Autobalance is NOT Enough

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  • old sch00l
    Senior Member
    • Apr 2007
    • 1087

    #31
    Re: Autobalance is NOT Enough

    <3

    THE Rules:
    -no base rape on ANY uncap
    -no sk unless attacking the flag

    couple of common sense ones I missed that most mention, humping my face not included xD

    I know you'll disagree with the br on uc sloi? I half agree the way some maps work. i.e. speeding up the inevitable.

    ps. a more aggressive algorithm for team balance if loosing (inc. squads - challenge!?!? - team switch the best squad leader if more th>n (squad wipe effectivley), aggressive player checking, more frequently should solve this problem, some of the team stacking on pubs is unreal.

    I'd base on weapon accuracy against time played overall + no. of kills per round.

    for hire - chief QC, not cheap?

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    • Bald-Eagle11
      Member
      • Aug 2006
      • 742

      #32
      Re: Autobalance is NOT Enough

      Originally posted by Alex98uk
      Meh, would ruin teamplay if you found yourself on the opposite to your mates side every round :p
      Amen , gald you saiod that . BF2 has no new players coming into it so all the existing players have either played with a clan and found some buddies thay play with all the time .

      Now i dont mind busting my clan memnebrs heads open on a public server but we also like to have the option of getting in a sqaud and getting some real team play going on , randomise my *** and I will hit the quit button .

      Comment

      • Maxor127
        Member
        • Oct 2006
        • 314

        #33
        Re: Autobalance is NOT Enough

        I don't have a problem with balancing. Rank means nothing and I don't know how else the game would determine skill. And skilled players don't necessarily mean they're good team players. My problem with balancing on servers is on some servers, I noticed they have random auto-balancing, but it works horribly. I don't know if the server admins do it on purpose or if it's a bug, but the US side will end up with more players on the team, sometimes as much as 10+ more players and the excess players won't get shifted over to MEC so the US team will have a huge advantage, especially on conquest assault maps like Karkand.

        I don't think any changes to auto-balancing will help with evening out skilled players. It's all just the luck of the draw like any game with teams. Sometimes you're lucky and end up on a team that's intelligent and knows how to capture flags and make squads, and other times you end up on a team with a bunch of morons who camp on a building as snipers or sit back in armor and do nothing or fly around while all their flags are captured.

        What I hate even more is when I'm playing on a team and we're winning and I'm doing awesome and pretty much lead my team to victory, and then I die and get teamswitched to the losing team when the game is almost over.

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