your thoughts about the 1.40 patch. (for those that have a working one)
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On camp G, most beacon drop points close to the battle will be eradicated by an orbital strike withing 3 minutes anyway. As squad leader, I have almost given up using the beacon. I usually take the Otus instead. It's seems more beneficial for a longer period of time.I can still remember when i didn't know how to podsurf, and even back then i used the beacon alot.
On Camp G there's only a few places that are far enough from the heat of the battle to place a beacon at anyways (without it drawing alot of attention).
If you placed the beacon far enough from flags etc. a bunch of enemies has to make a trip to destroy it, and thus they have less ppl defending flags. If they leave the beacon alone, at least you can create a situation where the enemy has to fight on multiple fronts and devide their forces when defending a flag.
I don't think the beacon was meant to be used to get to places faster, but rather from an surprising direction.Comment
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Mind sharing with us how? I can only get the thing to go straight down.Originally posted by TrippetI'm can't speak for everyone, but it looks like beacon-spawned pods can still be steered a little bit. It's noticeably less than before, but still there. For example, without fiddling with mouse sensitivity or anything I can still land on the vent-hole deck (not the upper roof, but not the bottom deck with the doors - the one in the middle) from a beacon that's in the "stovepipe" on top of a Titan.
Our Highway Tampa Titan server has been doing fine but our Highway Tampa Assault Lines server is crashing about once every 4-6 hours it looks like.
Edit: Actually, just crashed twice in about 1 hour.Comment
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I was on that 54 man highway tampa yesterday and it was full. After a round and a half it crashed. I reconnected but only about 5 players came back and we couldn't get the game started. I waited about 15 minutes and decided to drop in later. After about 2 hrs it was full againOriginally posted by SkatesMind sharing with us how? I can only get the thing to go straight down.
Our Highway Tampa Titan server has been doing fine but our Highway Tampa Assault Lines server is crashing about once every 4-6 hours it looks like.
Edit: Actually, just crashed twice in about 1 hour.Comment
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yup
Default to light armor: Sweet, but it took me a while to realize why everyone was so much easier to kill.
Drones: I have been killed by my own drones so many times I refuse to even try them. They were supposed to be fixed last time.
Kit saves: Yeah mine dont work either. EA is focking retarded. This took way too long and now it still doesn't work.Comment
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Well I really really really hate what this patch did to the pods. I now have absolutely no control over where I land, making something as simple as podding onto the enemy titan from a transport next to impossible. It has forced people to attempt the transport landing, even though that's what everyone did anyway. Good luck getting that drop badge.
There's a lot of bugs with speech and people/objects flying up into the air for no reason
It fixed none of the problems I was concerned about (one of which being the sentry guns shooting through the titan walls, should have been an obvious one)
Sure an extra gunship is cool but now it's just one side kills the enemy's two and dominates the skies.Comment
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yeah i wish that was fixed. i hated when the sentry guns would shoot though the walls that would just give the people waiting in the halls a heads up that people are there and thats totally unfair even with their 3 + guns set up and butt load of guys c4 whoringWell I really really really hate what this patch did to the pods. I now have absolutely no control over where I land, making something as simple as podding onto the enemy titan from a transport next to impossible. It has forced people to attempt the transport landing, even though that's what everyone did anyway. Good luck getting that drop badge.
There's a lot of bugs with speech and people/objects flying up into the air for no reason
It fixed none of the problems I was concerned about (one of which being the sentry guns shooting through the titan walls, should have been an obvious one)
Sure an extra gunship is cool but now it's just one side kills the enemy's two and dominates the skies.Comment
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I'm cool with the weapon changes. It doesn't affect me much in either direction.
I don't do Titan, but I appreciate the extra Gunships on the new map. Are there now doubles on ALL maps? Imagine 8 Gunships in the air in Suez!
Highway Tampa.... I took a long time to explore it and there was obviously a lot of thought put into the different areas. That would be really awesome.... if this were a DEATHMATCH map. But this is a teamplay / CTF style game and there is just a TON of totally wasted space on this map. "Dude, I'm gonna cover the oasis!" Good for you.... let me know if you see more than one jeep in 5 minutes of play. So while its cool that we get a new map, and I like the flag areas, it all seems disjointed to me so far.
Pods..... I can't express enough how much the new "coffin tubes" SUCK MAJOR BAWLS. Using the pods has been a major part of my gameplay when I'm on with my clan or friends. Sneak behind the line, drop a beacon somewhere sneaky or hard to find, and then have everyone pod in and land to the side so the enemy can't easily identify the beacon.
I've never had a problem with roof spawners. EA says it's legal, so that fine. It's just one more trick or skill to learn in the game. But there ARE ways to kill them, hamper them or stop them - even in maps without aircraft. I never understand all the whining about it. I figure it is mostly noobs who don't read forums. Same as the ones who try to say not to use vehicles until a map is 8 v 8 or more. Riiiiiiiiiight.
Annoying = pods get ruined THREE DAYS after I went on a NS marathon for unlocks so I could get the faster spawn beacon. Big WTFSOB on that one from me.Comment
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