Re: Every promising upcoming FPS = fail
^^^QFT
While I agree with that, the problem is, some of those games still sell really well and people want to make money, so they'll put out there what sells. Now, if something original is made that is great, it usually does reap huge rewards, but it is a higher risk to make.
I completely agree about Crysis. I think that game would have been better if we never actually found out what was going on there. I literally heavy sighed and sadly laughed when I found that out. It was like getting on Christmas, having fun, and then opening the present to find the big, pink bunny suit.
And CS for me, fits into some of these complaints. I personally do not like the game, and I think it would fit into some of the categories mentioned above along with CSS being the "same game reskinned/remade over." HOWEVER, I acknowledge that fact that millions of people have played this game and a good chunk like it. While it fits none of my tastes, I can admit there is something there for others. Granted, I think some people have spent so many hours of their life to become good at it, they do not want to try and compete in other games, along with the fact that CS is popular than other games in poorer countries, i.e. b/c they can't afford to upgrade their PCs.
But, this is where games like CS, Halo, etc etc come in. The game may be simple, dumbed down, casual, whatever word you want to attach to it, but notice this, people are buying it, and people are playing it. Those are facts, facts that help developers make money. So if I was a developer/publisher, why wouldn't I make those games? If anyone is to blame here, it's not the developers/publishers, it's our fellow gamers who buy and play these games we strongly dislike.
Originally posted by MrChris_CJ
While I agree with that, the problem is, some of those games still sell really well and people want to make money, so they'll put out there what sells. Now, if something original is made that is great, it usually does reap huge rewards, but it is a higher risk to make.
I completely agree about Crysis. I think that game would have been better if we never actually found out what was going on there. I literally heavy sighed and sadly laughed when I found that out. It was like getting on Christmas, having fun, and then opening the present to find the big, pink bunny suit.
And CS for me, fits into some of these complaints. I personally do not like the game, and I think it would fit into some of the categories mentioned above along with CSS being the "same game reskinned/remade over." HOWEVER, I acknowledge that fact that millions of people have played this game and a good chunk like it. While it fits none of my tastes, I can admit there is something there for others. Granted, I think some people have spent so many hours of their life to become good at it, they do not want to try and compete in other games, along with the fact that CS is popular than other games in poorer countries, i.e. b/c they can't afford to upgrade their PCs.
But, this is where games like CS, Halo, etc etc come in. The game may be simple, dumbed down, casual, whatever word you want to attach to it, but notice this, people are buying it, and people are playing it. Those are facts, facts that help developers make money. So if I was a developer/publisher, why wouldn't I make those games? If anyone is to blame here, it's not the developers/publishers, it's our fellow gamers who buy and play these games we strongly dislike.
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