Originally posted by Wizrdwarts
What you want to see in v0.8
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Originally posted by WizrdwartsPR is all about waiting isn't it? Waiting for the 2GB download to end, waiting to spawn, waiting for the next jeep to spawn, waiting for the next version....Heh um.... your first post is certainly an attempt at a bash...Originally posted by WizrdwartsI'm not bashing it, simply saying that PR takes a bit of patience.
Military life generally is hours / days of tedium followed by moments of controlled panic. Not saying that the hours of tedium is tons of fun.... but a couple minute wait here and there certainly is a reasonable metaphor for it (in my view).
There are VERY few hard core realism games / mods available anywhere. The lucrative nature of console gaming, when compared to the relatively dead PC gaming market, combined with the gargantuan costs of developing AAA titles has forced publishers and developers into targeting consoles as their primary revenue source. Keep in mind that Halo 3 sold more copies in it's first hour of availability than Crysis has in a couple of months.
Console gaming is, by nature, mainstream appeal. Hard Core realism is, by nature, antithetical to mainstream appeal... the niche that PR appeals to has allowed the mod and community to thrive in an environment that is very unsupportive of mods.
Not saying the mod is perfect, nor am I saying that I agree with and like all aspects of the mod.. but mainstream appeal is not what it's about... it's about trying to inject realism and teamplay elements into BF2's combined arms "arcade" platform. And remain faithful to the realism niche community that has made PR very successful in terms of the BF2 mod environment.
And the time devoted to it is given freely... so please use a lil humility and context when posting feedback.
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Egg, I think peoples problem with PR, is that its not Vanilla.
But, reading that you think to yourself, well its not, its a mod.
Yeah, it's a mod of Battlefield 2, but it takes the definitions of BF2 outside of any other mod, and almost creates a entirely new game.
Project Reality does have a hardcore fanbase, which is comparable to that of a standalone FPS, where they appreciate the change rather than whine about it.
PR is never going to be perfect, because every game/mod has flaws and drawbacks whether it's glitches or size or compatibility or whatever.
But, i think we all need to look at PR as something different, than just a modification for Battlefield 2.Comment
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Yeah.. exactly. When we make changes to PR... even starting as early as v0.4... we were beginning to operate well outside of the definitions of what was intended to be modifiable within the BF2 mod capabilities. So when operating well outside of what the original developers intended to be modifiable... there are problems that we don't have the ability to polish out... but the trade-offs are deemed worth it.
Well put.
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Pre 0.5 teams would have mostly a fair chance at the docks, but with the chopper times MEC could easily set up camp and sit about having a beer. I think it still worked some what, but if any half organized MEC team was about they could win hands down.Comment
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a re-evalution of the weapons deviation, & the medic class - specially the Milita medic I think he should get zappers..Comment
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Speed, lots of more speed. That mod has become too slow. After they removed possibility for squad leader to set rally point where he wants, PR became boring. I haven't tried the new patch yet but I heard they removed spawn on sl. That makes it even more boring. Some limit how God damn realistic is should be. Nobody wants to spawn in some hell hole 5km away from the action just to notice there is no transportation available.Comment
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Personally i love these new changes. They gave an organised squad HUGE advantages over a "not so organised" squad. If you cant run for 200 meters, then PR is simply not for youSpeed, lots of more speed.
vBf2 for you my friend
Lots of speed there...
That mod has become too slow. After they removed possibility for squad leader to set rally point where he wants, PR became boring.
100 meters from a flag?? Is that FAR AWAY...?
I haven't tried the new patch yet but I heard they removed spawn on sl. That makes it even more boring.
SL can still put down RP's. And now he can also construct bunkers and firebases if he has a commander truck with him.
Some limit how God damn realistic is should be. Nobody wants to spawn in some hell hole 5km away from the action just to notice there is no transportation available.
Then your squad/team sucks and you kinda deserve it. You can always get your SL to put down a firebase, or a RP. Spawning shouldnt be that much of a problem when you have SL's and commanders who know wtf they are doing
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indeed, i hate people saying walk 100's of miles, 200m more like it !!! if not, then ur squad sucks.Comment
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You need a couple / few hundred meters to be able to apply any sort of tactical integrity to an advance. Spawning within spray 'n' pray gunshot range effectively eliminates the ability to have squad level tactics (at least of any realistic sort).
Again not saying it's perfect...
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