Killzone 2

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  • TheEn|gma
    Member
    • Jun 2005
    • 5247

    #181
    Re: Killzone 2

    Originally posted by StoneCold313
    ^^

    The thing i hate about the ribbons, is that you only can get one per round... So even if you do kill 10 enemies with the drone, you only get one ribbon for it...
    Yeah that is fairly annoying though perhaps the drone was a bad example :laugh:

    If I a get a single kill with one of those damn things I'm a happy boy. Though I always seem to be their target when the other team sends one up!

    Comment

    • StoneCold313
      Member
      • Jul 2007
      • 2198

      #182
      Re: Killzone 2

      Originally posted by TheEn|gma
      Yeah that is fairly annoying though perhaps the drone was a bad example :laugh:

      If I a get a single kill with one of those damn things I'm a happy boy. Though I always seem to be their target when the other team sends one up!
      Yeah, that was an bad example...

      I wish this game would have the same thing what BF2142 had... There was no limit how many pins/medals/what-ever-the-last-ones-were-called you could get per round...

      It was awesome to check after the round that you did get like 7 headshot pins, and 10 kill streak pins...

      Comment

      • MrKLM
        Member
        • Apr 2006
        • 3146

        #183
        Re: Killzone 2

        this thread has almost 2,000 views wtf.

        Comment

        • StoneCold313
          Member
          • Jul 2007
          • 2198

          #184
          Re: Killzone 2

          ^^

          Better watch out "Oh say can u c a bunch of newbies.." Killzone 2 thread is coming... :laugh:

          Comment

          • imported_Recon
            Senior Member
            • Jun 2008
            • 601

            #185
            Re: Killzone 2

            Originally posted by Manzi
            this thread has almost 2,000 views wtf.
            it's because we all fancy pieman :love:

            Comment

            • ItazuraStrikesAgain!
              Member
              • Oct 2007
              • 121

              #186
              Re: Killzone 2

              I think you mean "This post has over 2,000 views, FTW".

              The one ribbon per round was so that you HAD to play 8 rounds to get a badge. That way you can't play one round and practically clear the game out on ribbons. The reason behind it is to give the game longevity... but it is a bit annoying on the really hard ones. :s:

              Comment

              • TheEn|gma
                Member
                • Jun 2005
                • 5247

                #187
                Re: Killzone 2

                Originally posted by Manzi
                this thread has almost 2,000 views wtf.
                Would you prefer us to stop posting? :p

                Originally posted by ItazuraStrikesAgain!
                I think you mean "This post has over 2,000 views, FTW".
                I concur

                Originally posted by ItazuraStrikesAgain!
                The one ribbon per round was so that you HAD to play 8 rounds to get a badge. That way you can't play one round and practically clear the game out on ribbons. The reason behind it is to give the game longevity... but it is a bit annoying on the really hard ones. :s:
                Might end up annoying more people than it retains though

                Man guys we spammed the Sony forums good and proper last night :laugh:

                Comment

                • TheEn|gma
                  Member
                  • Jun 2005
                  • 5247

                  #188
                  Re: Killzone 2

                  Just got the Quick Draw (pistols) and Black Belt (Melee) medals! woop!

                  Comment

                  • ItazuraStrikesAgain!
                    Member
                    • Oct 2007
                    • 121

                    #189
                    Re: Killzone 2

                    Man I need to play that more than I have the time this weekend... good thing I took Friday off!

                    Comment

                    • StoneCold313
                      Member
                      • Jul 2007
                      • 2198

                      #190
                      Re: Killzone 2

                      Upcoming patch details!!

                      Originally posted by Guerilla Dev 'motherh666'
                      Hi All,

                      I am back, if briefly, www.killzone.com is up and seems stable right now, so that is good news. Also I advise you check out the Billinghurst article on the site toda, here. I like it a lot. Also check out the second part of the Killzone Chronicals, where take a look back at the early development time. part 1 is here. There is more content in those links than you can shake a dirty stick at.

                      Anyway, down to business. Pending any unforseen problems, early next week patch 1.21 will be released. I’ll confirm the timings on Monday. The patch includes the following:

                      -Increase of the standard points settings for Bodycount. Should ensure longer mode on heavily populated games.
                      -The return of Online Bots. Adding bots to an online game renders it ‘unranked’.
                      -The option to create unranked games. Players will be made aware that a game is unranked upon joining.
                      -Fix to Game Search functionality so correct maps are displayed.
                      -Standardization of the Y-Axis controls on the HGH Scout when zoomed with the Sniper Rifle.
                      -Fix to Sensitivity setting where the weapon animation did not follow the reticule correctly.
                      -Fix for auto-aim exploit when rapidly tapping zoom/fire.
                      -Fix to infrequent collision issues with C4 Proximity mines.
                      -Fix to list of games displayed on search.
                      -Stability fix relating to disconnect.
                      -Fix to ‘Clan’ button functionality in custom game creation settings.

                      We are also working on the next updates and here are some of the areas we are exploring and investigating for the future patches:

                      -Controls. Seeing about giving more options.
                      -Expanding on Join Game searches and options.
                      -Improving game and network stability.
                      -Collision exploits on maps.
                      -Improvements to help play with friends.
                      -More game creation options.
                      -More game options for clans.
                      -Fixes to Clans unexpectadly losing tournament rounds.
                      -Other minor fixes.

                      Now the above does not include the DLC updates that we are working on and they wont all come straight away, but I wanted to give you an idea of the areas we are exploring. If anything else pops up we will of course add that too More on future updates soon.

                      All the best and will be in touch Monday. have a nice weekend.

                      Seb



                      Seb Downie - Producer - Guerrilla Games
                      According to Mr.Downie, the patch is currently "pending approval", and if everything goes smoothly, we should get it early next week.

                      Comment

                      • TheEn|gma
                        Member
                        • Jun 2005
                        • 5247

                        #191
                        Re: Killzone 2

                        Sweet mostly bug fixes it seems which is good but can't say I've noticed half of these bugs anyway. Haven't played properly for a while though.

                        Comment

                        • StoneCold313
                          Member
                          • Jul 2007
                          • 2198

                          #192
                          Re: Killzone 2

                          I haven't seen most of them either...

                          But i still wish that Guerilla would change the requirements for the Aerial support ribbon from 5 kills per round to 5 drones deployed per round...

                          Comment

                          • ItazuraStrikesAgain!
                            Member
                            • Oct 2007
                            • 121

                            #193
                            Re: Killzone 2

                            I am very happy to see them working so hard on updates. It makes me hopeful that I will see more and more improvements which will make the game last a lot longer.

                            I wouldn't mind the 5 kills per round on the drone if they would just increase the stupid thing's accuracy. If it could actually HIT the enemy then it wouldn't be a problem.

                            Comment

                            • StoneCold313
                              Member
                              • Jul 2007
                              • 2198

                              #194
                              Re: Killzone 2

                              Originally posted by ItazuraStrikesAgain!
                              I am very happy to see them working so hard on updates. It makes me hopeful that I will see more and more improvements which will make the game last a lot longer.

                              I wouldn't mind the 5 kills per round on the drone if they would just increase the stupid thing's accuracy. If it could actually HIT the enemy then it wouldn't be a problem.
                              From what i have seen and read the drone targets enemys legs first... What seems bit weird...

                              And because of that, there is no way you can get 5 kills with it when playing on "normal" servers...

                              Last night, the server where i did get like 3 of them had 30 min rounds. And it took like 60 drones to get that 5 kills...

                              Comment

                              • ItazuraStrikesAgain!
                                Member
                                • Oct 2007
                                • 121

                                #195
                                Re: Killzone 2

                                If it is targeting the legs then it must be reading everyone as giant beast people because the drone fires about five feet off target.

                                The most excruciating thing in this game is to mortally wound a person when there is a drone nearby. The reason why this is so painful is because the person will be laying on the ground, writhing in pain and awaiting a medic and the drone will sit there and supposedly attempt to finish him off by launching volleys of fire at this guy. However the 7 seconds needed for the guy to respawn will pass LONG before the stupid drone EVER gets a single bullet into his ever loving corpse.

                                I am not saying replace them with 100% accurate, uber armored, dual depleted uranium 99mm sniper round firing, super fast harbingers of death. I just want them to actually HIT SOMETHING SOMETIME TODAY. Increase the accuracy rate to, say, 50%. The first volley misses then the drone should be able to recalculate the trajectory and make the second shot count.

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