I know you guys are tired of hearing from me, but this time I've got really big news. After about 14 hours or so of work, I myself managed to compile a complete database of all of the Primary Weapons for Call of Duty 4.
I've often referenced the chart that broke out weapon damages, but you really need the accuracy info to get a complete picture. I also like how you added the vs. Juggernaut, and w/ Stopping Power damages for quick reference. I know people had been tossing around the 25% less for Jug and 40% more for SP, but were those ever confirmed/verified, or are those best guesstimates?
The game values seem to coincide with the numbers: .75 and .4
If you multiply the base damage with .75 you get 25% less for Juggernaut.
If you multiply the base damage with .4 and add the base damage, you get 40% more for Stopping Power.
I'll definitely dig deeper, and find some definitive proof for such speculation later. After-all, the more information I find, the better the wiki looks. =D
interesting that the acogs seem to be technically better on the snipers then the standard scopes. I never thought they were any worse but better is a little shock
interesting that the acogs seem to be technically better on the snipers then the standard scopes. I never thought they were any worse but better is a little shock
Yeah, if the chart is right, the M40+ACOG will 1 shot kill anywhere (105 dmg) except against juggernauts.
So, though this may be wrong since it was just random playing on pubs watching the results, the ACOG does seem more powerful. I never left a guy wounded on a shot that hit with the ACOG (no one had juggernaut). A couple of times people would live with the scope, though sometimes they'd die too, so it wasn't clear cut. This was with stopping power on both, ping of ~50 on normal mode. I'd say leave it, must be some odd bug.
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