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People WANT bad commanders.

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  • #31
    Re: People WANT bad commanders.

    Originally posted by Bradley View Post
    Yeah I get mutinies all the time. There's alot of d*** a$$****s out there.... tssssk...
    I know how you feel. Once, someone tried to mutiny me for DENYING HIS UAV REQUEST. :jawdrop: Luckily, the vote failed miserably after i called him on this.

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    • #32
      Re: People WANT bad commanders.

      Did this thread need to be bumped :|:

      PS: I thought we already established that votes of any kind RARELY ever succeed.

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      • #33
        Re: People WANT bad commanders.

        :locked:

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        • #34
          Re: People WANT bad commanders.

          Like many other games with a commanding figure. People get annoyed at the tactically correct orders and hate the sound of "Strike this position" or "Defend this position" or "We need more people on the ground!"

          I enjoy seeing a commander doing his job and sometimes in Titan matches. The command mans the AA guns and titan barrage cannons and defend the titan. They are great commanders. Even if we lose, it's not the commander's fault as if he gave tactically correct orders and we chose not to follow it, that's how we lose!

          Like many already mentioned, having a commander or not doesn't matter to many. A good repectable player who communicates and humors his team will usually win the round; even if they lose, no one would blame the fault on them.

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          • #35
            Re: People WANT bad commanders.

            The real problem with all this vote kick is that it's too easy to vote yes and it's too hard to actually get somebody kicked.
            Think of this; make it a lot of more effort to kick somebody and let it require perhaps half of the votes required today. The result would probably be that more morons are kicked and less regular guys because of "I press YES because I can"

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            • #36
              Re: People WANT bad commanders.

              Originally posted by FURRY BIRD View Post
              When I take command, I take pride in my job.:salute: I command first and if I can snipe to tip the balance in our favor then I will. I command first by dropping more supply boxes than UPS and FED EX combined. I do not send snipers to cap a silo, as if he is obviously sniping than why send a vulnerable asset to get killed? I try to asses the risk factor before I send someone in. I provide sat tracks and UAV's continuously.
              That's what a good commander is folks!


              The only problem with your method is most squad leaders will accept the order and just go do something else. If the commander is good then everybody should listen to him because he's best placed to say if there's a threat in the area and that you should try and capture something else. They'll also spot threats like Walkers and Gunships out so that other pilots or Engineers can take them out.

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              • #37
                Re: People WANT bad commanders.

                I don't see too many mutinee calls go through, but then again, I turn off my ability to vote. It seems that the people I want to kick cant get kicked, either from lack of voting or because they probably admin the server - abuse of power I say.

                Anyways, I agree, using the commander position for pts is stupid. Even if I do bad, I feel good at the end if my team wins, and if I do great, but my team loses, I feel bad. My strategies are to win the round, and do the best I can to help achieve that goal, whether I get a medal in the end or not (although this strategy usually leads to high rankings). The worst thing is when a commander fails to support the team (what his job is supposed to be anyway - support team) with supplies, airstrikes, and spotting the enemies that need to be spotted (such as those sneaky bastards trying to sneak past everyone).

                Anyone ever play commander and pick on the other commander with the occasional orbital on his position? I know that might seem uncool (I haven't done it in months, and never did it much anyway), but maybe its an easy way to disrupt the enemies command support, and its kinda funny to watch him either A, try to hide, or B, try to orbital me (I always command from a well protected location, and this is one of several reasons why...). Just a survey...

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                • #38
                  Re: People WANT bad commanders.

                  If the enemy commander is halfway intelligent, he'll have already sought cover somewhere right at the beginning of the match.

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                  • #39
                    Re: People WANT bad commanders.

                    I don't find any point being commander in titan mode. No one follows orders...

                    What you can do at most is to supply rooftop snipers and EMP strike few tanks or APCs.

                    UAV is mostly used on Titan, without orbital strike, commanders can't really kill except manning AA guns or barrage cannons.

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                    • #40
                      Re: People WANT bad commanders.

                      As a Titan commander, I either pick the silo closest to my titan and defend it with RDX/APMs+Zeller or I sit in the Titan AAs.

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