2142 Zombie Mod!

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  • Wizrdwarts
    Member
    • Dec 2006
    • 3754

    #61
    Re: 2142 Zombie Mod!

    What does the green toxic knife do?

    Originally posted by Fingulfin
    I will probably add in the sentry gun (with a limited ammo supply) for the engineer kit. It actually makes more sense, having the engineer put up the... You know, engineering :p
    SENTRY GOIN' UP!

    Comment

    • Fingulfin
      Member
      • Jun 2007
      • 1433

      #62
      Re: 2142 Zombie Mod!

      Originally posted by Wizrdwarts
      What does the green toxic knife do?
      Get em with the Toxic knife = No Revive

      Comment

      • imported_Kalo
        Member
        • Jan 2007
        • 318

        #63
        Re: 2142 Zombie Mod!

        Fingulfin : Hey man it's a great Mod and all, fun to play with you and your buddies...but when me and my bud joined the game a few mins ago the Zombies were INCREDIBLY stupid...Like they stopped working, let us kill them and acted like Cows in a herd.
        Really dissapointing.

        Only thing i can think of is the 99 Round thing?

        Just giving you a heads up.

        Comment

        • Dtneter
          Member
          • Jul 2007
          • 1158

          #64
          Re: 2142 Zombie Mod!

          yeah thats probably a AI crash in the map, their AI commander either stopped giving orders or the Navmesh that guides them to other flags etc crashed.

          Comment

          • Fingulfin
            Member
            • Jun 2007
            • 1433

            #65
            Re: 2142 Zombie Mod!

            Fixed (several hours ago :p). If you leave the maps running for too long, the AI crashes. It just takes a map restart to fix :)

            Comment

            • imported_Ezekiel
              Member
              • Oct 2007
              • 1008

              #66
              Re: 2142 Zombie Mod!

              Is your server down?

              Comment

              • Fingulfin
                Member
                • Jun 2007
                • 1433

                #67
                Re: 2142 Zombie Mod!

                No, I think its working fine... 80% sure. Can't test right now, but it should be running.

                EDIT: Yep, its down. Opening a ticket with MyIs support, hopefully it should be up and running in an hour or two.

                EDIT2: Server is up and running again :)

                Comment

                • jackal22
                  Member
                  • Jul 2007
                  • 515

                  #68
                  Re: 2142 Zombie Mod!

                  got to play it today, awesome . The teams ended up getting balanced split between eu and pac but I wasnt complaining as the only human on at the time lol.

                  I think that you should always keep 10 or so ais on EU because if your the only one online I can see it getting a little boring after a while without 'help'

                  The flame thrower is a frame killer just wish it was more powerful since its kind of gay how they can run straight through it and knife you.

                  A supply stash in the main uncap wouldnt be that bad either imo, since its like your already getting your *** kicked if you end back there you deserve some kind of 'assistance' in the form of many many many bullets.

                  Still excellent mod best ive played so far on 2142 :)

                  Comment

                  • Fingulfin
                    Member
                    • Jun 2007
                    • 1433

                    #69
                    Re: 2142 Zombie Mod!

                    Originally posted by jackal22
                    got to play it today, awesome . The teams ended up getting balanced split between eu and pac but I wasnt complaining as the only human on at the time lol.

                    I think that you should always keep 10 or so ais on EU because if your the only one online I can see it getting a little boring after a while without 'help'

                    The flame thrower is a frame killer just wish it was more powerful since its kind of gay how they can run straight through it and knife you.

                    A supply stash in the main uncap wouldnt be that bad either imo, since its like your already getting your *** kicked if you end back there you deserve some kind of 'assistance' in the form of many many many bullets.

                    Still excellent mod best ive played so far on 2142 :)
                    If you are playing alone, you can always go to Multiplayer -> Local -> Conquest Co-Op and set the team ratio to 16-0. This will put 6 bots on your team, which I have found is a good balance (the bots have around 6,000% accuracy). Right now my server is having a retarded day, I am still talking with the MyIs guys on getting it fixed. Until then, hang tight :salute:

                    As for the flame thrower, I think it is PERFECTLY balanced right now. It takes A LOT of practice to get the hang of, but once you do it is a beastly weapon I can't help it being a frame killer, all I can say is that if you have a lower end system... Don't use it xD

                    Still thinking about the Supply Stash too... I think I am going to include it, exactly where and how are a different story though :p

                    Comment

                    • jackal22
                      Member
                      • Jul 2007
                      • 515

                      #70
                      Re: 2142 Zombie Mod!

                      cool yeh I am steering clear of engie kit, im liking recon for the rdx and clays

                      Comment

                      • Fingulfin
                        Member
                        • Jun 2007
                        • 1433

                        #71
                        Re: 2142 Zombie Mod!

                        OK everyone, sorry about the "downtime" the server has been experiencing. I have been to busy getting the new alpha ready to switch all the bots back... For the next 5-10 hours, the Zombie mod server will be DOWN/Off limits while me and my team of monkeys work out the balance and bugs of the new ZMod patch

                        If everything goes well, we should have the newest patch out by Wednesday!

                        Change log so far:
                        -New unlock for Zombie Support. What is it? You will find out
                        -New Map added: Belgrade
                        -Increased Zombie Overmind Defib damage to 25 (from 17)
                        -Zombie Overminds will now be ALOT harder to kill. If you don't hit them in the head, they won't take much damage!
                        -Morretti has been reconfigured, it now shoots XPlosive rounds!
                        -Morretti has been Reskinned. (Skin by =L13=H4yd3n)
                        -A few other things that I can't remember (I'll remember eventually)

                        Comment

                        • StarkWolf

                          #72
                          Re: 2142 Zombie Mod!

                          I tried to play the Zombies MOD and it CTD every time. In both single and multi player.

                          Comment

                          • Fingulfin
                            Member
                            • Jun 2007
                            • 1433

                            #73
                            Re: 2142 Zombie Mod!

                            After a few days of Alpha testing, the ZMod server is back up and running! Also, you can now join up on Teamspeak. The IP+Port is: 72.232.167.123:3032

                            See you on the server!

                            PS: Next patch will be out next Tuesday, so stay tuned!

                            Comment

                            • [55RA]W|Pvt.shiftydood

                              #74
                              Re: 2142 Zombie Mod!



                              fail. the zombies did nothing lol, they just sat there trying to get the flag but there was an even number so they got no where lol. :dead::dead:

                              Comment

                              • Dtneter
                                Member
                                • Jul 2007
                                • 1158

                                #75
                                Re: 2142 Zombie Mod!

                                hehe navmesh crash this happens when the round lasts too long

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