The Scientific Laws of Battlefield 2

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  • LightBred

    #16
    Re: The Scientific Laws of Battlefield 2

    great way to copy something from bf2s.com:yay:

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    • jdrou
      Member
      • Jul 2006
      • 1860

      #17
      Re: The Scientific Laws of Battlefield 2

      Originally posted by AngelicThreat
      7.Idiots have a unique pheromone receptor which can sense a friendly arty strike. Once initiated they run to the center of the strike like moths to a flame, thrust their noses in the air and put there finger on the PgDn button ready for the climax!
      You can tell how old this is because arty no longer gives TKs. Still funny for people who remember the old days though.

      Comment

      • AngelicThreat

        #18
        Re: The Scientific Laws of Battlefield 2

        Originally posted by LightBred
        great way to copy something from bf2s.com:yay:
        Way to be an *** hole.. i gave cred where it was needed. YAY!!!

        Comment

        • LightBred

          #19
          Re: The Scientific Laws of Battlefield 2

          Originally posted by AngelicThreat
          Way to be an *** hole.. i gave cred where it was needed. YAY!!!
          because cred changes everything when you copied an entire thread 900000000 of us have seen

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          • sturat

            #20
            Re: The Scientific Laws of Battlefield 2

            Originally posted by ShadowMafia
            That list is almost 100% true lol. Every single one that is true, is one reason that I hate BF2 sometimes

            Also, has anyone found a good use for "15"? I can't understand why you would even want the right mouse option.
            Its fun to use on karkand and your a sniper on top of the hotel, one or two nades dropped over the edge takes out the squad below capping the flag :laugh:

            also works if your on top of the tv station and you know where the flag is, the nade explodes just as it gets to the flag :)

            Comment

            • Syndr0me

              #21
              Re: The Scientific Laws of Battlefield 2

              64. Waiting 5 minutes for a jet just to get killed by an enemy who will fly off with it once its spawns 5 secondes after you died.

              65. Waiting 5 minutes for a jet just soo you can re-live the excitement of getting connection problem making the jet do a magical 180 pitch downwards to the ground.

              God, the stuff I have learnt in 3 days time :p

              Comment

              • proto

                #22
                Re: The Scientific Laws of Battlefield 2

                I remember seeing this somewhere BEFORE it was on BF2s.

                Comment

                • AngelicThreat

                  #23
                  Re: The Scientific Laws of Battlefield 2

                  Originally posted by PrototypeJC
                  I remember seeing this somewhere BEFORE it was on BF2s.

                  Oh my God... Other Genius. INFORM THE INTERNET!!!!!

                  Comment

                  • hamzehtarek

                    #24
                    Re: The Scientific Laws of Battlefield 2

                    Thanks Captain Obvious (no, not you Angelic).

                    Comment

                    • CaptDestroyer0

                      #25
                      Re: The Scientific Laws of Battlefield 2

                      you should add sommething like
                      66.The only time you should black-out is when you see a gernade in front of you in a house with one exit wich happends to have claymore on it

                      Comment

                      • mwillin0000
                        Member
                        • May 2006
                        • 1622

                        #26
                        Re: The Scientific Laws of Battlefield 2

                        i got a kick out of 19 and 20.

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                        • range_-_master13
                          Member
                          • May 2006
                          • 20

                          #27
                          Re: The Scientific Laws of Battlefield 2

                          67. No matter how far you stop from the enemy claymore a teammate will blow it up for you

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                          • mrkidkill

                            #28
                            Re: The Scientific Laws of Battlefield 2

                            68.for every enemy you run over with a jeep, your Tkd or killed by another jeep 4 times.

                            Comment

                            • Mr. Head_shot

                              #29
                              Re: The Scientific Laws of Battlefield 2

                              64. Thou shalt always jump into the gunner seat of the cobra only to have it crash to the ground due to a noob pilot :laugh:

                              Comment

                              • Voop_Bakon
                                Member
                                • Sep 2007
                                • 40

                                #30
                                Re: The Scientific Laws of Battlefield 2

                                69. Waiting five minute for the jet only to have 4 teammates sit if front of you as you take off

                                70. Waiting five minute for the jet only to have a teammate drive a jeep into you as you take off.

                                71.Waiting five minute for the jet only to have some guy jihad you as you take off.

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