Re: Every´PC gamer and console basher needs to have a quick read on this.
Cute. Now that youre proven to be mistaken, youre still trying to say "youre wrong". :laugh:
If you would actually pay any attention to what Im writing, you wouldnt be asking about the point Im trying to make. Why I linked the article here, is to show a lot of console-haters what problems a developer faces when hes maing games for the PC. Piracy being one of them. People always think that 10% is the absolute MAX. Whereas in practice, the numbers are reversed. Theres more music and software pirated than it is being bought legally.
My reasons for pirating vary, but lack of money is definitely not it. I certainly do not pirate all my games, but I choose to deliberately harm the devs by pirating a half-as5ed game. Im a story buff, so if the game has bugs, but the story is worthy, Ill just say "fukitol".
Yes, but it certainly is not 10% a lot of folks are trying to make it out to be. Its far closer to 100%, than 10%.
Theres no such thing. Unless the game is played in online mode. If the game is in offline mode, you can pretty much make it run non-Steam (for example). If its online, only then you can create a verification link between the client and the master server.
Originally posted by Vreki
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If you would actually pay any attention to what Im writing, you wouldnt be asking about the point Im trying to make. Why I linked the article here, is to show a lot of console-haters what problems a developer faces when hes maing games for the PC. Piracy being one of them. People always think that 10% is the absolute MAX. Whereas in practice, the numbers are reversed. Theres more music and software pirated than it is being bought legally.
My reasons for pirating vary, but lack of money is definitely not it. I certainly do not pirate all my games, but I choose to deliberately harm the devs by pirating a half-as5ed game. Im a story buff, so if the game has bugs, but the story is worthy, Ill just say "fukitol".
I am not claiming that there is no piracy problem, but it is also obvious that some publisher would rather blame piracy than admitting that they are making crap.
Likewise it is easier to throw inflated numbers at clueless politicians than trying to come up with a reliable licensing method.
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