Below are the things I would like to see in BF3 and I won’t lie, some of this is stuff I love about Call of Duty 4.
Misc:
Improved net code to reduce the lag in multi-player which will also help with...hit detection, hit detection, hit detection and hit detection. Oh, did I mention hit detection? Must have better hit registry! Better enemy/enemy asset spotting.
Scoring, Ranks and Challenges:
Use the same leveling rank and leveling up system Call of Duty 4 uses to handle points so you get extra points for challenges. keep bronze silver and gold medals for winning a rounds with the highest scores, but get rid of bronze, silver and gold badge/medal type and just give 1 badge or medal for each 3 tiered challenge completed and a ribbon for single tier challenges. Put less emphasis on stats, but don't get rid of them completely (getting rid of stats all together would basically lose a giant chunk of the BF community which could either be a good thing or bad). Make each kill count as 1 point. 1 point for any usable ground, air or sea vehicle/mountable weapon the enemy is using. Give 2 points for destroying any enemy commander asset (including supply drops and vehicle drop if they keep it in BF3). At the end of each round, tally the points of your team and give the average amount of points to everyone (so that even if your team loses you still win points for your effort). Get rid of the 2x points for winning the round.
Infantry classes and Weapons:
A merged or tiered class system would help keep things simple. Melee attacks should never require you to switch to your melee weapon. It leaves you defenseless at any range further than melee and should not be in any game. Melee is one of the many things that the Call of Duty series gets right as far as weapons changing goes. Allow save-able custom load-outs for each class and give the ability to change any custom load-out setting at any time during the game so you re-spawn with the changes after death. Unlock-able weapons, weapon attachments and class specific special equipment or explosives for use with the custom load-out slots. If you limit what gear can be used by a certain class you can avoid things like nade spam from everyone or claymore gheywhoreing. If EA/Dice were to take grenades away from the medic class in vBF2, there would be far less nade spamming and the assault class would be partly worth using again. Equipment and weapon pickups such as stinger missiles for ground to air or RPG's so you still have a chance to take out armor if you are not using the Anti-tank class. They have their own hotkey number slot like primary and secondary weapons. Improved weapon handling and improved iron sights, red dots and scopes (the cone of fire in BF2 is a joke).
Armor and other vehicle:
Better hit-boxes that conform as best as possible to the shape of the tank, APC, vehicle or whatever it is you are driving or shooting without making the game lag. improved tanks, APC and vehicle speeds that are effected by what type of surface you are driving on like what already happens with water in BF2 and overall make everything a bit faster.
Jets and Helicopters:
As with armor, improved hit-boxes would be appreciated. Improved balance for jet handling. Improved air to air missile locking. Faster helicopters (the way helicopters are now in BF2 is actually good except for their speed which is seriously way too slow). I think a good way to improve the speed of copters would be two different speeds. one speed for hovering or circling around and a second one that requires you to hold down a button for forward speed over greater distances (this reason alone puts me off from flying copters in PR mod because its so difficult to keep them stable for landing or even just hovering, although it might be different in 0.7 which I haven't had time to play yet). I feel that if done correctly it would improve helicopters quite a bit. Helicopters that have an accurate amount of missiles that only the gunner can use and give the pilot double kill assist points for each kill the gunner gets.
Boats and Ships:
I know naval warfare (ship vs. ship) rarely takes place these days, but how about some sea battles like in BF1942? More types of boats and sea transport vehicles like hover-crafts that can carry both infantry and vehicles for beach invasions. Possibly have more amphibious vehicles.
Factions:
Need more countries or factions in the game, at least 4 before expansions would be nice (BF1942 has 7 including the ex-packs if I remember correctly).
Maps:
More maps and larger variety of maps such as desert/wasteland, woodland, jungle, sea, urban, sub-urban, snowy tundra, swamps, and possibly even nuclear radiated environments for even more interesting combat like in stalker.
Misc:
Improved net code to reduce the lag in multi-player which will also help with...hit detection, hit detection, hit detection and hit detection. Oh, did I mention hit detection? Must have better hit registry! Better enemy/enemy asset spotting.
Scoring, Ranks and Challenges:
Use the same leveling rank and leveling up system Call of Duty 4 uses to handle points so you get extra points for challenges. keep bronze silver and gold medals for winning a rounds with the highest scores, but get rid of bronze, silver and gold badge/medal type and just give 1 badge or medal for each 3 tiered challenge completed and a ribbon for single tier challenges. Put less emphasis on stats, but don't get rid of them completely (getting rid of stats all together would basically lose a giant chunk of the BF community which could either be a good thing or bad). Make each kill count as 1 point. 1 point for any usable ground, air or sea vehicle/mountable weapon the enemy is using. Give 2 points for destroying any enemy commander asset (including supply drops and vehicle drop if they keep it in BF3). At the end of each round, tally the points of your team and give the average amount of points to everyone (so that even if your team loses you still win points for your effort). Get rid of the 2x points for winning the round.
Infantry classes and Weapons:
A merged or tiered class system would help keep things simple. Melee attacks should never require you to switch to your melee weapon. It leaves you defenseless at any range further than melee and should not be in any game. Melee is one of the many things that the Call of Duty series gets right as far as weapons changing goes. Allow save-able custom load-outs for each class and give the ability to change any custom load-out setting at any time during the game so you re-spawn with the changes after death. Unlock-able weapons, weapon attachments and class specific special equipment or explosives for use with the custom load-out slots. If you limit what gear can be used by a certain class you can avoid things like nade spam from everyone or claymore gheywhoreing. If EA/Dice were to take grenades away from the medic class in vBF2, there would be far less nade spamming and the assault class would be partly worth using again. Equipment and weapon pickups such as stinger missiles for ground to air or RPG's so you still have a chance to take out armor if you are not using the Anti-tank class. They have their own hotkey number slot like primary and secondary weapons. Improved weapon handling and improved iron sights, red dots and scopes (the cone of fire in BF2 is a joke).
Armor and other vehicle:
Better hit-boxes that conform as best as possible to the shape of the tank, APC, vehicle or whatever it is you are driving or shooting without making the game lag. improved tanks, APC and vehicle speeds that are effected by what type of surface you are driving on like what already happens with water in BF2 and overall make everything a bit faster.
Jets and Helicopters:
As with armor, improved hit-boxes would be appreciated. Improved balance for jet handling. Improved air to air missile locking. Faster helicopters (the way helicopters are now in BF2 is actually good except for their speed which is seriously way too slow). I think a good way to improve the speed of copters would be two different speeds. one speed for hovering or circling around and a second one that requires you to hold down a button for forward speed over greater distances (this reason alone puts me off from flying copters in PR mod because its so difficult to keep them stable for landing or even just hovering, although it might be different in 0.7 which I haven't had time to play yet). I feel that if done correctly it would improve helicopters quite a bit. Helicopters that have an accurate amount of missiles that only the gunner can use and give the pilot double kill assist points for each kill the gunner gets.
Boats and Ships:
I know naval warfare (ship vs. ship) rarely takes place these days, but how about some sea battles like in BF1942? More types of boats and sea transport vehicles like hover-crafts that can carry both infantry and vehicles for beach invasions. Possibly have more amphibious vehicles.
Factions:
Need more countries or factions in the game, at least 4 before expansions would be nice (BF1942 has 7 including the ex-packs if I remember correctly).
Maps:
More maps and larger variety of maps such as desert/wasteland, woodland, jungle, sea, urban, sub-urban, snowy tundra, swamps, and possibly even nuclear radiated environments for even more interesting combat like in stalker.
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