shotgun range poll.

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  • Roger Smith
    Member
    • Aug 2006
    • 1390

    #1

    shotgun range poll.

    For those of you that have used the shotgun a lot, you know that at after about four to six feet, the buckshot disappears and does NO damage what so ever. The culmination of my frustration on this subject came when i was about six feet away from a guy that didn't see me; i pounded the whole tube of shells into him, not one registered, they just disappeared into thin air. For the sake of game play, and realism, i would love for the shotgun to be able to at least reach out to say eight feet. (with proper spread and damage degradation over range)
  • JaselNewpar

    #2
    How about No on increasing the length, and just set it so it incrementally reduces damage per 5 feet or so.
    Then at 20 feet or so make them disappear.
    This may sound unrealistic, but if you didn't make them disappear at some point, people would be shotgun sniping in hardcore mode.

    Comment

    • Roger Smith
      Member
      • Aug 2006
      • 1390

      #3
      well thats exactly what my first post says "with proper spread and damage degradation over range" i absolutely think its ridiculous for something to disappear into thin air. so ya, with proper buck spread and damage decrease over range, you wouldn't have shotgun snipers. we are on the same page, maybe i just didn't explain myself properly.

      that being said, i even think the lethal range should be increased just a few feet. as is, you have to be almost point blank to get a one shot. As far as balance goes, i do think the weapon is unbalanced with the other weapons of the game. the shotgun should be a master of cqc, right now, machineguns, smgs and assault rifles all do the job much better because of their quick lethality at any range.

      Comment

      • Keyelite
        Member
        • Feb 2006
        • 1043

        #4
        Originally posted by JaselNewpar
        This may sound unrealistic, but if you didn't make them disappear at some point, people would be shotgun sniping in hardcore mode.
        And whats the explanation you will have to give for those who play softcore mode?

        Shotguns seem fine to me

        Comment

        • [7IR]581|Pvt.Md2a

          #5
          The poll is very biased.

          Comment

          • Keyelite
            Member
            • Feb 2006
            • 1043

            #6
            Originally posted by Md2a
            The poll is very biased.
            Agreed. Shotguns are FINE.

            Comment

            • CptainCrunch
              I am the 1%
              • Oct 2007
              • 12976

              #7
              Voted no because the poll is biased.

              Shotguns are fine. Just ask Soge

              On a side note, at least its not to nerf the shotgun.

              Crunch
              Twitter: @CptainCrunch
              Battlelog/Origin: CptainCrunch

              Comment

              • Roger Smith
                Member
                • Aug 2006
                • 1390

                #8
                Originally posted by Keyelite
                Shotguns seem fine to me
                do you use shotguns for serious play? ever?

                Originally posted by Md2a
                The poll is very biased.
                indeed it is :), we have agree, don't care, and dumb. think of it this way, what if the smg bullets or the pistol bullets disappeared into thin air, would you care then?

                Comment

                • TSlaw*

                  #9
                  I honestly think, they should be shooting slugs. But that's my personal opinion.

                  Comment

                  • jackal22
                    Member
                    • Jul 2007
                    • 515

                    #10
                    maybe a sleight bit more range, just make the power stretch out a bit longer. besides at a further range you will have less pellets hitting any way so it wouldn't matter if the power was upped a bit.

                    Comment

                    • imported_Whiskey
                      Member
                      • May 2007
                      • 3325

                      #11
                      I think the shotties are fine. I've seen people shot and killed by them from 20-30 feet away on the killcam. They're deadly on close-quarters maps.

                      Having one shottie fire slugs and the other fire shot might be a good idea though.

                      Comment

                      • TrudgiN
                        Member
                        • Jul 2007
                        • 705

                        #12
                        Originally posted by Whiskey
                        I think the shotties are fine. I've seen people shot and killed by them from 20-30 feet away on the killcam. They're deadly on close-quarters maps.

                        Having one shottie fire slugs and the other fire shot might be a good idea though.
                        Being able to switch a fire mode with the shotgun , OR even sacrefice your 3 nades/bandoilier for slug rounds

                        Comment

                        • iQue
                          Member
                          • May 2007
                          • 4925

                          #13
                          Range increased and less spread I think.

                          I have good memories from BF2142 :) You could kill someone 20 meters away with about 3 shots to the head with the Clark... ahh...

                          Although it's pretty fine the way it is, I can always use shotguns in other games.

                          Comment

                          • Spik3d
                            Member
                            • Feb 2006
                            • 4890

                            #14
                            You're not shooting slugs and it's perfectly fine.

                            Comment

                            • Webs961

                              #15
                              I'd like to see the rounds just not disappear into thin air, but they definitely should have a pretty nasty falloff.

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