Supressive Fire in Video Games

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  • Hellsent 2.0
    Member
    • Jul 2007
    • 2137

    #16
    Re: Supressive Fire in Video Games

    also people care about their accuracy...so shooting randomly in the direction of the enemy lowers that so they dont do it

    Comment

    • Kayback

      #17
      Re: Supressive Fire in Video Games

      Hellsent, that quote in your sig is ironic, if he actually said that. Churchill was a POW during the Boer war.

      Comment

      • LightBred

        #18
        Re: Supressive Fire in Video Games

        Regardless of people being afraid to die, most bf2 players are just too damn stupid not to run into a MG. I have gotten MANY kills in both BF2 and PR not counting other games/mods where I've been providing covering fire and players not even "fighting" in the current battle get wasted by the spray.

        No one pays attention too much at all.

        Comment

        • Chris_Redfield
          Member
          • Oct 2006
          • 5986

          #19
          Re: Supressive Fire in Video Games

          It works in SWAT4, but only because it is effective at what it does. The maps layout favours it aswell as the maps generally are FULL wil junctions and spots perfect for "lockdowns". In TSS exp pack, you get the M249 LMG, which you can use to lock down entire sections of the map, is sccessful.

          Why the concept in SWAT4 works a little better than in other games, is that if you use supressive fire, you either get the kill, or the enemy backs off for an alternate tactical approach. There are stupid people who will try, of course, and a so called "eye level fire bug" sometimes helps them. But generally, if you open fire from an M4A1 into the doorway, the noise itsself (weapon sounds are loud and effective in SWAT4) will make the enemy stop from coming through. Your teammate can use that stop time to throw in a stinger, flashbang or a CS canister. The fact that SWAT4 weapons are very accurate, helps aswell. Ive seen it being used extensively during a few clan matches aswell. Supressing fire was also one of the major concepts I taught to my clan back when I played the game extensively.

          As for PR, you can see that Sup fire has been extensively promoted in PR due to the extra sounds and whatnot, however BF2 as a game, as a whole, does not favour the concept.

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          • imported_Rafterman
            Member
            • May 2005
            • 1105

            #20
            Re: Supressive Fire in Video Games

            It works sometimes. I've used it when playing in a good squad.

            The only way for it to be ever be truly effective, however, is if the penalties for dying were increased - 2 minute respawn for example - but we all know that will never happen.

            Comment

            • G0ggy

              #21
              Re: Supressive Fire in Video Games

              I've often wondered whether an 'S&D' game type would work in BF2.

              Comment

              • ElFipso
                Member
                • Dec 2006
                • 647

                #22
                Re: Supressive Fire in Video Games

                Originally posted by Gen.Vlade
                And btw Rag, how does it work for you, when you were just complaining in the other thread that you fire million bullets and you can't hit nothing.
                LMAO
                seriously, you can try supressive fire but the enemy will just nadespam you down

                FipZ

                Comment

                • Chris_Redfield
                  Member
                  • Oct 2006
                  • 5986

                  #23
                  Re: Supressive Fire in Video Games

                  Originally posted by ElFipso
                  LMAO
                  seriously, you can try supressive fire but the enemy will just nadespam you down

                  FipZ
                  Thats the whole point, you negate the enemy passage and action, but you need to think a step further because a smart enemy will break the stalemate. Supressive fire is chosen for a reason, that being supporting or buying time for a specific action.

                  Comment

                  • ElFipso
                    Member
                    • Dec 2006
                    • 647

                    #24
                    Re: Supressive Fire in Video Games

                    How much time am I buying?
                    5 seconds untill the grenade kills me?
                    I better throw some myself as supressive fire, I guess thats the only supressive fire that works: Nades. lol

                    Comment

                    • Dairuka
                      Member
                      • Aug 2006
                      • 2730

                      #25
                      Re: Supressive Fire in Video Games

                      Using your gun for suppressive fire in BF2, usually earns you an explosive death.

                      My idea of suppressive fire involves throwing a grenade, and shooting anybody who tries to avoid it.

                      Comment

                      • G0ggy

                        #26
                        Re: Supressive Fire in Video Games

                        Most of the time my fire looks supressing, I am actually trying to hit something.

                        Comment

                        • Chris_Redfield
                          Member
                          • Oct 2006
                          • 5986

                          #27
                          Re: Supressive Fire in Video Games

                          Originally posted by ElFipso
                          How much time am I buying?
                          5 seconds untill the grenade kills me?
                          I better throw some myself as supressive fire, I guess thats the only supressive fire that works: Nades. lol
                          If you play it like that, you are ASKING for a nade. Supressive fire earns a nade. In SWAT4 (again, examples are abundant), you use supressive fire to negate an enemy passage in the corridor. You then hear a sound of weapons change (usually for the nade), what do you do?

                          A) Change position
                          B) Let your teammate nade the spot
                          C) Rush in while the enemy is holding a nade against your rifle

                          You dont sleep, you act.

                          Now, thats general gaming. In BF2, sup fire rarely works because of high damage tolerance, cone of fire and horrible terrain.

                          Comment

                          • BirdKiller
                            Member
                            • Feb 2005
                            • 785

                            #28
                            Re: Supressive Fire in Video Games

                            Suppressive fire is non-existent unless that "fire" is a one-hit KO death machine. See: Main Battle Tanks and APCs.

                            Comment

                            • ElFipso
                              Member
                              • Dec 2006
                              • 647

                              #29
                              Re: Supressive Fire in Video Games

                              Originally posted by Chris_Redfield
                              If you play it like that, you are ASKING for a nade. Supressive fire earns a nade. In SWAT4 (again, examples are abundant), you use supressive fire to negate an enemy passage in the corridor. You then hear a sound of weapons change (usually for the nade), what do you do?

                              A) Change position
                              B) Let your teammate nade the spot
                              C) Rush in while the enemy is holding a nade against your rifle

                              You dont sleep, you act.

                              Now, thats general gaming. In BF2, sup fire rarely works because of high damage tolerance, cone of fire and horrible terrain.
                              What a pitty that BF2 is not SWAT4
                              I know what supressive fire is for but I never saw it working in BF2 because of the ususal one shot kill I receive in such situation from guns like L85A1 or
                              AK-101. It's just not working in BF2 because it's just not working in BF2

                              I don't sleep, I act OR I just throw a nade and engage the squad I want to supress and buy the time that way. I will die most of the times but, hey, thats BF2 and just a game.

                              FipZ

                              Comment

                              • Chris_Redfield
                                Member
                                • Oct 2006
                                • 5986

                                #30
                                Re: Supressive Fire in Video Games

                                Indeed. I just did that yesterday. We were holding second floor with my teammate, we had one bloke at the bottom staircase in the corridor junction. I let loose a barrage at the door because he was trying to lean in and get a pop shot out. He managed to lean once, but not fire, but he identified my level of protection (helmet, no CS gas protection) so I heard that he was changing his gear (noise of weapon switch). So I ran into him, peppered him full of 5.56 goodness while he was just throwing a CS grenade and rushed back to the second floor.

                                There are games where little bits like these work and make the game multidimensional. In BF2, cone of fire and those 4-5 shot kills just dont let that happen. You can supress enemy with an APC and tank though.

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