Re: 'tactical realism' servers rofl
Mods would be best, I agree, but as long as servers make "tactical realism" clear in the server name, and have good in-game messages laying out the rules, then they're usually fine. The problem with mods are that there's still somewhat of a stigma that some players never set the in-game mods filter to "yes or all", so it's harder to attract traffic that way...servers have a better chance while staying ranked.
We're always going to see those a$$hat clans/admins who treat pubs one way, and their own members another way - regardless of what mode or game-type is running.
TR can be fun, if you fully know what you're getting into and have a good group of people to play with. Nothing wrong with using any game to play TR, rather than waiting for specific ones like Op Flashpoint, IMO. It just needs to be fair, and made clear to the players as to what's expected. Even though it's getting more and more rare these days, it is kinda cool to play with people who use and abide by the honour system in-game.
Mods would be best, I agree, but as long as servers make "tactical realism" clear in the server name, and have good in-game messages laying out the rules, then they're usually fine. The problem with mods are that there's still somewhat of a stigma that some players never set the in-game mods filter to "yes or all", so it's harder to attract traffic that way...servers have a better chance while staying ranked.
We're always going to see those a$$hat clans/admins who treat pubs one way, and their own members another way - regardless of what mode or game-type is running.
TR can be fun, if you fully know what you're getting into and have a good group of people to play with. Nothing wrong with using any game to play TR, rather than waiting for specific ones like Op Flashpoint, IMO. It just needs to be fair, and made clear to the players as to what's expected. Even though it's getting more and more rare these days, it is kinda cool to play with people who use and abide by the honour system in-game.
Comment