Making martyrdom a little more fairer.
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Hmm, Oh well. I could have sworn when i had overkill on, it kills me instantly.
Regardless, The issue with martyrdom is so heated that people will not settle for an extended grenade radius range (to warn you even more ahead of time), decrease in damage, or even a longer fuse (face it, you run out of sprint or try to come out of a crouch.. your dead). But if people can't use martyrdom if they waste all the grenades, that should cut back on the random grenade spam as well. Hell, sometimes how many times do you forget to throw your nade anyways? Especially if its server where there is an enemy around every corner. I would not want to focus on throwing a nade THEN start shooting. I'd rather shoot, then nade if I have time (And if i die, bingo, theres my time!)
Also, It's easy to avoid for some people because THEY NEVER ADVANCE. Plain in simple. Play it easy, you won't die from it. But play it like you just want to frag and have fun (maybe even listen to music while you are at it) you will die a lot.Comment
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No thanks.
Find an unranked/modded server to meet your needs and do not force gameplay changes on the community.
It's really not that much of an annoyance in my experience.Comment
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I think that the martydom nade for a start shouldnt roll, the amount of times i have killed someone on a slope to have the grenade roll to me feet not giving me time to get away.
I also think the death radius should be shortened.Comment
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Thats actually how I thought it was when I first tried it.
In my opinion, it was just a perk to have it not use up grenades. Instead it should use up a grenade in inventory.
I agree w/ your suggestion.Comment
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IMHO, changes that should be made...
Reduce the radius, to half that of a normal grenade. The body IS supposed to cover it after all? The power is fine, if it was reduced, no one could get any kills from martyrdom. Its annoying hopping over 10ft away from the grenade, and having it wipe out three quarters of my health.Comment
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My clan has several servers of their own, we won't ban any of the perks we just prefer it if the players won't use the perks that the majority of the community dislikes. As someone else above said one voice is nothing, I am only suggestion a possible change, this is why I have posted it on public forums so that the community can decide for themselves.Comment
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Eh, so with Martyrdom you get 2 grenades?Originally posted by RepulseJust posted this over at the official IW forums. Couldn't set up a poll over there so thought I would give it a go here as well :-D. If you would like to comment in the thread over at the IW forums you can find it here.Comment
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There is a balance issue to consider though. Martyrdom only activates when you die and often rarely kills anyone unless you're on a very crowded server or playing with people who can't resist teabagging or walking over corpses. So, it's a situationally useful perk.
Now take a look at some of the other Perk 3 options. Deep Impact? Dead Silence? Those are useful ALL THE TIME because they are active ALL THE TIME. Is anyone going to tell me with a straight face that those other options besides Eavesdrop haven't helped their game immensely? Are you really going to be that biased and say "yes, let's nerf Martyrdom" but then totally leave the other perks alone? How many snipers do you know who don't like Iron Lungs or Run-and-gunners who don't like Steady Aim or Extreme Conditioning? Maybe we should petition to have those perks only work once in a while or cut their effectiveness in half. Still sound appealing? I'm fine with that, but are you?
And a big LOL to those arguing about skill. Martyrdom takes no skill? Of course, it doesn't take skill. But guess what? The other perks kill the skill argument too because that's the point of a perk: they make the game easier for you in some way by cutting down on a disadvantage like having an unsteady shot or not being able to shoot through walls.Comment
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