We were hacked. Several times over the past two weeks, in fact.
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Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
I dunno you say its hard but, and i hate how im relating this to CoD, but what bout UAV Jammer? Basically you are exempt of radar until either someone sees you or you fire a non silenced weapon?
I dunno you say its hard but, and i hate how im relating this to CoD, but what bout UAV Jammer? Basically you are exempt of radar until either someone sees you or you fire a non silenced weapon?
Yeah, I was thinking of that too, but BF's since BF2 have had magic Q-spotting systems. Someone could just spam that across a treeline or wherever and "spot" the sniper. I'm saying the Q-spotting would have to be removed.
What if q spotting had a cool down time though like in BC2? Whereby you can push it say 2 or 3 times within a minute and after that it takes a further 30-45 seconds until you can do it again.
Yeah, I was thinking of that too, but BF's since BF2 have had magic Q-spotting systems. Someone could just spam that across a treeline or wherever and "spot" the sniper. I'm saying the Q-spotting would have to be removed.
I don't know exactly how they have implemented spotting, but a way to get rid of the "Q-scan" could be to implement it as a bullet with zero drop, deviation and travel time. That way you could only spot things that you could actually see, since all obstructions would deflect the spotting-bullet.
And I think you should be allowed to use spot as often as you wish provided that you actually spot something. So if you make 2-3 miss-spots in a minute, you would still get the timeout.
I want it that way because it is actually both useful and "realistic" when someone with good optics point out the enemy's position.
About the UAV jammer thing, I remember it was a passive ability of the spec ops class in a vehicle in BF2 but was removed (just like the boat, CAS etc).
As for the spotting system yeah you should be able to spot everything you see like Vreki said (somewhat like a hitscan invisible tracer) but it can still spot guys hiding in bushes etc so maybe you need a penetration system so you can't scan every bushes, and if you see a sniper in bush but can't spot him then manual spot him (if the commo-rose is still there). But I wouldn't mind if they remove the 3d spot, I don't like the fact you can exactly see a guy hiding behind a wall, all in real time, seems like a wall-hack.
Dice should give support class XM-25. Or maybe assault like with PK's in 2142. With all the destruction it would actually be good to have an option to take out campers/defenders without destroying the cover.
i want the old school knifing in grenades where you had to switch to them to use em, not just press a button and insta-teleport-lag-knife
I agree as well.
I also wish that they would add the ability to cook grenades. Something i miss from the old Wolf:ET days.
"We're all very different people. We're not Watusi. We're not Spartans. We're Americans, with a capital 'A', huh? You know what that means? Do ya? That means that our forefathers were kicked out of every decent country in the world. We are the wretched refuse. We're the underdog. We're mutts! Here's proof: his nose is cold! But there's no animal that's more faithful, that's more loyal, more loveable than the mutt." -John Winger (Bill Murray) Stripes
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