AK101 More accurate than AK101?!?!

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  • waaah_wah
    TEAM BLADE!
    • Jun 2007
    • 3656

    #46
    Re: AK101 More accurate than AK101?!?!

    Originally posted by Gunner
    Assault, anti-tank and support have kevlar. When they get hit with an m95 body shot they have around 40-45% percent health left whereas sniper, medic, special-ops and engineer have only 5% percent left after a body shot.

    That's also why these two categories have different sprinting ranges.
    M95 ignores body armor...

    Comment

    • markan dorka

      #47
      Re: AK101 More accurate than AK101?!?!

      OP is right in a way

      Assault crosshairs ARE smaller than medic ones ;

      medic has 7 "minVisualDeviation" value for crosshairs, while assault has 4

      However, it has nothing to do with how much deviation gun actually has - it's just visual effect.

      Also, guns for assault and medic AREN'T same, even though, they mostly are, they still use different codes. Medic rifles are rurif_ak101 & usrif_m16, assault rifles are rurif_gp30 and usrif_m203. The grenade launcher part in both is rurgl_gp30 and usrgl_m203.

      Functionally, MEC assault actually is more inaccurate when running and jumping, even though all deviation values for both guns for firing are the same, assault has 20% max more deviation when firing when moving at the same time. Same is true for M16, assault M16 has .2 added to max deviation for moving and jumping, when compared to medic version.

      For the most part, guns are identically accurate, but when moving for awhile (or right after few jumps), assault guns are slightly less accurate.

      Comment

      • Jemme101

        #48
        Re: AK101 More accurate than AK101?!?!

        Originally posted by markan dorka
        Functionally, MEC assault actually is more inaccurate when running and jumping, even though all deviation values for both guns for firing are the same, assault has 20% max more deviation when firing when moving at the same time. Same is true for M16, assault M16 has .2 added to max deviation for moving and jumping, when compared to medic version.

        For the most part, guns are identically accurate, but when moving for awhile (or right after few jumps), assault guns are slightly less accurate.
        So where can we find this magic 20%? Its the first time somebody throws this number into the fray, I have never ever seen it before. And plz supply hard evidence like a link or a redirect to some part of the BF2 folder.

        Comment

        • -Shifty-
          Member
          • Sep 2007
          • 2525

          #49
          Re: AK101 More accurate than AK101?!?!

          I never noticed, but it explains why I hit more as Assault then as Medic

          Comment

          • Sars99
            Member
            • Apr 2007
            • 1708

            #50
            Re: AK101 More accurate than AK101?!?!

            Originally posted by Jemme101
            So where can we find this magic 20%? Its the first time somebody throws this number into the fray, I have never ever seen it before. And plz supply hard evidence like a link or a redirect to some part of the BF2 folder.
            just look at the tweak.con files for both the rurif_ak101 and rurif_gp30

            theres some differences in the recoilcomp

            and
            tada!

            code from the rurif_ak101
            Code:
            rem ---BeginComp:SoldierDeviationComp ---
            ObjectTemplate.createComponent SoldierDeviationComp
            ObjectTemplate.deviation.setFireDev 2 0.2 0.05
            ObjectTemplate.deviation.minDev 0.45
            ObjectTemplate.deviation.setTurnDev 0 0 0 0
            ObjectTemplate.deviation.setSpeedDev 1 0.25 0.25 0.1
            ObjectTemplate.deviation.setMiscDev [B]3[/B] 1.5 0.05
            ObjectTemplate.deviation.devModStand 1.3
            ObjectTemplate.deviation.devModCrouch 1.2
            ObjectTemplate.deviation.devModZoom 0.8
            and then from rurif_gp30
            Code:
            rem ---BeginComp:SoldierDeviationComp ---
            ObjectTemplate.createComponent SoldierDeviationComp
            ObjectTemplate.deviation.setFireDev 2 0.2 0.05
            ObjectTemplate.deviation.minDev 0.45
            ObjectTemplate.deviation.setTurnDev 0 0 0 0
            ObjectTemplate.deviation.setSpeedDev 1.2 0.25 0.25 0.1
            ObjectTemplate.deviation.setMiscDev [B]3.2[/B] 1.5 0.05
            ObjectTemplate.deviation.devModStand 1.3
            ObjectTemplate.deviation.devModCrouch 1.2
            ObjectTemplate.deviation.devModZoom 0.8
            theres your magical 20% or o.2 or whatever

            Comment

            • imported_Neptune
              Senior Member
              • Aug 2007
              • 1021

              #51
              Re: AK101 More accurate than AK101?!?!

              Originally posted by AmericanDad
              Can't everyone just admit that they're experiencing a kind of placebo effect, that because you know the two kits are different you feel a difference in accuracy but really, in terms of coding, they're identical. Besides the only way to really determine accuracy is to compare both kits in identical circumstances - range, ping, map, target type,etc. To my knowledge NO ONE HAS DONE THIS and no one will so let's just put this one to sleep.
              i did test and i still am testing both guns in identical circumstances - kaboom kark. Range - well i used to play ak101 non stop with medic, so i pretty much mastered that gun at one point for range. Ping - same server, even though ping changes, again i played MANY rounds of kark. target type - theres only 2....

              Im pretty damn sure ive tested this a lot, im not saying one is more accurate or not, I just seem to hit more with the assault. Ill do some more testing.

              Comment

              • Jemme101

                #52
                Re: AK101 More accurate than AK101?!?!

                Originally posted by Sars99
                just look at the tweak.con files for both the rurif_ak101 and rurif_gp30

                theres some differences in the recoilcomp

                code from the rurif_ak101
                Code:
                rem ---BeginComp:SoldierDeviationComp ---
                ObjectTemplate.deviation.setMiscDev [B]3[/B] 1.5 0.05
                and then from rurif_gp30
                Code:
                rem ---BeginComp:SoldierDeviationComp ---
                ObjectTemplate.deviation.setMiscDev [B]3.2[/B] 1.5 0.05
                theres your magical 20% or o.2 or whatever
                To get the math out of the way, that number would translate to 7% not 20%.

                I allways use the Black_Duck1 Weapons Chart for reference so, are the 3 numbers in a order of RUN / WALK / CRAWL ?

                Comment

                • markan dorka

                  #53
                  Re: AK101 More accurate than AK101?!?!

                  Originally posted by Jemme101
                  To get the math out of the way, that number would translate to 7% not 20%.
                  for 1.0 to 1.2 deviation from movement, that's 20%. 3.0 to 3.2 is jumping dev, which I never claimed to be 20%, I used flat 0.2 when talking about jumping. I used both 0.2 (the difference between values) and 20% (the difference between max) just to make clear that there is a difference - for most readers 0.2 doesn't say anything, 20% is maybe a bit more clear.

                  I wasn't the one to claim that medic guns are identical to assault though, so it's kind of silly to argue about wording that *could* be misunderstood, when it was used to counter entirely false claim.

                  For clarity, accuracy difference between moving and firing assault AR and medic AR isn't 20%, the deviation added from moving differs by 20%. There are still other modifiers and values that may or may not apply depending on situation.

                  I allways use the Black_Duck1 Weapons Chart for reference so, are the 3 numbers in a order of RUN / WALK / CRAWL ?
                  row speeddev = deviation caused by moving
                  row miscdev = deviation caused by jumping

                  for miscdev, it's max, added per action, dissipation per server frame
                  for speeddev, it's max, added per move forward/back, add for strafing, dissipation per server frame

                  Comment

                  • waaah_wah
                    TEAM BLADE!
                    • Jun 2007
                    • 3656

                    #54
                    Re: AK101 More accurate than AK101?!?!

                    Originally posted by SyDuS
                    um no your on crack idiot, the M203 reloads 2 seconds faster and it shoots from a higher hitpoint than the Gp's or F200 does, especially F2000. the M203 feels more accurate because of it, and the faster reload makes a huge difference.
                    Your right. Your not on crack. You have to be on something much heavier to come up with that post. M203 reloads faster than GP30?? How on earth did you some up with that??

                    Comment

                    • Steelclash

                      #55
                      Re: AK101 More accurate than AK101?!?!

                      Originally posted by waaah_wah
                      Your right. Your not on crack. You have to be on something much heavier to come up with that post. M203 reloads faster than GP30?? How on earth did you some up with that??
                      lol true enough:

                      Reload Time: M203, 3.79; GP-25, 3.71; GP-30,3.71

                      I think people need to stop wanting to bash people so hard, and simply look up the facts and admit when they are wrong.

                      In short, don't act so childish.

                      Comment

                      • Sars99
                        Member
                        • Apr 2007
                        • 1708

                        #56
                        Re: AK101 More accurate than AK101?!?!

                        Originally posted by Steelclash
                        lol true enough:

                        Reload Time: M203, 3.79; GP-25, 3.71; GP-30,3.71
                        pssst 3.79 is loooooooooonger then 3.71


                        @ jemme101


                        i didn't know what it equated to but i was just finding the difference, hence why at the end of my post i put "20% 0.2 or whatever"

                        OT:
                        the difference felt in accuracy is probably more to do with the difference in recoil rather then deviation. note: maybe

                        Comment

                        • Steelclash

                          #57
                          Re: AK101 More accurate than AK101?!?!

                          Originally posted by Sars99
                          pssst 3.79 is loooooooooonger then 3.71


                          @ jemme101


                          i didn't know what it equated to but i was just finding the difference, hence why at the end of my post i put "20% 0.2 or whatever"

                          OT:
                          the difference felt in accuracy is probably more to do with the difference in recoil rather then deviation. note: maybe
                          Perhaps you should reread my post...the point was that the reload time *is* longer, and therefore contradicts the guy that said it was 2 seconds faster...and also goes in affirmation to the text that I quoted.

                          :hmm:

                          Comment

                          • System
                            Member
                            • Jun 2006
                            • 1091

                            #58
                            Re: AK101 More accurate than AK101?!?!

                            Originally posted by SyDuS
                            show me this elusive =P you speak of, you are trying to swallow your previus words and make them sound like you were joiking, you were not, that was me you said was on crack for stating correct information, your fVcking right i am going to be pissed when you claim i am a retard for posting real facts, get your **** straight before you open your mouth in the first place, you hypocryte yourself there by saying you like the AK over the M16 so boohoo, i said i like the other one and you claimed i was smoking what you were born addicted too.
                            HAHAHA

                            You see, thats how much I really don't care because it was not an insult. Take a chill pill, you need one. I bet your one of those people that throw your keyboard accross the room when you die.

                            Now I'm a hyprocryte? For what? AK101 > than your m16. Explain to me how I changed my line of thought, please.

                            Just face the real facts here, you offended over nothing. The funniest part about you getting so angry is that your showing off your stats. Yes, they are impressive but all I usually see when someone walks arouns with tags like that is maturity. You though my friend, do not have that.

                            But if your so pushed over my little joke of asking if your on crack (by joke I was aiming for a good chuckle), I can do the mature thing that you can't. Sorry for insulting you, it was simple misunderstanding. I am done playing the flame game with you because its simply a waste of my time as are you.

                            Comment

                            • Sars99
                              Member
                              • Apr 2007
                              • 1708

                              #59
                              Re: AK101 More accurate than AK101?!?!

                              Originally posted by Steelclash
                              Perhaps you should reread my post...the point was that the reload time *is* longer, and therefore contradicts the guy that said it was 2 seconds faster...and also goes in affirmation to the text that I quoted.

                              :hmm:
                              :hmm: flame anyway!!!!!!!!!!!! grrr! :evil:

                              my sincerest apologies

                              Comment

                              • Jemme101

                                #60
                                Re: AK101 More accurate than AK101?!?!

                                Originally posted by Sars99
                                pssst 3.79 is loooooooooonger then 3.71


                                @ jemme101


                                i didn't know what it equated to but i was just finding the difference, hence why at the end of my post i put "20% 0.2 or whatever"

                                OT:
                                the difference felt in accuracy is probably more to do with the difference in recoil rather then deviation. note: maybe
                                Yeah I was led astray by your post, but still thinking about markan dorka's. Interesting info. by markan dorka btw. I did look at that sort of stuff before and most of it I could relate to Black_Duck1 Weapon Chart.

                                Originally posted by markan dorka
                                row speeddev = deviation caused by moving
                                row miscdev = deviation caused by jumping

                                for miscdev, it's max, added per action, dissipation per server frame
                                for speeddev, it's max, added per move forward/back, add for strafing, dissipation per server frame
                                Is there some fixed way the math is worked out on determining the overall Deviation the Weapon gets. So prone + moving + zoom = total of all the Devs ? Or is it more complicated. I am working on a small Tech Guide for Snipers and the Deviation thing will be mentioned. I want to portray it as best I can.

                                Comment

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