Originally posted by Chris_Redfield
Good point. Missiles exploding midair is a cool sight but proximity fuses are in place in BF2 mods in order to overcome network lag. You can overcome network lag if you know why the missiles miss and how to fix that. Its a combination of missile maneuverability/tracking code (15 second fix once you have the files open) and jets hitbox mesh peculiarities (takes some time to create the mesh). Besides, Im not sure if anyone has figured out whether or not you can make missiles explode in contact with the flares.
Last time i was in an AAV on PR my missiles would explode when they hit a flare.
Basically, the fact that missiles can miss J10 and F18 even when seemingly a whole metre or two off their backs the problem is still in coding. (then again, its simple. Flares into solid objects with a fairly large hitbox and voila)
Personally, I would love a combination of reliable missiles with proximity fuses that deal ~30% damage if not in direct impact and 51% with direct impact, with a detonation if it hits the flares. 15 flares a pop for maximum flare reliability.
Hm.. That pretty much how it works in PR isnt it? Not sure if you have played 0.7 so here you go. You have 30 flares that you can drop one by one or just hold the "X" key if you wanna drop multiple. After your dry, you have to wait 30 or 60 sec (can remember) untill you get 30 new flares. So if someone attacks you in those 30/60 seconds you will have have about 0% of surviving.
AA missiles can take out any aircraft in one hit, but then they have to detonate when they are really close to the jet. So if you make a really hard turn or/and use your flares you actually have a good chance of surviving. Your jet will probably be f*cked up and start making the whiney "BEEEEEP" sound, but you can still get away.
However, this is BF2 and DICE. The solution, the way I see it, should be the least technical, fastest and most reliable without compromising how the game works.
Proximity fuses for mods.
Yep, its too late to make this sorts of changes with Bf2, but if they would make missiles explode after hitting flares, i would be really happy.
Last time i was in an AAV on PR my missiles would explode when they hit a flare.
Basically, the fact that missiles can miss J10 and F18 even when seemingly a whole metre or two off their backs the problem is still in coding. (then again, its simple. Flares into solid objects with a fairly large hitbox and voila)
Personally, I would love a combination of reliable missiles with proximity fuses that deal ~30% damage if not in direct impact and 51% with direct impact, with a detonation if it hits the flares. 15 flares a pop for maximum flare reliability.
Hm.. That pretty much how it works in PR isnt it? Not sure if you have played 0.7 so here you go. You have 30 flares that you can drop one by one or just hold the "X" key if you wanna drop multiple. After your dry, you have to wait 30 or 60 sec (can remember) untill you get 30 new flares. So if someone attacks you in those 30/60 seconds you will have have about 0% of surviving.
AA missiles can take out any aircraft in one hit, but then they have to detonate when they are really close to the jet. So if you make a really hard turn or/and use your flares you actually have a good chance of surviving. Your jet will probably be f*cked up and start making the whiney "BEEEEEP" sound, but you can still get away.
However, this is BF2 and DICE. The solution, the way I see it, should be the least technical, fastest and most reliable without compromising how the game works.
Proximity fuses for mods.
Yep, its too late to make this sorts of changes with Bf2, but if they would make missiles explode after hitting flares, i would be really happy.

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