so how have they dealt with nade spam?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Minmaster
    I DON'T PLAY CS!
    • Nov 2006
    • 4112

    #16
    Re: so how have they dealt with nade spam?

    no but i like 64 man large count servers. except the spammy nade part.

    Comment

    • MrChris_CJ
      Mudkips
      • Jul 2005
      • 2610

      #17
      Re: so how have they dealt with nade spam?

      Originally posted by WolfAlmighty
      They can do that in this game? :shock:

      *Note to self: Do not travel with any recon players ever.
      yup one of their unlockables

      I just played and tried a bit of nade spam, didn't work, took way too long for nades to respawn and you just get bullets shoved in your face

      the grenade launcher is handy for taking out emplacements and buildings but the fighting moves a lot and is so fluid that you can't really sit back and spam, you just get shot

      Comment

      • Kylee!
        Member
        • Apr 2007
        • 4161

        #18
        Re: so how have they dealt with nade spam?

        Originally posted by MrChris_CJ
        yup one of their unlockables

        I just played and tried a bit of nade spam, didn't work, took way too long for nades to respawn and you just get bullets shoved in your face

        the grenade launcher is handy for taking out emplacements and buildings but the fighting moves a lot and is so fluid that you can't really sit back and spam, you just get shot
        Thats pretty much how it was with BC1.

        Comment

        • -Shifty-
          Member
          • Sep 2007
          • 2525

          #19
          Re: so how have they dealt with nade spam?

          Originally posted by WolfAlmighty
          Awesome in theory. In practice (pub play), this is how it will go:

          Spec ops guy plants C4 on the wall, tells everyone to move so he can blow it. One guy refuses to move because he's a retard. Spec ops guy blows the C4, retard dies and punishes for the TK. As soon as there's a hole in the wall, assault chucks a grenade in and then the medic charges right on top of it and gets killed. Spec ops guy just stands there because he's busy typing out profanities and racial slurs at the guy who punished for the TK. Assault guy rushes in as spec ops guy gets headshotted by a sniper. Friendly helicopter sees gunfire and thinks there must be some points to be gotten so he lights up the building, destroying the entire thing as well as TKing the assault guy, only to learn that there was never any enemies in the building to begin with.

          Before you think I'm kidding, some of the people I've played would probably do this at their own base... :cry:
          I'm only assuming you don't always play with a clan or with at least one person with a microphone. That would never happen with my buddies.

          Anyway with pubies you wouldn't even get the guys to spawn in with the right kits.

          Do we know what weapons will be in BF-BC2? Also is it as dumb as BC1 with ejection ports and ROFs messed up?

          I really want to understand WHY developers do that. Isn't it obvious where the weapon ejection port is and the ROF? 2 minutes on Google at the most and you've got both.

          I really have to say devs that do that are console retards who think it's cool. Stop incorrectly educating people on weapon handling.

          Comment

          • Kylee!
            Member
            • Apr 2007
            • 4161

            #20
            Re: so how have they dealt with nade spam?

            Originally posted by -Shifty-
            I'm only assuming you don't always play with a clan or with at least one person with a microphone. That would never happen with my buddies.

            Anyway with pubies you wouldn't even get the guys to spawn in with the right kits.

            Do we know what weapons will be in BF-BC2? Also is it as dumb as BC1 with ejection ports and ROFs messed up?

            I really want to understand WHY developers do that. Isn't it obvious where the weapon ejection port is and the ROF? 2 minutes on Google at the most and you've got both.

            I really have to say devs that do that are console retards who think it's cool. Stop incorrectly educating people on weapon handling.
            lol at least DICE is doing a better job than IW in that area.

            Comment

            • -Shifty-
              Member
              • Sep 2007
              • 2525

              #21
              Re: so how have they dealt with nade spam?

              IW got the weapon reloading right on almost every gun: the G36C and the W1200 are the only ones they got wrong AFAIK. I don't remember if there's any others.

              In BF-BC2 the ejection port on the XM8 is on the wrong side. There's a reason it's on the right side, it's so you don't get hot brass thrown into your face. Maybe they were using the left handed version though.

              It's still stupid, "Wow it looks kewl look at the the cartridges!" DICE = fail on that part. At least they got gameplay right!

              Comment

              • M0t0rBreath
                Member
                • Oct 2006
                • 184

                #22
                Re: so how have they dealt with nade spam?

                I don't really care about the reloading, not really bothered by it. Grenade spam is gone from what I've seen. I almost never see a grenade being tossed. People use their weapons more since they now actually work. The weapons/damage/hitreg is perfect in the game. No need to rely on secondary weapons as much anymore, that's the way it should always be. I also think competitive play will be quite awesome with the new modes and maybe if they add clan support. Having great weapons, Destruction, squad system, is going to make competitive awesome!

                Comment

                • Minmaster
                  I DON'T PLAY CS!
                  • Nov 2006
                  • 4112

                  #23
                  Re: so how have they dealt with nade spam?

                  sounds good guys, but the real test is with higher player counts on PC.

                  Comment

                  • -Shifty-
                    Member
                    • Sep 2007
                    • 2525

                    #24
                    Re: so how have they dealt with nade spam?

                    PCs always run fine with even double the player count than on consoles.

                    Does the cover really chip away with each bullet? It's not huge chunks after a while?

                    Joy!!!!!

                    Comment

                    • GunHappyBob
                      Member
                      • Oct 2006
                      • 367

                      #25
                      Re: so how have they dealt with nade spam?

                      I have yet to see any nade spam while playing. You only get one nade as default. You can use one of your slots for two extra grenandes but the other perks are much more inticing. You have scopes and accuracy boosts, armor and other things that you will take over a few nades. The problem has been neutralized in my opinion.

                      Comment

                      • RYKUU
                        Member
                        • Dec 2006
                        • 2352

                        #26
                        Re: so how have they dealt with nade spam?

                        Originally posted by WolfAlmighty
                        [media]http://www.youtube.com/watch?v=GXeceK-HdB0[/media]

                        Gotta love it.
                        Ah, that is amazing...the funniest things are always true.

                        Comment

                        • MrChris_CJ
                          Mudkips
                          • Jul 2005
                          • 2610

                          #27
                          Re: so how have they dealt with nade spam?

                          lmao at Spam at Karkand, bookmarked that lol

                          Originally posted by -Shifty-
                          PCs always run fine with even double the player count than on consoles.

                          Does the cover really chip away with each bullet? It's not huge chunks after a while?

                          Joy!!!!!
                          yes, an engineer can drill holes in walls for firing from cover, high powered weapons such as a tank MG will chip off concrete quite fast, othes will take longer but generally guns have a good penetrative effect

                          there are part of the maps with corrugated metal shacks and bullets seem to go through them effectively

                          worst thing is running from a tank and seeing every building you want to hide inside explode gets the adrenaline going much faster lol

                          long drawn out battles will generally turn most areas into a wasteland lol, which is quite awesome imo

                          Comment

                          • -Shifty-
                            Member
                            • Sep 2007
                            • 2525

                            #28
                            Re: so how have they dealt with nade spam?

                            Agreed Chris! Looks epic!

                            The tank part sounds so cool When you get that nasty feeling in your stomach as you're almost behind cover and you're just waiting for that last shot to hit or miss Kills me to feel that

                            Anyway, sounds really great! But what about the metal cargo containers? Those don't look to destructible. Are they?

                            Comment

                            • MrChris_CJ
                              Mudkips
                              • Jul 2005
                              • 2610

                              #29
                              Re: so how have they dealt with nade spam?

                              nah I don't think those explode, I have killed many silly people hiding inside them and they don't seem to take damage, would be crazy if they did though

                              Comment

                              • -Shifty-
                                Member
                                • Sep 2007
                                • 2525

                                #30
                                Re: so how have they dealt with nade spam?

                                So you get this huge wasteland and 3 stupid containers just sitting there?

                                Comment

                                Working...