What can we expect in BF3?

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  • jameslcross

    #46
    id like to see a game mode like in FH2 where you have to cap flags in a particular order, it encourages massive fire fights!!!!!

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    • waaah_wah
      TEAM BLADE!
      • Jun 2007
      • 3656

      #47
      ^^Flags should be capped in certain order.

      Oh and suppresion fire should actually be effective like it is in PR or FH2

      Comment

      • WolfAlmighty
        Artillery Magnet
        • Jan 2007
        • 2113

        #48
        Originally posted by jameslcross
        id like to see a game mode like in FH2 where you have to cap flags in a particular order, it encourages massive fire fights!!!!!
        You know those rounds of Karkand where the USMC commander is yelling at his team to stop zerging the hotel and getting slaughtered? Now imagine if that was the USMC's only option. Yeah, that's what it'd be like. Plus there wouldn't be a reason for anyone to guard a back base, so every MEC would spawn at the Hotel, instead of just 3/4 of them. Oh yeah, and I hope you like Claymores, because you'll have to get through a whole ****load of 'em before you'd even be able to sniff the flag.

        So, yeah, unless they completely redesign the way explosives and spamming work (from BF2), that mode would be atrocious.

        [media]http://www.youtube.com/watch?v=GXeceK-HdB0[/media]

        ~Wolfgang

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        • waaah_wah
          TEAM BLADE!
          • Jun 2007
          • 3656

          #49
          ^^Works well in FH2 and PR

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          • Redink

            #50
            BLOOOOD! or a blood cheat code... like mortal kombat :P

            Comment

            • jesus
              Member
              • May 2007
              • 2413

              #51
              Originally posted by TheRealWolfgang
              You know those rounds of Karkand where the USMC commander is yelling at his team to stop zerging the hotel and getting slaughtered? Now imagine if that was the USMC's only option. Yeah, that's what it'd be like. Plus there wouldn't be a reason for anyone to guard a back base, so every MEC would spawn at the Hotel, instead of just 3/4 of them. Oh yeah, and I hope you like Claymores, because you'll have to get through a whole ****load of 'em before you'd even be able to sniff the flag.

              So, yeah, unless they completely redesign the way explosives and spamming work (from BF2), that mode would be atrocious.

              [media]http://www.youtube.com/watch?v=GXeceK-HdB0[/media]

              ~Wolfgang

              well don't you think that would be an obvious consideration when they're making the maps?

              Comment

              • socomsniper

                #52
                how about no fog, that allows for realistic M40 shots, 500-1000yds

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                • a_hamburger
                  Member
                  • Dec 2006
                  • 211

                  #53
                  Vehicles actually physically take damage on the body, instead of just a meter. (IE, you hit a pole, the front end gets smashed up.) Less damage if the the bullets hit the body of the vehicle as opposed to the effect of hitting the vehicles engine area.

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                  • DHoff
                    Member
                    • Apr 2007
                    • 123

                    #54
                    Heavy bombers like the B-52H or the B-1B.

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                    • WolfAlmighty
                      Artillery Magnet
                      • Jan 2007
                      • 2113

                      #55
                      Originally posted by Tomeis
                      well don't you think that would be an obvious consideration when they're making the maps?
                      Given that this same development team thought that the way to fix claymores was to simply make them not blow up on teammates, you'll understand that I have my doubts. And while we're at it, make them indestructible. Yes, Warlord never looked better.

                      ~Wolfgang

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                      • socomsniper

                        #56
                        or instead of uav, you could have a spy plane like the orion or the SR-71 that could spot enimies

                        Comment

                        • waaah_wah
                          TEAM BLADE!
                          • Jun 2007
                          • 3656

                          #57
                          Or just get rid of the UAV and commander scan?

                          Comment

                          • imported_youm0nt
                            Member
                            • Jul 2007
                            • 868

                            #58
                            Originally posted by waaah_wah
                            ^^Works well in FH2 and PR
                            It works well in PR because of the spawn times are higher and the spamming is less. Like the above, a push mode would be horrible on Karkand unless spawn times are much higher so that when the USMC is capturing the hotel, they don't have to worry about 10 people respawning at once at the hotel.

                            Comment

                            • Alex6714
                              Member
                              • Jul 2007
                              • 259

                              #59
                              Originally posted by TheRealWolfgang
                              You know those rounds of Karkand where the USMC commander is yelling at his team to stop zerging the hotel and getting slaughtered? Now imagine if that was the USMC's only option. Yeah, that's what it'd be like. Plus there wouldn't be a reason for anyone to guard a back base, so every MEC would spawn at the Hotel, instead of just 3/4 of them. Oh yeah, and I hope you like Claymores, because you'll have to get through a whole ****load of 'em before you'd even be able to sniff the flag.

                              So, yeah, unless they completely redesign the way explosives and spamming work (from BF2), that mode would be atrocious.

                              [media]http://www.youtube.com/watch?v=GXeceK-HdB0[/media]

                              ~Wolfgang
                              Well that is karkand isn“t it. Probably the worst map I have ever played as far as gamplay is concerned. Even increasing by a huge amount the view distance would sort it out probably. But yes, in my opinion flags capped in reasonable orders is alot better. And I fully agree with the spamming/explosives comment. They need adjusting big time.

                              Comment

                              • waaah_wah
                                TEAM BLADE!
                                • Jun 2007
                                • 3656

                                #60
                                Originally posted by youm0nt
                                It works well in PR because of the spawn times are higher and the spamming is less. Like the above, a push mode would be horrible on Karkand unless spawn times are much higher so that when the USMC is capturing the hotel, they don't have to worry about 10 people respawning at once at the hotel.
                                And coz ppl cant spawn on flags, wich is brilliant

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