My experience with PR

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  • waaah_wah
    TEAM BLADE!
    • Jun 2007
    • 3656

    #16
    Tanks climb pretty well in 0.7. As for the "being killed just for sitting in a heli or truck", read the manual mate You need spesific kits to drive some vehicles

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    • imported_Rhino
      Member
      • Dec 2006
      • 1341

      #17
      Originally posted by sav112
      Someone needs a Visit to warcorp to see that the 60 ton tank with a perkins can climb over small hills…
      we did

      Homepage for Total Gaming Network and CS-Nation. Get the latest video game news, previews, and reviews on a daily basis.


      and [R-DEV]UK_Force dose work there too soo we know all to well how tanks behave in r/l, the problem is that the vBF2 engine is really hard to work with when making realistic tank physics, or any physics for that matter hehe.

      But ehhh ye, think they can climb over larger hills than your saying ingame, as long as you build up some momentum before hand :)

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      • Nadokings

        #18
        I accidently blew up a car bomb and killed 1 of my squad members on the battlearena insurgancy server and so now i have to wait 6000 seconds before spawning again lol

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        • imported_Rhino
          Member
          • Dec 2006
          • 1341

          #19
          Originally posted by Nadokings
          I accidently blew up a car bomb and killed 1 of my squad members on the battlearena insurgancy server and so now i have to wait 6000 seconds before spawning again lol
          try selecting a diffrent kit, your spawn for TKs etc is maxed at 2mins if i remember correctly.

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          • waaah_wah
            TEAM BLADE!
            • Jun 2007
            • 3656

            #20
            Yep. It say "Select a different kit" in the bottom right corner

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            • Nadokings

              #21
              Oh ok, I was actually thinking of purchasing a PR Mod server, like a 32 man or something , but conscriptvirus didn't think it was a good idea because it takes a long time to get them filled up?

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              • waaah_wah
                TEAM BLADE!
                • Jun 2007
                • 3656

                #22
                Unless you have a clan that can populate the server to get ppl joining, its no point really:/ Too many empty PR servers out there anyways..

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                • Nadokings

                  #23
                  Well perhaps some people who arn't entirely busy with there own clans n such on total bf2 wanted to we could start one up.

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                  • [R-PUB]MrD

                    #24
                    Better to merge with the clans needing players and funding and not spreading things too thin. Look for like minded people. Otherwise there will be a lot of empty servers without the player base in your area to populate them all.

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                    • Nadokings

                      #25
                      Originally posted by [R-PUB]MrD
                      Better to merge with the clans needing players and funding and not spreading things too thin. Look for like minded people. Otherwise there will be a lot of empty servers without the player base in your area to populate them all.

                      True, the only problem is... is that i am lazy.

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                      • Nadokings

                        #26
                        I highly disagree with that statement, for you have provided no given evidence of such claim.

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                        • gee-queue
                          Member
                          • Oct 2006
                          • 70

                          #27
                          Hi Doggie for some reason your post inspired me to try PR for the first time. I read most of the manual first so even though I was clueless, i wasn't surprised when weird things happened. e.g., i got hurt for being in an APC.

                          I got the top score my first round!! must be beginner's luck.

                          I felt bad for our squad lead though, the entire squad was full of noobs like me so he spent half the round "no i want you ON MY POSITION" and "you can re-arm at the BUNKER!!"

                          Comment

                          • imported_Rhino
                            Member
                            • Dec 2006
                            • 1341

                            #28
                            Originally posted by gee-queue
                            Hi Doggie for some reason your post inspired me to try PR for the first time. I read most of the manual first so even though I was clueless, i wasn't surprised when weird things happened. e.g., i got hurt for being in an APC.

                            I got the top score my first round!! must be beginner's luck.

                            I felt bad for our squad lead though, the entire squad was full of noobs like me so he spent half the round "no i want you ON MY POSITION" and "you can re-arm at the BUNKER!!"
                            :)

                            in time you will get to grips with it if you keep on plucking away at it

                            Comment

                            • Deflex

                              #29
                              I can see Doggie's frusteration which is how I felt when I first played PR. Heck, I almost like PR_SP better than PR online itself. But yeah, just like everyone else said, read the manual and take a look at the wiki. But I do have to argue a few points.

                              I know the goal is realism at its best but when you die - in real life - you never come back so I don't think it adds to the reality of the game AT ALL when you have long spawn periods but I try to not let it bother me, but is it REALLY necessary? The thing about PR is that there are no ranked servers (that I'm aware of) and so if your playing PR online, most likely your there because of the organized gameplay and "realityness"(?) which is nice but sometimes I have the hardest time enjoying it and yeah, it gets frusterating as heck. Espicially running the long distances that you have to and your kind of forced to anyway because every server only plays size 64 maps and again you can't just hop in a jet and do the crazy stuff you can in Vanilla... which is fine by me. Spawn times for vehicles also kind of tick me off too. I think in this case that it would be more realistic to have bigger main bases filled with cars everywhere and with planes and helis covering the runways and pads like a real army base and not have any spawn times at all, and if so... make them even longer.

                              Its got pros and cons but in the end Vanilla and PR are just two very different things. I'm not here to hate on PR, because it's definently one of the best mods and total conversions out there for bf2 but there are just a few aspects that don't make quite sense to me and kind of aggravate me more than help me enjoy the "reality" of the game. I'm still a great PR fan and I love the devs, they're great people and they have done an amazing job. No doubt, they got big futures ahead of them.

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                              • gee-queue
                                Member
                                • Oct 2006
                                • 70

                                #30
                                Originally posted by Deflex
                                I know the goal is realism at its best but when you die - in real life - you never come back so I don't think it adds to the reality of the game AT ALL when you have long spawn periods
                                BF2 = 15 second respawn
                                PR = 30+ second respawn
                                Real life death = infinite respawn

                                ... so i'd say PR is slightly closer to reality

                                I think most people understand the "reality" part of the respawn time is simply to make people much more fearful of dying.

                                Of course, ultimately, ANY game is supposed to be FUN and if someone isn't enjoying PR, then there's nothing wrong with moving on.

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