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The Scientific Laws of Battlefield 2

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  • The Scientific Laws of Battlefield 2

    1. If you spot an enemy before he sees you, chances are you will die.

    2. The probability of killing someone is inversely proportional to how much you want to kill him.

    3. For every good thing done, something bad happens.

    4. If you see a bunch of easy targets in front of you, you will miss all of them and die.

    5.You have a better chance of throwing a handfull of sniper rifle bullets and killing the enemy, than shooting them at him .

    6.For every one enemy you kill with mines, you will kill 2 friendlies and they will both punish the TK .

    7.Idiots have a unique pheromone receptor which can sense a friendly arty strike. Once initiated they run to the center of the strike like moths to a flame, thrust their noses in the air and put there finger on the PgDn button ready for the climax!

    8.Thou shalt always respawn into an arty strike or a massive unfriendly assault and die before you can do anything.

    9.A dune buggy slowly slipping down a gentle slope is the most brutal and deadly thing in the game if you're standing in its path.

    10.When fleeing from an enemy, you will be shot to death, inches away from your cover.

    11.when a gunner in a helo, chances are u got the worst pilot u can think of

    12.When you have no money chances are your joystick will go funny.

    13.If someone with an ak101 happens to glance at you, you will instantly die of fear.

    14.No matter what weapon you carry, it will take over half a magazine to attempt to kill the guy that take you out with a three round burst or less.

    15.Holding right mouse button when throwing a grenade changes throw length from feet to inches.

    16.Even with the dexterity to balance the blade of his knife on his finger, a soldier will constantly miss when lunging to stab a stationary enemy.

    17.Somehow, a man can take a 50.cal sniper round to the chest WITHOUT DYING.

    18.Your pistol is a much better sniper rifle than your .50cal rifle

    19.A crescent wrench can fix anything

    20.You can raise a flag in a tank.

    21.Seconds before you get your hard-earned Flag-Capture Point, an Enemy will pop up and kill you, giving the Capture Point to your Team-Mate .

    22.After shooting an enemy Tank to low Health with your APC, your Gun will overheat and a Team-Mate will grab the kill, leaving you with not even a Kill-Assist.

    23.You will never be able to swim away fast enough from an accidently drowned Jeep.

    24.Claymores only kill foolish teammates.

    25.If you want an enemy to abandon an armoured vehicle, run at it from the rear and let them see you doing it, they'll jump out.

    26.No matter what, dephibulators cure all

    27.the pinnacle of aviation technology cannot help a bomb hit its target

    28.all vehicles have electrical armour plating, as when u touch it, ur dead

    29.The more you press the 9 key to deploy a chute, the less likley the chute will deploy

    30.You spawn right next to the enemy tank.

    31.If you want to be a sniper you should choose Anti-Tank Class.

    32.Just as you detonate the C4 on the UAV trailer, two to three teammates will drive up in a jeep right next to the detonation site.

    33.No matter how much you shoot a guy parachuting down, he will never take any damage. And, when he gets down you are out of ammo and he kills you.

    34.You are killed after a 10 minute run to an enemy flag, right before you reach it.

    35.Water is extremly flamable and will cause vehicles to explode.

    36.If your ina group and run into a single enemy, you WILL die first.

    37.Confucious say: When commander drop supply crate from sky, look up or you will endure headache until next spawn

    38.Confucious say: Man with handful of wheat will hit enemy more than with M229 SAW.

    39.Spawning is more like a race to the heli.

    40.A tank thats motionless while capturing a flag will wait until you run up behind it to plant C4 before the drivers cat steps on the S key and kills you.

    41.Just after you found a great Spot to snipe from, while taking careful Aim at a Group of Enemies - you will be knifed from behind.

    42.After taking a few well-aimed Shots at an Enemy, he will spin around and kill you with a single round from his MP5.

    43.You must be the fattest person in the army as you cannot fit through a 3 foot wide gap between the bamboo

    44.After throwing a pack of C4 ontop of a smoking tank, and pulling out detonator, the remaining C4 (in your pocket) will magically explode...every time.

    45.If you are capping a flag alone in a tank the one enemy that manages to spawn in time will be a spec op...

    46.If you are capping a flag and once it goes neutral you hear arty guns firing in the distance, run like #@$%!!!

    47.If you need tank support, drop a mine on the road and a friendly tank will show up in no time...

    48.If you respawn as an anti-tank the tank will have either disapeared or magiclly spawned many enemys' who know exactly where you respawned

    49.When in need of medical aide call for a supply drop, the crate will be there in no time to crush you to death, thus ending your need for medical aide

    50. Asking a Commander for ammo means he will send Artillery with the assumption you catch them and throw them at the enemy.

    (Cred -- The Sexiest Apocalypse a.k.a. Apocalypse416)

  • #2
    Re: The Scientific Laws of Battlefield 2

    Never had 32 happen to me before.

    Comment


    • #3
      Re: The Scientific Laws of Battlefield 2

      thats pretty funny,gave em a laugh

      Comment


      • #4
        Re: The Scientific Laws of Battlefield 2

        Sadly, the majority are true, at least in my experience. I spawn into artillery literally every time, every base I click onto is an artillery magnet.

        Comment


        • #5
          Re: The Scientific Laws of Battlefield 2

          Originally posted by camperstrike View Post
          Sadly, the majority are true, at least in my experience. I spawn into artillery literally every time, every base I click onto is an artillery magnet.

          Yes, it's sad. but i feel you. Heterosexually feel you... Not that other way of feeling you... *cough* True though.

          Comment


          • #6
            Re: The Scientific Laws of Battlefield 2

            That list is almost 100% true lol. Every single one that is true, is one reason that I hate BF2 sometimes

            Also, has anyone found a good use for "15"? I can't understand why you would even want the right mouse option.

            Comment


            • #7
              Re: The Scientific Laws of Battlefield 2

              39..

              Comment


              • #8
                Re: The Scientific Laws of Battlefield 2

                Originally posted by ShadowMafia View Post
                Also, has anyone found a good use for "15"? I can't understand why you would even want the right mouse option.
                I wouldn't know. The only thing i use nades for is to throw at the ground when i die. This being so when the "kids" feel like getting lucky virtually via the teabag tech. . I get my revenge!!!

                Comment


                • #9
                  Re: The Scientific Laws of Battlefield 2

                  51. Punkbuster has a script that automatically kicks whoever dares kill an admin, an it's *always* enabled.

                  52. If you're pilot in a chopper, your gunner is unable to use TV guided missiles. Especially against enemy choppers during their take-off.

                  53. When you're squad leader and manage to get to a distant flag, your squadmates will always spawn at your team's uncap.

                  54. If your tank needs repairs, your commander will always have just dropped supplies for a camping sniper.

                  Comment


                  • #10
                    Re: The Scientific Laws of Battlefield 2

                    Originally posted by Keiros View Post
                    51. Punkbuster has a script that automatically kicks whoever dares kill an admin, an it's *always* enabled.
                    Love it. Nice add

                    Comment


                    • #11
                      Re: The Scientific Laws of Battlefield 2

                      55. Just as you *cleverly* booby trap your own tank for an enemy to ride, a teammate jumps in and drives off.

                      56. 75% of the time you throw a grenade it will bounce back and Tk a teammate.

                      57. No matter where you go, there's always a shadowy figure with a knife waiting for you to go prone.

                      58. The average lifetime of a USMC Blackhawk pilot on Wake Island is approximately three seconds.

                      Comment


                      • #12
                        Re: The Scientific Laws of Battlefield 2

                        59. If it's calm on the carrier or airfield, the enemy jet is dropping their payload from higher up, and there's artillery on the way.

                        60. It's more fun to piss about with C4 on the carrier than actually fight on Wake's mainland.

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                        • #13
                          Re: The Scientific Laws of Battlefield 2

                          47.If you need tank support, drop a mine on the road and a friendly tank will show up in no time...

                          That made me rofl so bad.

                          Comment


                          • #14
                            Re: The Scientific Laws of Battlefield 2

                            Originally posted by camperstrike View Post
                            60. It's more fun to piss about with C4 on the carrier than actually fight on Wake's mainland.
                            Omg.. You win. Thats why i have a love/hate relationship with that map... it seems when i wanna play.. im always stuck C4 jumping to the top of the carrier. lol. Good add Camp.

                            Comment


                            • #15
                              Re: The Scientific Laws of Battlefield 2

                              61. Thou shalt jump into a jet, and fly it into the nearest chopper/jet/tree/hillside/tank/open sea. Amen

                              62. Thou shalt make a Blackhawk fly upside down. Saleh

                              63. Thou shalt not tell your teammates to bail out after you ditch the Blackhawk 100 feet above the ground. Verily that is forsaken.

                              "10.When fleeing from an enemy, you will be shot to death, inches away from your cover."

                              My life story in BF2.lolz

                              Comment

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