Fall of Berlin - Worst Map?

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  • The 13th Raptor
    Member
    • Oct 2006
    • 190

    #16
    Re: Fall of Berlin - Worst Map?

    Originally posted by Wizrdwarts
    I never really understood why the mappers would let you shoot out of a building but not in. Is it that hard to add hitboxes to both sides of the wall?
    No harder than making the collision mesh (i think that's what its called" on the outside. They could put some barbed-wire type material on the inside too.

    It's simple laziness on Dice's part.

    Such a shame, the map could be great with some fixes.

    Comment

    • Minmaster
      I DON'T PLAY CS!
      • Nov 2006
      • 4112

      #17
      Re: Fall of Berlin - Worst Map?

      uhm is dice aware of these building glitches? why won't they fix it and has it been around since beginning?

      anyways, i do like the map a lot. if APC mortars were nerfed, i think it'd be one of the best maps in the game.

      Comment

      • Killerus
        Member
        • Oct 2007
        • 528

        #18
        Re: Fall of Berlin - Worst Map?

        i dont know why people cry about APC spam. They are so easy to get rid of. A couple engi's with pilums make short work of any APC.

        As for glitchers if you play on a server with admins you wont have a problem.

        Comment

        • The 13th Raptor
          Member
          • Oct 2006
          • 190

          #19
          Re: Fall of Berlin - Worst Map?

          Originally posted by Wizrdwarts

          As for glitchers if you play on a server with admins you wont have a problem.
          No server has 24/7 coverage, nor do admins want to babysit glitchers. It's not surprising there are no Berlin servers left, i wonder if those glitchers are happy.

          Comment

          • Guest

            #20
            Re: Fall of Berlin - Worst Map?

            Play on TacticalGamer.com's servers.

            I love this map. A lot of flanking potential every round.

            Comment

            • *T®ÓJÂN_MÂN* â„¢

              #21
              Re: Fall of Berlin - Worst Map?

              I love the map and i never have never had someone glitch on it while im on it (i think). the APC is annoying, but you gotta get over it.

              Comment

              • Skates
                =NfB=
                • Dec 2006
                • 857

                #22
                Re: Fall of Berlin - Worst Map?

                Originally posted by The 13th Raptor
                No server has 24/7 coverage, nor do admins want to babysit glitchers. It's not surprising there are no Berlin servers left, i wonder if those glitchers are happy.
                Very true, you spend too much time babysitting and not enough playing. It's why we don't run it. If they fixed the building glitches we would throw it into our 48 man City Chaos Server.

                Comment

                • xslaneyx

                  #23
                  Re: Fall of Berlin - Worst Map?

                  its all good asking people why they cry apc spam but the sole fact is that the dam cannon on top of it has a ridiculous splash damage range. its pretty much impossible to hide from in most scenarios

                  it will be nice to have berlin as i.o also because then it will prevent the dam wallglitchers from podsurfing into them in the first place :-)

                  Comment

                  • Fingulfin
                    Member
                    • Jun 2007
                    • 1433

                    #24
                    Re: Fall of Berlin - Worst Map?

                    Originally posted by The 13th Raptor
                    No harder than making the collision mesh (i think that's what its called" on the outside. They could put some barbed-wire type material on the inside too.

                    It's simple laziness on Dice's part.

                    Such a shame, the map could be great with some fixes.
                    Its actually the concept of "Optimization". In order to prevent everything from being laggy as hell, you go with as LITTLE as you can. Since you aren't supposed to be able to get into the buildings in the first place, there is NO reason to add an additional collision mesh to the model. What they need to do is remove the ways to get into the buildings.

                    Comment

                    • whiteguy16

                      #25
                      Re: Fall of Berlin - Worst Map?

                      Originally posted by Field
                      replacing the armor with a couple of FAVs and it would be a great map.
                      FAVs would just zoom past the front line and cap every flag behind it. maybe it would be possible to make this map work if they get rid of the APC and give the PAC an extra walker. then for the EU just toss a couple rail guns in the main road. and as for those wall glitchers, fill in the walls with apms that respawn when they blow up

                      Comment

                      • rebel444
                        Member
                        • Oct 2006
                        • 281

                        #26
                        Re: Fall of Berlin - Worst Map?

                        Originally posted by Killerus
                        i dont know why people cry about APC spam. They are so easy to get rid of. A couple engi's with pilums make short work of any APC.

                        As for glitchers if you play on a server with admins you wont have a problem.
                        Killerus is dead on about APC spam, it's the damn glitchers that have killed the map. I used to play on Berlin all the time and loved the APC whether on the cannon or driving, what a blast. The key to the APC is the driver because if he is a dunce, noob, crackhead, etc. then the damn thing isn't worth cannon fodder. Was in the the top 50 overall on the APC for awhile but don't play on Berlin because it is a waste of time. What a shame as I had some great contests there.
                        I love the maps that have tanks, apc's, and fav's just like the other players that concentrate on the gunships and other specific weapons. Players say take away the armor and gunship but what if I say take away the ganz,knife,voss and etc. you ruin the intent of the game. Just leave the game alone the way it was intended to be played.
                        ( what the hell......... just the opinion of an average Joe )

                        Comment

                        • AvalancheDiode
                          Need more squeezing
                          • Jan 2007
                          • 988

                          #27
                          Re: Fall of Berlin - Worst Map?

                          Originally posted by Fingulfin
                          Its actually the concept of "Optimization". In order to prevent everything from being laggy as hell, you go with as LITTLE as you can. Since you aren't supposed to be able to get into the buildings in the first place, there is NO reason to add an additional collision mesh to the model. What they need to do is remove the ways to get into the buildings.
                          I always wonder why they can't code "instant dead zone" in those places where players aren't supposed to go?

                          Comment

                          • jake_
                            Fitter, Happier.
                            • Mar 2007
                            • 4959

                            #28
                            Re: Fall of Berlin - Worst Map?

                            well... I stopped playing a few months before 1.4 came out. There used to be tons of 24/7 FoB servers back then, at least, and I never had problems with glitching then either.

                            It was still often a spam fest though.

                            You have to learn to take the good with the bad. I always enjoying the close combat of FoB. :)

                            Comment

                            • Skates
                              =NfB=
                              • Dec 2006
                              • 857

                              #29
                              Re: Fall of Berlin - Worst Map?

                              Originally posted by AvalancheDiode
                              I always wonder why they can't code "instant dead zone" in those places where players aren't supposed to go?
                              The problem is that you can be on balconies which if they coded the shape of the building to be out of bounds it would include those balconies, stairways, etc... The out of bounds area applies no matter what elevation you are at, it isn't just a specific space.

                              Comment

                              • Wizrdwarts
                                Member
                                • Dec 2006
                                • 3754

                                #30
                                Re: Fall of Berlin - Worst Map?

                                A really long (30 minute?) spawn time on the APCs would help. There'd be the beginning for people who like the challenge, and then the APCs would only spawn in as stalemate-brekaers.
                                Originally posted by The 13th Raptor
                                No server has 24/7 coverage, nor do admins want to babysit glitchers. It's not surprising there are no Berlin servers left, i wonder if those glitchers are happy.
                                Did I say that? I think you quoted the wrong guy....
                                Originally posted by Fingulfin
                                Its actually the concept of "Optimization". In order to prevent everything from being laggy as hell, you go with as LITTLE as you can. Since you aren't supposed to be able to get into the buildings in the first place, there is NO reason to add an additional collision mesh to the model. What they need to do is remove the ways to get into the buildings.
                                Why not make the collision mesh work both ways? I can't think of any situation where there would need to be a one-way mesh. Even the titan corridor shields are two-way. Maybe not in the current engine, but I really hope Frostbite will do this.

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