Re: AK101 More accurate than AK101?!?!
ak 101 regular. lower is better.
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 28
ObjectTemplate.weaponHud.minVisualDeviation 7
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp
efaultAmmoComp ---
ObjectTemplate.ammo.reloadTime 4.958
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0.4/0
ObjectTemplate.recoil.zoomModifier 0.8
ObjectTemplate.recoil.recoilGraphFrameCount 2
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphTotalMovement 0.9
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.deviation.setFireDev 2 0.2 0.05
ObjectTemplate.deviation.minDev 0.45
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.25 0.25 0.1
ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
ObjectTemplate.deviation.devModStand 1.3
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModZoom 0.8
rem ---EndComp ---
ak101 gp30 rif
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 27
ObjectTemplate.weaponHud.minVisualDeviation 4
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp
efaultAmmoComp ---
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.reloadTime 4.958
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.3/0.5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.3/0.3/0
ObjectTemplate.recoil.zoomModifier 0.8
ObjectTemplate.recoil.recoilGraphFrameCount 2
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphTotalMovement 0.9
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 2 0.2 0.05
ObjectTemplate.deviation.minDev 0.45
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1.2 0.25 0.25 0.1
ObjectTemplate.deviation.setMiscDev 3.2 1.5 0.05
ObjectTemplate.deviation.devModStand 1.3
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModZoom 0.8
you can see the max visual devation is higher on the regualr rifle. = bigger spread on reticle. hence proven its just the hud but its still a visual difference.
RECOIL IS HIGHER ON NON GP30 AK101 wow that sucks the ak101gp30 is all around way better
in reality the ak101gp30 would have less verticle kick but more sway left and right due to the weight on the front= more horizontal movment but in dices case they ddnt htink bout that.
ak 101 regular. lower is better.
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 28
ObjectTemplate.weaponHud.minVisualDeviation 7
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp
efaultAmmoComp ---ObjectTemplate.ammo.reloadTime 4.958
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.4/0.4/0
ObjectTemplate.recoil.zoomModifier 0.8
ObjectTemplate.recoil.recoilGraphFrameCount 2
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphTotalMovement 0.9
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.deviation.setFireDev 2 0.2 0.05
ObjectTemplate.deviation.minDev 0.45
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.25 0.25 0.1
ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
ObjectTemplate.deviation.devModStand 1.3
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModZoom 0.8
rem ---EndComp ---
ak101 gp30 rif
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 27
ObjectTemplate.weaponHud.minVisualDeviation 4
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp
efaultAmmoComp ---ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.reloadTime 4.958
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.3/0.5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.3/0.3/0
ObjectTemplate.recoil.zoomModifier 0.8
ObjectTemplate.recoil.recoilGraphFrameCount 2
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphTotalMovement 0.9
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 2 0.2 0.05
ObjectTemplate.deviation.minDev 0.45
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1.2 0.25 0.25 0.1
ObjectTemplate.deviation.setMiscDev 3.2 1.5 0.05
ObjectTemplate.deviation.devModStand 1.3
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModZoom 0.8
you can see the max visual devation is higher on the regualr rifle. = bigger spread on reticle. hence proven its just the hud but its still a visual difference.
RECOIL IS HIGHER ON NON GP30 AK101 wow that sucks the ak101gp30 is all around way better
in reality the ak101gp30 would have less verticle kick but more sway left and right due to the weight on the front= more horizontal movment but in dices case they ddnt htink bout that.




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