I need to expand on this idea.
This is the proof that the human race rewards stupidity and punishes honest-to-goodness effort.
Suez Canal Conquest. I'm on EU side. The commander's fighting along with us and trying to give intel at the same time, but he's doing too much of the former, and not enough of the latter.
Result: we lose our main base six times and nobody ever saw it coming. It's the commander's job to alert of where the enemy is, and he failed at this. Hardcore.
As the round ends, I let the commander know, in hardly minced words, that his performance was less than stellar.
His reply: "well, we did win."
Stop right there.
Stop right there.
You are not God. You are not playing a RTS where only your decisions have an effect. You think the entire team is riding on your shoulders and that you are the most important man in the match. False. A good soldier can contribute a whole lot more than you. The three stars, of which I was silver, we managed to demolish the enemy all on our own without intel. Had it been not for us, your team would've gotten capped out in five minutes, tops. But you don't see that. You won the match, so you automatically assume it's because your commanding was perfect. You are a complete idiot.
Next round, I get another commander. This time, we're in business. Dude takes shelter into a tank at the main base to save it. He spots the enemies. He gives UAVs all the time. He lets me know supplies are ready for my walker. I tell him via teamchat to get a mike and enable VoIP - if he does this, he'll be an awesome and reliable guy to have around.
MUTINY CALL
That's right. You heard me. My team is trying to mutiny a perfectly good commander.
11 votes needed. 8 PEOPLE VOTED YES.
For those of you who were still wondering why no one ever wants to be commander in even the most dire of situations, it's because of this. Commanders are masochists. Commanders know they'll get mutinied on sight if they do anything right. Battlefield has created a culture of useless point farmers who suck too much at the game to earn their score by themselves, so they take up commanding in order to leech points off the rest of us. And that's exactly what everyone else wants. Because they think that commander who spot and give supplies are idiots. Instead of thanking him for dropping an orb-strike on an enemy APC, they instead rush in with demopacks in hand to score a point and then punish the commander for the teamkill.
Next time you click the apply button, ask yourself the following question:
Do you really deserve to torture yourself that much?
This is the proof that the human race rewards stupidity and punishes honest-to-goodness effort.
Suez Canal Conquest. I'm on EU side. The commander's fighting along with us and trying to give intel at the same time, but he's doing too much of the former, and not enough of the latter.
Result: we lose our main base six times and nobody ever saw it coming. It's the commander's job to alert of where the enemy is, and he failed at this. Hardcore.
As the round ends, I let the commander know, in hardly minced words, that his performance was less than stellar.
His reply: "well, we did win."
Stop right there.
Stop right there.
You are not God. You are not playing a RTS where only your decisions have an effect. You think the entire team is riding on your shoulders and that you are the most important man in the match. False. A good soldier can contribute a whole lot more than you. The three stars, of which I was silver, we managed to demolish the enemy all on our own without intel. Had it been not for us, your team would've gotten capped out in five minutes, tops. But you don't see that. You won the match, so you automatically assume it's because your commanding was perfect. You are a complete idiot.
Next round, I get another commander. This time, we're in business. Dude takes shelter into a tank at the main base to save it. He spots the enemies. He gives UAVs all the time. He lets me know supplies are ready for my walker. I tell him via teamchat to get a mike and enable VoIP - if he does this, he'll be an awesome and reliable guy to have around.
MUTINY CALL
That's right. You heard me. My team is trying to mutiny a perfectly good commander.
11 votes needed. 8 PEOPLE VOTED YES.
For those of you who were still wondering why no one ever wants to be commander in even the most dire of situations, it's because of this. Commanders are masochists. Commanders know they'll get mutinied on sight if they do anything right. Battlefield has created a culture of useless point farmers who suck too much at the game to earn their score by themselves, so they take up commanding in order to leech points off the rest of us. And that's exactly what everyone else wants. Because they think that commander who spot and give supplies are idiots. Instead of thanking him for dropping an orb-strike on an enemy APC, they instead rush in with demopacks in hand to score a point and then punish the commander for the teamkill.
Next time you click the apply button, ask yourself the following question:
Do you really deserve to torture yourself that much?
Comment