2142 Zombie Mod!

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  • Wizrdwarts
    Member
    • Dec 2006
    • 3754

    #76
    Re: 2142 Zombie Mod!

    It's happening right now, the bots won't attack, they'll just try to cap. Drop an RDX!

    Comment

    • ohsosharp
      Member
      • Dec 2006
      • 360

      #77
      Re: 2142 Zombie Mod!

      Man that looks sweet.:salute:

      Comment

      • Fingulfin
        Member
        • Jun 2007
        • 1433

        #78
        Re: 2142 Zombie Mod!

        Eh, sorry about my apparent lack of server support lately. I now have classes at night in addition to all my daytime activities, which leaves me a bit swamped. I will add a 45 minute time limit to rounds, which should fix the navmesh crashing. I will also restart the server and switch over the bots tonight, so stay tuned.

        PS: New ZMod patch will be out very soon, I swear.

        Comment

        • tonks950

          #79
          Re: 2142 Zombie Mod!

          Hey Fin,
          Glad to see you got a zombie mod up and running. I was the one that made the original mod that was shown on youtube which got your friend to make his which in turn sparked your creative desire.

          I must say though you took a different direction with your mod, such as the Overmind, still having flags etc. Also if you aren't doing it now I would urge you to consider including the use of vehicles. I know first-hand how fun they can be

          If you ever need some help don't be afraid to ask.

          Comment

          • Fingulfin
            Member
            • Jun 2007
            • 1433

            #80
            Re: 2142 Zombie Mod!

            Originally posted by tonks950
            Hey Fin,
            Glad to see you got a zombie mod up and running. I was the one that made the original mod that was shown on youtube which got your friend to make his which in turn sparked your creative desire.

            I must say though you took a different direction with your mod, such as the Overmind, still having flags etc. Also if you aren't doing it now I would urge you to consider including the use of vehicles. I know first-hand how fun they can be

            If you ever need some help don't be afraid to ask.
            Hiya! I have got to thank you for putting that YouTube vid up, without it none of this would ever have happened :yay:

            I have been considering vehicles, long and hard. My only beef with them is roadkilling... I can limit the ammo supply to prevent whoring them, but when you run out of ammo you still have your bumper, which has an unlimited supply of kills. I am currently considering ways to make it so that vehicles would be feasible and balanced, such as making the vehicle take damage (say, .5 of a hitpoint) every time you roadkill someone... What I think would really help it is making it so that when you hit someone you end up slowing down. Eventually would be be almost at a complete stop, which is where the Zombies can "overrun" your vehicle. I am still learning the limits of the 2142 engine, and to be honest I haven't done much tinkering with vehicles. I will be sure to start working on them though, as soon as the next release comes out (tomorrow )

            Comment

            • H4yd3n
              Member
              • May 2008
              • 194

              #81
              Re: 2142 Zombie Mod!

              Wooooo new patch rocks!!!!!!!!!!!!!!!!

              Comment

              • Fingulfin
                Member
                • Jun 2007
                • 1433

                #82
                Re: 2142 Zombie Mod!

                New patch released!

                Download Locations:
                FULL VERSION - Filefront
                INCREMENTAL - Filefront

                DL the full if this is your first downoad, DL the incremental if ZMod is already on your computer. Enjoy!

                PS: If you can, please hop onto my ZMod TS! If you get on there, you can suggest things in real time, plus the voice quality is much higher than the in-game VOIP :thumbsup:
                IP: 72.232.167.123:3032

                Comment

                • Wizrdwarts
                  Member
                  • Dec 2006
                  • 3754

                  #83
                  Re: 2142 Zombie Mod!

                  Changelist?

                  Comment

                  • Fingulfin
                    Member
                    • Jun 2007
                    • 1433

                    #84
                    Re: 2142 Zombie Mod!

                    Z1.7
                    -Zombie Overminds now hove DRASTICALLY stronger armor and more hitpoints. AIM FOR THE HEAD!!!
                    -The Rezzerector now does 23 damage (from 17)
                    -Changed the Morretti to fire explosive rounds
                    -Changed Morretti Skin
                    -Added Belgrade (Large Version)
                    -Monorail at Belgrade is no longer accessable
                    -Certain "ladder only" buildings are no longer accessable
                    -EU Pistol now has Infinite clips
                    -Removed Ammo Hub from EU Support
                    -Accipiter now has a limit of 750 rounds
                    -The ToXiC bLaDe can now hit dead bodies
                    -Something else that you will have to find out for yourself
                    __________________

                    Please keep in mind that after tonights testing I realize that a hotfix will need to be in-place. Please download the mod anyway, the hotfix will only be around 10kilobytes.

                    Comment

                    • [1CD]D|Pvt.Kopi

                      #85
                      Re: 2142 Zombie Mod!

                      Is the mod anygood???

                      Comment

                      • Fingulfin
                        Member
                        • Jun 2007
                        • 1433

                        #86
                        Re: 2142 Zombie Mod!

                        Of course! Not that I am biased or anything...

                        Comment

                        • hooahguy

                          #87
                          Re: 2142 Zombie Mod!

                          Originally posted by Fingulfin
                          -Something else that you will have to find out for yourself
                          no! i hate suprises! lol
                          this is so cool! gj fin and pyrath! :thumbsup:

                          Comment

                          • Dirgimzib

                            #88
                            Re: 2142 Zombie Mod!

                            Not sure if it was a glitch or something, but when I joined the server, the zombies were moving extremely slowly and looked glitchy. They kept rapidly changing the direction they were facing. They only started to run when I got close enough, but until then they were just easy targets.

                            Comment

                            • Wizrdwarts
                              Member
                              • Dec 2006
                              • 3754

                              #89
                              Re: 2142 Zombie Mod!

                              Same here, in the new patch the zombie's walking was a bit spazzy, makes it hard to get headshots.

                              Comment

                              • Fingulfin
                                Member
                                • Jun 2007
                                • 1433

                                #90
                                Re: 2142 Zombie Mod!

                                Hey look, its Dirgimzib :p How ya doing?

                                At any rate, it is a glitch (sorta). I'm releasing a hotfix for it very soon.

                                Comment

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