Originally posted by Verzili
However, not all games are as solely GPU intensive as the likes of NFS: Carbon. Some games place a much higher workload on the CPU, like complex AI and so forth. STALKER is probably a bad example of this. Flight Sim X is a real heavyweight example in both departments....I've seen this game (at high settings) bring an uber quad core system with a 8800 Ultra to its knees. Of course at the opposite end are games like Rome: Total War were the game is primarily CPU intensive and GPUs at the higher end will more or less twiddle their thumbs.
So those benchmarks you've linked to really only demonstrate approximately were the "threshold" level is in relationship to CPU processing power and a top end GPU card's performance, rather than what one might actually expect from other games. Shame they didn't use a broader mix of games or higher resolutions....too one sided (flawed) test in my eyes.
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