Solution to Lame Pod Surfing Tactics!!
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I don't think that dice ever had the intention of people being able to move the pods that much. Players just found a way to exploit the physics of the game.Comment
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Yea and what about those devoted players in the transport that fly up 500 feet in the air so we can pod to any silo?in a titan or apc the distance a pod travels differs depending how high you are... if a apc is on high ground podding to low ground level you should pod farther than the other way round.. and i think it would be same for the titan.. lower the ground level the further you go..Comment
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I'm always curious as to what pod surfing entails. Is it using your pod to move like 80 or 100 feet, or using your pod to move 5-10 feet? or both? Personally I think it's ignorant to pod surf to actually get somewhere, but If I put a beacon down, and it's being camped, I move a couple feet away from the beacon so I can come down far enough away from the campers.
I guess I don't think of it as a problem if you aren't moving in a manner that gets you further along in the map than you would be on foot in the same time, I think DICE agrees with me, that's why they allow you to move your pod in the new patch to get onto roofs. What do you all think though?Comment
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Sorry If my original post is misleading. I'm not really saying that the solution they chose was bad, it brings new things to the game. Considering how boring the game has gotten lately I'm up for anything new. At least for another 5 days.DICE to be exact.
The way things have gone in the past, i don't see anything wrong with fixing it like they are fixing it (i oughta try the BETA to see how it really works though).
I mean improving the old way is better than changing the way it works completely, testing it for another month, and then finding out a week after the official release, that there's some unforseen drawbacks/bugs/exploit possibilities in the new feature.
Thats not to say there's good suggestions here too.Comment
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