Re: Server rules a little overboard
Attacking uncaps would only be fair for the OVERALL gameplay if planes/vehicles spawned faster than the attacking side can keep up an attack. Otherwise, with aircraft (and possibly vehicles) pinned down, there's almost no way a pinned team can ever take back the game.
Don't give me bull about spawning as AT/Spec ops to take out a camping apc, or trying to gun down a chopper or use psychic attacks on a strafing/bombing plane. If the attacking team was competent, not even teamwork can save you. If the attacking team was more than competent, nearing nasty, you won't even be able to walk out of your spawn point.
Assuming both teams equal on wake, the USMC either has no chance to get a flag, or even if they do, it would've been too late to offset the balance of lost scores in trying to get the first flag for a win.
Bottom line is, Uncaps are for attacking teams. The reason they are uncappable is so that a steady attacking force or pressure can be maintained against the defending team, for a balanced game. If the attacking team is denied any form of attack, the game becomes a rapefest.
That said, I do think its stupid that Admins ban people for blowing up assets or defending themselves at enemy uncaps. However, this "exceptions" make rule-making difficult, and enforcing a even bigger headache.
Attacking uncaps would only be fair for the OVERALL gameplay if planes/vehicles spawned faster than the attacking side can keep up an attack. Otherwise, with aircraft (and possibly vehicles) pinned down, there's almost no way a pinned team can ever take back the game.
Don't give me bull about spawning as AT/Spec ops to take out a camping apc, or trying to gun down a chopper or use psychic attacks on a strafing/bombing plane. If the attacking team was competent, not even teamwork can save you. If the attacking team was more than competent, nearing nasty, you won't even be able to walk out of your spawn point.
Assuming both teams equal on wake, the USMC either has no chance to get a flag, or even if they do, it would've been too late to offset the balance of lost scores in trying to get the first flag for a win.
Bottom line is, Uncaps are for attacking teams. The reason they are uncappable is so that a steady attacking force or pressure can be maintained against the defending team, for a balanced game. If the attacking team is denied any form of attack, the game becomes a rapefest.
That said, I do think its stupid that Admins ban people for blowing up assets or defending themselves at enemy uncaps. However, this "exceptions" make rule-making difficult, and enforcing a even bigger headache.
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