I'll start off by saying that the APC, above anything else, is what makes Berlin the crappiest city map in the game. The spamcannon is so powerful against infantry and has such a ridiculous splash radius that it's hands down the biggest infantry rapemachine in the game. This benefit is somewhat mitigated on vehicle maps because aside from FAVs it doesn't do much damage to vehicles.
But that brings us to the EMP shot. Whose bright idea was it to allow an APC, which is already the second fastest ground vehicle to begin with, to be able to disable any other vehicle in the game with a simple right-click? You could argue that this is meant as an escape tactic to quickly disable the enemy vehicle that's attacking you and allow you time to drive off, but what about tanks? Nekos can barely even turn around as fast as an APC can circle it and EMP it. Plus, when EMPed, your shields don't even work, so it's very easy for some tardbox to EMP your tank, drive right up behind you, and Pilum you in the arse and all you can do is sit there and take it like a biatch. Sure, you could get out, but you still lose the tank (either it gets destroyed or nicked). APCs, unlike tanks, don't even have an OHK spot so as a tank driver if you see one of these things coming you can count on it taking at least two hits before it goes down (usually three or four), plus waiting through the shields, and that's more than enough time for him to EMP you and get in behind for the cheesy OHK. Maybe the designers just hate tanks for some reason. :hmm:
And while we're on the subject, why the hell can a single EMP nade spammer completely lock down the damn Goliath? The chuffing thing is so slow already, you'd think that the designers of it would have given it EMP shielding of some sort. It's funny as hell that this mammoth machine which can spit motion mines, has a shotgun attachment, two MGs, two splash damage cannons, and the ability to regenerate itself, can be single-handedly castrated by some tosser with an ammo box on the other side of a hill. WTF?
But that brings us to the EMP shot. Whose bright idea was it to allow an APC, which is already the second fastest ground vehicle to begin with, to be able to disable any other vehicle in the game with a simple right-click? You could argue that this is meant as an escape tactic to quickly disable the enemy vehicle that's attacking you and allow you time to drive off, but what about tanks? Nekos can barely even turn around as fast as an APC can circle it and EMP it. Plus, when EMPed, your shields don't even work, so it's very easy for some tardbox to EMP your tank, drive right up behind you, and Pilum you in the arse and all you can do is sit there and take it like a biatch. Sure, you could get out, but you still lose the tank (either it gets destroyed or nicked). APCs, unlike tanks, don't even have an OHK spot so as a tank driver if you see one of these things coming you can count on it taking at least two hits before it goes down (usually three or four), plus waiting through the shields, and that's more than enough time for him to EMP you and get in behind for the cheesy OHK. Maybe the designers just hate tanks for some reason. :hmm:
And while we're on the subject, why the hell can a single EMP nade spammer completely lock down the damn Goliath? The chuffing thing is so slow already, you'd think that the designers of it would have given it EMP shielding of some sort. It's funny as hell that this mammoth machine which can spit motion mines, has a shotgun attachment, two MGs, two splash damage cannons, and the ability to regenerate itself, can be single-handedly castrated by some tosser with an ammo box on the other side of a hill. WTF?
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