Admin @ EAUK BF2 forum is conducting BF2 feedback

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  • Chris_Redfield
    Member
    • Oct 2006
    • 5986

    #46
    Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

    Originally posted by troybob
    don't they think it's a little late to start listening to the community?

    the people who had the best suggestions have already given up.
    LOL, how true.

    Remember all the topics when DICE was around? There were quite a few major battles over suggestions and such, with a lot of different people being part of the process to come up with "THE" solution or suggestion. And now that people just dont give a sh!t, this starts.

    Fvck ´em. Just fix the fvcking bugs and be done with it.

    Comment

    • solofowaffles
      Member
      • May 2006
      • 4306

      #47
      Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

      thsi si the only post that made sense to me and actually would work,courtesy of Preite8

      ------ BUGS, GLITCHES, ETC-----

      -Fix the F-35B USMC fighter jet. Lots of research on Total BF2 has found that the issue lies in the hitbox of the F-35, it is simply too large. This causes it to get hit by the majority of missiles fired at it, which makes maps like Wake Island extremely unbalanced. Ideally, the hitbox of the F-35 should be made much smaller. Its performance should not exceed the F-18's, but perhaps match the MiG-29.

      -If hitboxes cannot be modified, then perhaps making the air-to- air missiles less effective. Not as bad as 1.12's, but not as good as 1.4's. The ground-to-air (Stinger, IGLA, Essex) should retain their current effectiveness against air targets.

      -Improve the netcode (hit registration). Many compelling videos have been made (search on YouTube for "BF2 hit detection") that show how bad the hit registration really is. One can experience this first-hand by just going into any BF2 server. The hitboxes should match the models MUCH more closely, rather than trailing behind them.

      - Improve the helicopter netcode. A missile going through the front of a helicopter is unacceptable. The hitboxes are very erratic on them. As stated, a missile going through the front will never net a kill, and a missile can go underneath a helicopter and kill it.

      -TV missile glitches need to be fixed. For instance, after firing a TV missile and switching to guns, then switching back to the TV Missile, the missile will reload again. This prevents you from firing. Another glitch that happens is the player hears the firing sound, and sometimes even the pilot sees the missile, but no missile is fired and the reload process starts again.

      -Fix the Warlord palace glitch.

      -Fix the Wake Island airfield glitch (players can glitch into some of the buildings near the flag)

      -Fix the Karkand market glitch (players can glitch into the area near the TOW)

      -Fix the hit crosshairs on aircraft HUDs. Currently only the Su-34 has the crosshair; the BFPro mod used in the CAL competition league fixes this.

      -Looping sound for weapons is out of sync with the weapon's fire. BFPro also addresses this.

      -Sniper rifles, when zoomed in, sometimes zoom right back out. Whether this is poor netcode or just network lag/packet loss is uncertain, but if it's a game issue it would be nice to have fixed. This also has been reported to be a problem with other scopes/ironsights.

      -Fix the CTD issue where when a player picks up a kit, they crash to their desktop.

      -Fix multiple server browser issues, such as favorites clearing when pressing "Refresh", not being able to type into the filters, and bad ping reports (the ludicrous 99823498 "ping"), and the browser taking a very long time to report server info (the entire interface freezes until the server info is retrieved).

      -Some players have reported that their sprint immediately empties out upon sprinting.

      -Fix the Private bug, where you show up as a private and/or don't have your unlocks. Whether this is a GameSpy feed issue or a game issue is unknown to us, but if it can be fixed it would be nice.

      -Fix the "redlining" problem, where players can hover their chopper gunners out of bounds and have them die. If any passengers in the vehicle are out of bounds, all passengers should be considered out of bounds.

      -Let users be able to click on ribbons in BFHQ to see their description. The only way to see the description for a ribbon right now is if it is in the "Recently Earned" section.

      -The sound glitch where, if a player near you fires a full auto weapon, the firing sound keeps playing is still present.

      -Players report that if a person is sitting in any position other than the driver's seat in a transport vehicle, the vehicle will not show up on commander scans.

      -Defibrillators (shock paddles) do not always recharge right away after many uses.

      -If a TOW or AA site is fired (AA sites have both missiles fired), if the user gets out before the site reloads, then the next time someone gets into the site it has to do the reloading sound before firing.

      -Jets have buggy laser guided missiles. Sometimes when reloading the 4 missiles, the player cannot switch out of missile view until missiles are reloaded. Other times, the missiles are completely bugged and when a player clicks and hears the sound of the missile firing (they even see the missile), no missile is actually fired. This is usually not fixed unless the player bails out, or the jet is destroyed.

      -Server loading screen is still buggy. It usually displays the default settings, and no IP and server name.

      -If the Sergeant Major of the Corps is still an included rank, it should be fixed to be given to actual Sergeant Major. The last known SMotC was a person with 170,000 points who had not played since February, and thus never got promoted to the rank of Lieutenant Colonel until he played another round many months after 1.2.

      -On the kit selection screen, the unlock selection thing is messed up. The shadow of the next weapon is not accurate. For instance, if your Medic kit currently has the AK-101 chosen, the shadow next to the Weapon Change will show the G36E twice rather than the L85A1, then the G36E.

      -Change the RIB so that MEC RIBs have an RPK-74, and PLA RIBs have the Type 95

      -Players have reported not receiving the Middle East Service ribbon even though they meet all the criteria.

      -MECSF and SEAL ribbons sometimes arrive to players before they have all the hours needed, and sometimes do not arrive until much later.

      ----GAMEPLAY BALANCE AND TWEAKS------

      -Increase the rate at which engineers gain repair points. Rather than getting one point for a 'full' repair, the player should get one point for a 'half' repair. Example: if a UAV is at full health then destroyed by 2 packs of C4, an engineer that repairs it fully would get 2 points.

      -Lower the Veteran and Expert Armor badge requirements. Veteran Armor should require only 75 hours in armor, and Expert Armor should only require 175 hours. Because of the abundance of armor on any map, this makes it so the requirements are more reasonable for all players while not being quite as easy as 50/150 hours.

      -Tweak the Blackhawk helicopter's miniguns. They should have higher damage, slightly less than what they had in the 1.12 patch. Given the current changes that have happened to Blackhawks, the improved weaponry should be more than balanced by the lower armor and the longer amount of time it takes an engineer to repair the helicopter. This would also make maps like Wake Island more balanced.

      -One content request: a PLA vs. USMC urban map. The urban maps (Mashtuur, Sharqi, Karkand, Jalalabad) are arguably the most popular maps in BF2, and this unfortunately means less servers with PLA maps. An urban PLA map would be a change from the usual MEC v. USMC fights in the streets. Although one of the reasons there haven't been any PLA city maps is because of a lack of good Chinese models for buildings, the map Great Wall from the Euro Force booster pack offers some good CQC battles. Simply making a map like Mashtuur but slightly closer flags and China instead of MEC would be fine.

      - Perhaps increase the TV missile distance to 450 or 500 meters. Less than their original, but slightly more effective than their current limit of 350.

      -Let SAM batteries (IGLA, Stinger, Essex) lock on once aircraft come into visual range. Players have even had times where a square appears around the aircraft but no lock on until they're already able to easily kill the guy in the AA.

      -Claymores should be able to be destroyed again. This will essentially nip the claymore problem in the bud.

      -Random deviation should be lowered. Not to CS or BFPro levels, just a tad better than right now.

      -Possibly make the G36E about as accurate as the M16A2. It should be considered an alternative to the gun, not a better version.

      -M95 should not be able to shoot the cockpits of friendly aircraft.

      -Any TK's caused by running over someone in a jet should not count as a TK, and should instead count as a suicide for the person who gets killed. This will stop jet blocking.

      -Choppers should be heard from a longer distance.

      -Grenade launcher should be more powerful, maybe a SLIGHTLY larger splash radius

      - ARMORED FURY: Increase WZ-11 and EC-635 armor

      - ARMORED FURY: Increase attack jet armor, increase attack jet gun power.

      -Smoke grenades should have thicker, longer lasting smoke and Assault kits should carry 2 smoke grenades

      -The crosshair for TV missiles does not contrast well with the sky on Dragon Valley. This makes Chopper to Chopper combat very difficult for most players, as it's near impossible to see where the crosshair is. The sky should be darkened in TV mode.

      --- FINALLY---

      -TAKE YOUR TIME WITH THIS PATCH. The 1.4 patch was for the most part fine. Even though there was a 3 month wait for the patch to come out, this isn't nearly as bad because the current patch has far better stability than the 1.3 patch had. So the community will most likely not mind you guys taking your time with this patch, since it was made evident that doing things right rather than rushing them will please the playerbase.

      -Perhaps do a public beta as was done with the 1.4 patch. Did it take a while? Yes. But 1.4 ended up not having random freak server crashes, client crashes, etc because of the testing that went into it. Put love into your work and your players will love you back. Testing with Combat Testing (a division of Combat Studios that apparently worked on previous patches with DICE), BF2RS, and BFROE is also encouraged. A "Patch Feedback" forum on a major site such as Total BF2 would also be nice, as it seemed to work well for Patch 1.4.

      # Community Wants
      # Promised, but not delivered: sniper/Spec Ops cannot pickup mines or C4 respectively.
      # Different coloured warning skull signs for, c4 (blue) / claymore (yellow) / AT mine (red)
      # Smaller crosshair on m95 sniper rifle scope, it’s too thick.
      # player kick and commander mutiny not allowed to be removed from ranked server.
      # Hit indicator often doesn’t display for sniper rifles and some other weapons.
      # Squad hoping feature, has server side setting option.
      # In Game browser even worse than before, high pings and slowness, crazyness. Consider having filters for Europe/USA/ASIA only? This might reduce slow browser performance and to much global pinging on servers.

      # Gameplay Tweaks
      # on High Detail level, the realistic shadows casting from the TREES (trees leafs) don’t show anymore on ALL vehicles (in FPS view and 3D view) and on ALL weapons (in FPS view).
      # Give us back the 1.21 AA missiles, that was ok!

      # Minor Errors/Tweaks:
      # Ribbons can no longer be highlighted/viewed through clicking in the ribbons section in BFHQ, Special Forces awards can only be viewed while the Special Forces mod is activated.
      # max of 20 ribbons can only be displayed in bfhq, and theres alot more than that.
      # Mysterious "AAAARGH" at spawn (so funny, been there since 1.0)
      # Squad bug, more than 6 people are in a squad. Pic Note: Look on the left, squad entitled 'QC'.
      Picture: http://x7.putfile.com/2/4522330281. png
      # Explosives warning skulls for Claymores, AT Mines, and C4, are sometimes not displayed if they are friendly.

      # Old bugs - left from 1.22
      # Grenade launcher doesn’t bounce on ground (only static objects like buildings). Still able to shoot at feet and explode instantly.
      # Zooming feature on snipers and AT, fire reload and zoom immediately, the gun will zoom out and you have to zoom in again.
      # chute not opening after bumping into a wall during previous chute descent
      # Sometimes when game is in session, the join/score screen will pop up again.
      # If 2 players jump off a building, 1 above the other, the player on top will kill the other in mid-air. Can be found on Warlord, SAS parachuting spawn point. Fix the bug instead of the spawn point.
      # AT Rockets/TOW/Hellfire missiles go straight through vehicles.
      # Grenade launcher, Grenades and Anti-tank rocket, now often disappear after being fired without an explosion.
      # Medic packs/ammo packs/kits tend to fall through floors or objects/building meshs. and no terrain mesh.

      # Packet Loss/Lag Bug/Server side. 1.2 seemed to of caused lots of short moments where there is major lag where information is not being sent properly from the player to the server.
      This includes: Sniper rifle zooming in, few moments later the person unzooms automatically due to lag, because the server wasn't aware the person zoomed in, in the first place. AT Rocket firing and going through an armoured vehicle, then a few moments later the rocket is not fired, because the server was never aware the person shot. This also includes a hand grenade problem, someone tries to throw a hand grenade, but through lag it doesn't happen, the user tries again to throw, then two grenades are thrown.
      # Invisible gunner, It seems the kit items of the gunner were slightly visible, but the body is nowhere to be seen. Appears on vehicle 50cal MG, in the tank and cars.
      Video: http://media.putfile.com/Invisible-Gunner
      # Multiple pack toss - when playing support kit, I'll toss TWO ammo bags with ONE click.
      # When healing or resupplying the 'zipping' sound from a heal or a metal 'ching' from a resupply continuously loops until one is resupplyed or healed again.
      # In some instances, if someone shoots their gun, the shooting sound continues until the person is dead, or shoots again.
      # Shooting a sniper rile, the cocking animation is not played majority of the time, the odd time the whole reload animation doesn't work.
      # 'E Bug' Sometimes typing a text message in game with the letter 'e' often results in the person who is in the vehicle to exit, this is most frustrating while in a plane or helicopter.
      # add the Water Splash animations back to the game. If you play on High Detail level settings, they are missing. Splashes from other peoples bullets
      # The grey text which informs you of whom you killed does not display if you are commander.
      # Squad leader ordering line bug. If you're a squad leader and you've given an attack, defend or move order the route to the target point should appear as a straight line from your position to the target in the maps. It used to work OK but now the line sometimes starts from the wrong part of the map. It still ends on the target though. It tends to sort itself out after a spawn of leader or map zoom on commander.
      # Team kill system tweak, e.g. buggy rams into back of tank, causing buggy to explode, and giving tks to tank driver, AND, If you kill a tank or APC and one of your team mates walks up to the wreckage and stands next to it until it explodes you'll get a TK for it. This should be marked as a suicide for the person who stood next to the wreckage.

      Comment

      • neverask

        #48
        Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

        Yet another patch? I've played if for a few months now and I'm completely bored with BF2. Is the game so popular and long-lived that a patch at this late date will bring back players? It will have to be some heck of a patch. How about making a patch so there can be more cheating for the cheats and hackers. Probably don't need to do that as Punkbuster is just about worthless.

        Comment

        • 18Zulukiller
          Member
          • Jun 2005
          • 1107

          #49
          Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

          Originally posted by Chris_Redfield
          LOL, how true.

          Remember all the topics when DICE was around? There were quite a few major battles over suggestions and such, with a lot of different people being part of the process to come up with "THE" solution or suggestion. And now that people just dont give a sh!t, this starts.

          Fvck ´em. Just fix the fvcking bugs and be done with it.
          ROFLMFAO i know exactly how you fell man.

          Comment

          • eastcoasthandle

            #50
            Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

            ^^Was that posted over there (long post).

            Comment

            • mohammed hussein

              #51
              Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

              I Think There Are Many Issues With Battlefield 2 And Annoyances

              I Tried 2142 Demo And I Immediately Saw Many Of Them Fixed
              But Its Still A Different Game

              Comment

              • Hurricane.CAD

                #52
                Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

                Originally posted by stephensolfo
                *my bug fix list and some other people's list*
                At least give credit where it's due you fu(king plagiarist animal:



                I really hope you don't pull this **** at school, it's frowned upon practically everywhere. Either give credit where credit is due, or write your own list.

                Comment

                • RocketChild
                  Senior Member
                  • Aug 2005
                  • 3949

                  #53
                  Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

                  Originally posted by Hurricane.CAD
                  At least give credit where it's due you fu(king plagiarist animal:



                  I really hope you don't pull this **** at school, it's frowned upon practically everywhere. Either give credit where credit is due, or write your own list.
                  Oh, you know we all have the same lists!!! We all want the same thing. Some people have just compiled more info into one list. I mean, we all want basically the same thing...all common knowledge.

                  If there were some very, very glaring differences then it might be OK to say that. I did not follow the link, but if it is word for word, that is a little lame, but it is not the same as writing a short story and copying the whole thing out, just changing the wording.

                  I am sure there are other better things to lash out about.

                  Comment

                  • Hurricane.CAD

                    #54
                    Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

                    Originally posted by RocketChild
                    Oh, you know we all have the same lists!!! We all want the same thing. Some people have just compiled more info into one list. I mean, we all want basically the same thing...all common knowledge.

                    If there were some very, very glaring differences then it might be OK to say that. I did not follow the link, but if it is word for word, that is a little lame, but it is not the same as writing a short story and copying the whole thing out, just changing the wording.

                    I am sure there are other better things to lash out about.
                    Everything except for the hash-marked stuff (#) is mine, word for word. Yes I know we all have the same desires for what should be fixed, but just outright using someone else's hard work that he compiled himself is lame. In college, they expel you for it if you're anything more than a first semester freshman.

                    Comment

                    • RocketChild
                      Senior Member
                      • Aug 2005
                      • 3949

                      #55
                      Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

                      What I was getting at, you might have wanted to rip Preite8...because that was whom he cited. Then again, maybe I am missing something.

                      Comment

                      • shadowmafia

                        #56
                        Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

                        Widescreeeeeeen Suppoooooooort!!!!! Come on EA, get with the times.

                        Anyways, I dont think EA will get it right this time. As another poster probably mentioned already, if they don't know what needs to be fixed by now, they never will. Things that have been around since release that are widely known about are still here. Its been how long since the game came out? Why haven't they fixed these things already? EA blows, end of story. They don't care, they just make attempts to make it look like they care so that they have something to back themselves up with when they get called out. And if they DO care, and they ARE trying to really fix the problems, then they are just morons because they haven't been able to do it yet. Modders have already fixed a lot of their problems with ease, but EA refuses to for some reason.

                        Oh ya, and WIDESCREEN SUPPORT!!!!!

                        Comment

                        • Hurricane.CAD

                          #57
                          Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

                          Yeah Rocket, you're right. Mr. whomever I flamed, don't take it personally.

                          ShadowMafia, I don't think DICE can be arsed for putting in native widescreen for either BF2 or BF2142 now. There IS hope though:

                          Games for Windows is a new initiative by Microsoft for making some standards for PC games. Among these standards, the games need to be natively compatible with 64-bit and must also have native widescreen support. Games that meet the criteria will get a "Games for Windows" thing on the game box, and possibly even get grouped into a Games for Windows shelf at your local stores. A lot of publishers (EA for instance) will want this certification because it'll probably mean more sales. And more sales means more money, which is as essential to EA's survival as the liver is to human survival. So DICE is going to be forced to either get with the program and put in real widescreen support, or they can go find a new job. That is, if EA surprisingly doesn't want the GfW badge.

                          Comment

                          • vik1ng

                            #58
                            Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

                            Originally posted by mohammed hussein
                            I Think There Are Many Issues With Battlefield 2 And Annoyances

                            I Tried 2142 Demo And I Immediately Saw Many Of Them Fixed
                            But Its Still A Different Game
                            lol, talk about annoyances... who the heck starts every word with capitol letter :laugh:

                            BF2 won't get widescreen support, it's already released game so it doesn't need to meet Games for Windows req's, next titles should though.

                            Originally posted by zipp0r
                            oh lololol cmon....

                            i dont need auto aim, i can headshot anyone in an instant in other games where weapons are more accurate. bf2 has bullet drop, random cone of fire and recoil. other games just have recoil.
                            if you dont believe me, well tough... :laugh:
                            damn it, I forgot all about cone of fire and recoil but if you can aim you will hit your target but in BF2 if you hit the target you get dust but you know all of it I bet... and there's no bullet drop in this stupid game.

                            Comment

                            • RocketChild
                              Senior Member
                              • Aug 2005
                              • 3949

                              #59
                              Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

                              Anyone still contributing to this thread?

                              Comment

                              • redrider

                                #60
                                Re: Admin @ EAUK BF2 forum is conducting BF2 feedback

                                I hope we get some new info here. By the way weve got some great posts here so far. . . . . . . . .Red

                                Comment

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