Re: Battlefield 2142 v2.0
-I like 2142 the way that it is (mostly). There are tiny minute tweaks that would be nice to see included if ever ported onto a more stable engine.
-yes, i remember being saved many times because of insta-entry into the drivers seat. One memorable one was being saved from a ramming FAV and then getting the kill when said FAV explodes upon collision
-walkers should have a short engine warmup time so it doesn't suddenly become a walking death machine without warning. Perhaps to all vehicles except the fav and turrets.
-instakill headshots from sniper rifles is not a bad idea. Then perhaps undead wolf pack medic squads will take snipers more seriously rather than opportunities for a revive score. But i suppose allowing bodies to be blown into little pieces to prevent reviving is taking it a step too far. Maybe allow shooting bodies to put them out for good might work.
-I like 2142 the way that it is (mostly). There are tiny minute tweaks that would be nice to see included if ever ported onto a more stable engine.
-yes, i remember being saved many times because of insta-entry into the drivers seat. One memorable one was being saved from a ramming FAV and then getting the kill when said FAV explodes upon collision
-walkers should have a short engine warmup time so it doesn't suddenly become a walking death machine without warning. Perhaps to all vehicles except the fav and turrets.
-instakill headshots from sniper rifles is not a bad idea. Then perhaps undead wolf pack medic squads will take snipers more seriously rather than opportunities for a revive score. But i suppose allowing bodies to be blown into little pieces to prevent reviving is taking it a step too far. Maybe allow shooting bodies to put them out for good might work.


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