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so how have they dealt with nade spam?

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  • #61
    Re: so how have they dealt with nade spam?

    realism should be a censored word on these forums...

    Comment


    • #62
      Re: so how have they dealt with nade spam?

      Originally posted by Kodakk
      Because people don't play like they would in real life, and because the game is not designed to simulate real life, the grenade launchers should not simulate the actual damage they would cause in real life.
      I get the point sir.

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      • #63
        Re: so how have they dealt with nade spam?

        Originally posted by -Shifty-
        I get the point sir.
        I don't mean to be rude or harsh, but it's just a topic that I have strong feels for lol.

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        • #64
          Re: so how have they dealt with nade spam?

          Originally posted by Kodakk
          I don't mean to be rude or harsh, but it's just a topic that I have strong feels for lol.
          I was being respectful. I wasn't saying that sarcastically. I say sir and ma'am IRL but I cba on an internet forum usually.

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          • #65
            Re: so how have they dealt with nade spam?

            Originally posted by =)BiT(= Evant3k
            realism should be a censored word on these forums...
            I like that idea.

            Or just temp-ban people who talk way too much about how games need more realism.

            I kid, I kid.

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            • #66
              Re: so how have they dealt with nade spam?

              Well, with further playing I think grenades are actually just about right. I thought they were too weak originally but the more I play the more I like the way they did them. And when you take in account the more precise controls of a PC they should translate pretty well as is.

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              • #67
                Re: so how have they dealt with nade spam?

                how is the resupply rate when you are next to ammo hub/bag? is it like a hub in 2142 where you can stay next to it and it automatically resupplies or is it like BF2 where you pick it up and it disappears?

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                • #68
                  Re: so how have they dealt with nade spam?

                  Originally posted by Minmaster
                  how is the resupply rate when you are next to ammo hub/bag? is it like a hub in 2142 where you can stay next to it and it automatically resupplies or is it like BF2 where you pick it up and it disappears?
                  It's like 2142. You drop a box and anyone around it slowly regenerates their ammo. From memory I'd say it regenerates about as fast 2142's does. But I haven't played 2142 in a while so take that for what it's worth.

                  You can only drop one box at a time. If you drop another one the last one you dropped disappears. There is a small cooldown between each time you drop one but it's pretty short.

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                  • #69
                    Re: so how have they dealt with nade spam?

                    Originally posted by =)BiT(= Evant3k
                    realism should be a censored word on these forums...
                    Being the devil's advocate, in terms of speaking of weapons modeled off their real world counter-parts comparison to realism is relevant. Sort of like saying a sling shot shooting arrows should be acceptable because it is a game. If you model something based off real life it should some what reflect what it does in real life.


                    That being said I am happy with the way GLs work currently.

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                    • #70
                      Re: so how have they dealt with nade spam?

                      Originally posted by TheGuyWhoShotU
                      Sort of like saying a sling shot shooting arrows should be acceptable because it is a game.
                      That's a crossbow my friend.

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                      • #71
                        Re: so how have they dealt with nade spam?

                        I think some crossbows can go through body armor but bullets can't.

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                        • #72
                          Re: so how have they dealt with nade spam?

                          Originally posted by =)BiT(= Evant3k
                          That's a crossbow my friend.
                          Ok, how about a sling then smart@$$. :P

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                          • #73
                            Re: so how have they dealt with nade spam?

                            so is there any "plop down ammo box, spam nades into bottleneck areas"?

                            maybe BC2 won't have any bottleneck areas?

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                            • #74
                              Re: so how have they dealt with nade spam?

                              Originally posted by Minmaster
                              so is there any "plop down ammo box, spam nades into bottleneck areas"?

                              maybe BC2 won't have any bottleneck areas?
                              There won't be any bottleneck areas. There's always several options on which way to go. If you can't go through them then you can always make your own route with a heavy weapon such as a rocket/grenade launcher, tank, etc

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                              • #75
                                Re: so how have they dealt with nade spam?

                                cool. so no more of 2142 type bottlenecks eh? that's awesome then.

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