on half of the servers i play on, both teams dont really care about winning (majority of people). I can say that i too dont really care about winning either, i just want a good score. Like Kabooms karkand for example, its like the idea of the hotel flag shouldnt be capped is implied, and the USMC team doesnt try that hard to cap it, instead they fuel the firefight between the close spawnpoints. Only commanders really care about winning, and theres always that 1 squad that tries to sneak in and capture a flag, which in turn is for no good, since nobodys spawns on it and it gets counter-capped almost instantaneously. Not complaining or anything, just thought these rounds could be a bit more interesting. commanders get double their score for winning so i think:
People should get 1.1 or 1.2x their score for winning
does this seem like a good idea to you?
People should get 1.1 or 1.2x their score for winning
does this seem like a good idea to you?
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