Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
i'm guessing its just graphics, i never played TF but i think it doesnt have vehicles and very large maps, a game might be very similar to another, but when u throw in tanks and planes the whole gaming experience changes :)
Based on the information available, the only thing they seem to have in common is being cell-shaded shooters. And that is not something TF2 invented.
Similarities:
* Graphics resembling Team Fortress 2, cartoon style YES
* Matchmaking system, which will allow players to meet opponents of equal skill-level. NO
* Character customization NO
* Both First-person and Third-person shooter perspectives, depending on the situation. NO
* Three class structure: Commando, Soldier, and Gunner NO
* Free to compete NO
* Levels can get as high as 50+ NO
* Each character has 15 customizable parts, ranging from head to gloves and boots NO
* Experience points will be awarded for doing well that can be used on character upgrades NO (not yet anyway, the TF2 upgrade may change that)
* Achievement system is now Mission system allowing the played to decide what to do NO
EA obviously saw the opportunity and they are taking it, as Vreki said there are quite a few things that are different. I think EA noticed that gamers quite liked the look and style of TF2 and incorporated it a little into BF:H. We can't really be sure until more information on Battlefield Heroes is released.
We shall see, knowing that this is a free game, I am speculating a lot of servers for the mass number of people who will want to play the game. Hopefully we can find a good Internode server or a Singapore based server. :)
Based on the information available, the only thing they seem to have in common is being cell-shaded shooters. And that is not something TF2 invented.
Similarities:
* Graphics resembling Team Fortress 2, cartoon style YES
* Matchmaking system, which will allow players to meet opponents of equal skill-level. NO
* Character customization NO
* Both First-person and Third-person shooter perspectives, depending on the situation. NO
* Three class structure: Commando, Soldier, and Gunner NO
* Free to compete NO
* Levels can get as high as 50+ NO
* Each character has 15 customizable parts, ranging from head to gloves and boots NO
* Experience points will be awarded for doing well that can be used on character upgrades NO (not yet anyway, the TF2 upgrade may change that)
* Achievement system is now Mission system allowing the played to decide what to do NO
I just noticed they both had a similar cell-shaded design, which I can't recall seeing recently anywhere else than TF2.
Most cell-shaded games seems to be for the consoles, but I know XIII was out for the PC too.
Its not unlikely that DICE got the cell shading idea from TF2, but I think most games draw inspiration from their predecessors.
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment