Should attack helis catch fire with 1 AT missile hit

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  • Leopardi
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    Originally posted by Sloi sauce
    The choppers are fine... the people suck. That is ideally what you should focus on rather than nerf everything until the game becomes a shadow of its former self. And if despite your best efforts a player comes along and dominates you, just accept it and move on.
    :shakehead: If choppers dominate and there is absolutely no counter for ground troops agsainst choppers, how are they fine? Way out of balance. They are not fine then. Choppers can take out land AA before they can even see them.

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  • Rambo
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    its been taking me 3 rockets to down a chopper which makes playing vehicles suck:cry:

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  • old sch00l
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    havoc is now fodder

    squad up

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  • old sch00l
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    Less nerf more skill Sloi your us, calm your nubs.

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  • Sloi sauce
    Guest replied
    Re: Should attack helis catch fire with 1 AT missile hit

    Originally posted by Chewie
    So this guy was raping with the heli for an entire game on Sharqi (Koerner). I hit him with the AT rocket numerous times, of course, since it takes two hits, I did not take him out. Now if it were one hit, as it well should be or at least give him 90% damage it would make it a lot easier and balance the game out a bit. As it stands, on certain maps, a good helo pilot can ruin the game for the other team.
    Not to sound like a prick, but I can tell by looking at their stats that these guys aren't very good: however, I do give the pilot the benefit of the doubt, but only because I've seen quite a few of them with low KD ratios in spite of their ability to fly intelligently.

    In any case, what does that tell you about the opposing team's ability to organize in even a rudimentary manner to eliminate the threat given all of the weapons and defensive tools at their disposal? Think about that for a minute or two...

    (Gunner) LtKoerner: http://bf2s.com/player/82880014/
    (Pilot) DeezNuts77: http://bf2s.com/player/43897920/


    The choppers are fine... the people suck. That is ideally what you should focus on rather than nerf everything until the game becomes a shadow of its former self. And if despite your best efforts a player comes along and dominates you, just accept it and move on.

    Leave a comment:


  • [Expletive Deleted]
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    Originally posted by Chewie
    So this guy was raping with the heli for an entire game on Sharqi (Koerner). I hit him with the AT rocket numerous times, of course, since it takes two hits, I did not take him out. Now if it were one hit, as it well should be or at least give him 90% damage it would make it a lot easier and balance the game out a bit. As it stands, on certain maps, a good helo pilot can ruin the game for the other team.
    It looks like he was 74/0. Maybe he was just that good...
    Maybe if more than one person was trying to take him out, things could have ended differently. Sharqi has horrendous fog that gives people in AA sites a chance, and there are multiple transport vehicles, tanks, and other people with small arms could have helped. As it is, having intelligent people on two of the AA sites could have put him down quickly, as they can lock way out past fog distance. Even a lowly M95 user can put an end to a chopper's streak with a lucky shot or skill if the chopper hovered for more than an instant.

    Or you can just say they need to be nerfed to uselessness, that works, too.

    But if it was really that easy for someone to do that in a chopper, why don't we see things like that all of the time? Instead, I've seen choppers screw up and rely on flares to protect against missiles while being chewed to **** by a HMMWV .50 and a PKM in about 2.5 seconds... You want them to be made of tin foil, instead of sheet metal?

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  • old sch00l
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    On the other hand: a support can make Attack chopper 180

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  • imported_Chewie
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    So this guy was raping with the heli for an entire game on Sharqi (Koerner). I hit him with the AT rocket numerous times, of course, since it takes two hits, I did not take him out. Now if it were one hit, as it well should be or at least give him 90% damage it would make it a lot easier and balance the game out a bit. As it stands, on certain maps, a good helo pilot can ruin the game for the other team.

    Leave a comment:


  • signa
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    Originally posted by Leopardi
    Around 1.2 it took 2 hits with stinger to set a chopper on fire, and 1 hit with a tank shell to set it on fire.

    It was perfectly good, what the hell happened to this?
    ah yes, back in the good days when choppers had 12 rocket pods instead of 8. (sf)

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  • Leopardi
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    Around 1.2 it took 2 hits with stinger to set a chopper on fire, and 1 hit with a tank shell to set it on fire.

    It was perfectly good, what the hell happened to this? Chopper wh0res gathered and whined the **** out of EA forums?

    Leave a comment:


  • Wizrdwarts
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    Originally posted by Sloi sauce
    I wasn't debating this thread's main subject but rather pointing out that our fella here was trying to get two ameliorations in one shot (excuse the pun) rather than get either speed or power. Like I said, that's just f*cking greedy...

    It would be like me asking for twice the number of TV missiles only if I can get a little more armor while we're at it. Mind numbing.
    Originally posted by L3adcannon
    Yes, if the rocket was unguided and faster.
    It's pretty much the RPG then.

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  • Sloi sauce
    Guest replied
    Re: Should attack helis catch fire with 1 AT missile hit

    Originally posted by Wizrdwarts
    Can a chopper survive 2 stinger hits without catching on fire?



    The RPG in SF does the same damage as the SRAW/Eryx. I think 80-85% damage from AT rockets would be nice.
    I wasn't debating this thread's main subject but rather pointing out that our fella here was trying to get two ameliorations in one shot (excuse the pun) rather than get either speed or power. Like I said, that's just f*cking greedy...

    It would be like me asking for twice the number of TV missiles only if I can get a little more armor while we're at it. Mind numbing.

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  • Wizrdwarts
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    A tank or APC has nothing but some smoke and his driving skills to survive an one hit kill chopper attack.

    A chopper has flares to dodge AA, and it can still survive a round of missiles from a stationary AA.

    Originally posted by WolfAlmighty
    Yes, I mentioned it in my earlier post. Each stinger hit does 8½ bars damage, so two hits would bring it to 3 bars (15% health). A vehicle doesn't catch on fire until it's below 10%.
    Oh, it was at the end of your post. I must've missed it there. :p

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  • WolfAlmighty
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    Originally posted by Wizrdwarts
    Can a chopper survive 2 stinger hits without catching on fire?
    Yes, I mentioned it in my earlier post. Each stinger hit does 8½ bars damage, so two hits would bring it to 3 bars (15% health). A vehicle doesn't catch on fire until it's below 10%.

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  • Wizrdwarts
    replied
    Re: Should attack helis catch fire with 1 AT missile hit

    Can a chopper survive 2 stinger hits without catching on fire?

    Originally posted by Sloi sauce
    This is akin to asking for two improvements. So, yes... we'll integrate Stopping Power on the AK47 only if it's given Double Tap as well. Excuse me for using a COD4 analogy.

    That's just asinine at worst... greedy at the very least.
    The RPG in SF does the same damage as the SRAW/Eryx. I think 80-85% damage from AT rockets would be nice.

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