Re: First Crytek no Id Software :S
Starforce... Oh how I hate starforce. I've heard of ways to crack it, and they are all complicated/time consuming, so it puts off the casual pirater.
However, it does make life difficult for legal owners - requires you to insert a disc every now and again, and I've heard that the program can damage cd drives.
First Crytek no Id Software :S
Collapse
X
-
Re: First Crytek no Id Software :S
Ah, but it's not as easy and the average person that buys an expensive console won't chip it.Leave a comment:
-
Re: First Crytek no Id Software :S
I don't quite get the "no piracy on console" angle. I can easily find sites that offers to install chips on you Wii or 360 that allows you to play "backup" gamesLeave a comment:
-
Re: First Crytek no Id Software :S
It doesn't help that all the big companies like EA all use the same third-party anti-piracy software in all of their games so that all pirates have to do to make ***** cracks is just find the one line of code that says if there is the correct cd in the drive or not. I think developers need to start putting more money in developing their own anti-piracy software.Leave a comment:
-
Guest repliedRe: First Crytek no Id Software :S
Well, if ID, Crytek are moving to the consoles and even the original designer of Diablo 2 and 3 (left while designing D3) said that he has given up on the PC as a gaming platform, it must be true to some extent. I find myself playing my PS3 more than PC lately, and I swore I will never join the "dark" side.
I wanna see how D3 sells.Leave a comment:
-
Re: First Crytek no Id Software :S
I buy many of my games online, but:Originally posted by The_EliminatorI think having games delivered through the net is a great way to do it and i dont understand why more people dont.- The patches are often out later than retail
- The prices are often higher than retail
- Some (lets call them "EA") have a time limit on your download
- You cannot sell or give away your old games
Leave a comment:
-
Re: First Crytek no Id Software :S
I totally agree and i feel that way, but it these physical copies that are potentially the piracy problem now. I agree though, it will go much like the graph stated.Leave a comment:
-
Re: First Crytek no Id Software :S
A lot of people like to have a physical copy. If it's just a file and a cd-key somewhere it doesn't feel like you've bought anything. Things can get corrupted, bad downloads etc, you're not as in control.Originally posted by The_EliminatorI think having games delivered through the net is a great way to do it and i dont understand why more people dont.Leave a comment:
-
Re: First Crytek no Id Software :S
I think having games delivered through the net is a great way to do it and i dont understand why more people dont.Leave a comment:
-
Re: First Crytek no Id Software :S
the sooner they all start using a centralised system or actual decent online delivery services such as Stardock and Steam then I would think things would get better
and if they stopped wasting time by making **** games, they finally realise they cant pedal the same low quality crap to pc gamers that they can to console onesLeave a comment:
-
Re: First Crytek no Id Software :S
Isn't that why they release demos? I know there was a Crysis demo available, so that is no excuse.Originally posted by ResonanceGCrysis got pirated a lot more than because the high system resources required. I know I was dubious about buying it, how would I know it would run on my system well.
That fits well into my argument. They base their forecast on the game being a massive hit. Naturally only a few games will get that status, and the rest will be left with the numbers in red.Originally posted by Alex98ukYes, but it wasn't the profit they forecasted and had they gone back, it probably wouldn't have justified the development of Crysis for PC only.
Add to that the growing numbers of games targeted at the same audience, and you will get a crisis even without piracy.
Basing everything on a best-case scenario is downright stupid.
I think they have fallen victim to Hollywood thinking, where you can have several blockbusters released in the same timespan. As long as they can afford it, people will go to the movies several times a month if there is something that interest them
Not so in the PC FPS world where people can invest hundred of hours in their favorite game. There is no need for a new FPS every month.
I don't think the marketing droids at the big companies really understand what they are selling.Leave a comment:
-
Re: First Crytek no Id Software :S
Sins of a Solar Empire sold almost as many copies as Call of Duty 4 has.Originally posted by Alex98ukI've never even heard of Sins of a Solar Empire. I suspect they have a more "loyal" customer base. The piracy problem lies with "blockbuster" style games like Crysis.
You probably never heard of them because 90% of those sales were through their online distributor Stardock Central. As we all know - online sales aren't counted in consensus. It was still #2 in the lame-*** NPD though. :shakehead:
It was an exceptionally low budget game too. Stardock and Ironhead didn't expect it to be quite this big.
The beauty is that with all the big-boys jumping ship, the little guys have a chance to shine again. It's the mid-90's all over again! :)Leave a comment:
-
Re: First Crytek no Id Software :S
Yes, but it wasn't the profit they forecasted and had they gone back, it probably wouldn't have justified the development of Crysis for PC only. But, yea, I do slightly agree with the system specs argument.Leave a comment:
-
Guest repliedRe: First Crytek no Id Software :S
I disagree. Protecting games to much hurts the legal buyers more than the pirates. Pirates don't have to really touch the copy protection, it's already been ripped out. Crysis got pirated a lot more than because the high system resources required. I know I was dubious about buying it, how would I know it would run on my system well. Plus how many of those pirates would of otherwise had to return the game? Crysis on PC still made a profit, and that's worth remembering.Leave a comment:
Leave a comment: