No, don't lock this thread... we're finally getting somewhere!
shotgun range poll.
Collapse
This topic is closed.
X
X
-
Thing is, with 8 feet, you wont even cover a room. 8-10 metres optimum lethal range, with a severe drop in damage over just a few metres, into SMG range at sub-minimum damage at 5 DMG per pellet.Originally posted by Roger Smithafter about 8 feet away there should be a steep damage drop off and the spread should start thinning out. they key is that the weapon is not effective in medium range, but highly effective at close quarters.
So it would look akin to this
> - 10 metres -|-drop in damage 3 metres-|-min damage of 5HP per pellet, SMG range >|
Seriously now. Shotguns are lethal at even 5-8 metre distance. Occasionally even at 10. Thats 15-30 feet. More than adequate for a shottys functionability as a one shot kill weapon.all i am asking is that shotguns be effective in cqc, without avoiding engagement after 10 feet away.
Shotgun was never meant to be a universal weapon, like Assault Rifles are. Which means that in order to keep an advantage with a shotgun, you need to be in an area which favours you tactically. Shotguns also require quite a lot more skill, which further enhances its status as a specialized weapon. For all intents and purposes, shotgunners already have a fair chance. They are not against the odds.the difference is that the shotgunner would have a fair chance and not be against the odds.Comment
-
Chris, i give up trying to discuss it with you, its just going back and forth. I will say this, i am most likely retarded when it comes to measuring distance. So in the simplest terms.
I fire at a target that SHOULD be well within my range. The buck disappears before it gets to its target. End of freaking Story. And i am talking about the first shotgun as well, not just the second.
The shotgun shouldn't be a status weapon that only guys that think they are l33t use. It should be a close quarters weapon, NOT a POINT BLANK weapon.
Now theres two shotguns and they perform very very differently, so we may just be speaking from one end of the spectrum against the other.Comment
-
I really hope we'r not talking about how shotguns perform IRL here... Coz a shotgun is effective FAR beyond 10 metersOriginally posted by Chris_RedfieldSeriously now. Shotguns are lethal at even 5-8 metre distance. Occasionally even at 10. Thats 15-30 feet.Comment
-
obviously this is a game and not real life. but in hardcore mode its more of simulator than it is arcade. that being said, if the assault rifles and sub machine guns perform closer to real life, so should the shotgun.Comment
-
-
Ha, Wahh, don't you mean that we're talking about PR?
What about the shotguns in PR? Huh? Huhhhh?
I do see your point Smith, like... why do the pellets just disappear after a certain distance.
Yay, another CS reference... but anyway, lets take the pump shotty in that game, it does very high damage close range, but if fired at targets more than it's effective range, it will still do some damage, but because of the random and increased spread of pellets, it won't be as accurate... but it will still do damage. It's also kinda lucky, because of the random spread of the pellets, but you get teh point.Comment
-
Shotguns do what they are suppose to do.. one shot kill at close range. You will have NO chance taking someone out that has a shotty clearing a room-- you just can't put bullets into them fast enough.
Your implying that shotguns should be more versatile, hell why don't we strap an acog to the shotgun and snipe with it then! I'm sure IW is down for that.Comment
-
not close range, virtually point blank.
i assume the room you are talking about is an outhouse.
and you sir are stretching the truth and taking my comments out of context. i want a shotgun to shoot across a room not across a long hallway. as is, the shotgun buck will disappear before it gets halfway across the room.Comment
-
Ok, well:
Yes, maybe it is intended for short range... but that doesn't mean the bullets need to disappear - it should simply become ineffective at the proper range.
That's the main point I think Roger is trying to get across, and I agree that the bullets should not "disappear" and should leave you with at least a smigin of a chance to get a hit.Comment
-
yeap. but i am also saying the steep damage/spread drop off should occur a couple paces farther then they disappear as of now, at least from across a freaking room.Comment

Comment