distance. It think it should work the same way with the GL. Either that or reduce the damage to 1/3 until it reaches its arming distance.

                          Comment

                          • imported_Kalo
                            Member
                            • Jan 2007
                            • 318

                            #58
                            Re: [BUG]Automatic weapons seriously glitched

                            Lets hope the server options allow you to add Hardcore mode, but put Spotting/Minimap back into it. I love the bullet damage in that as compared to the core gameplay bullet damage.

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