Re: Now i feel the pain of the nerf
I think the people who like the C4 chucking, dolphin diving, and the such are players who like the end results more than how they got them. To me, the journey is a bit more enjoyable, than the destination. Some of the changes made the journey more enjoyable.
I used to think the guns on the blackhawk were overpowered, but now I think they are pretty much worthless. Before, you didn't have to aim, you just had to spam. That is not skill, but those who complained when they got nerfed (people have to use this word more selectively) are the people who probably where skill less spammers, button mashers as my friend would say.
Did EA go overboard in changing, the blackhawk guns? I think so. But having the choice, I am glad they changed it. Everyone always states that people should adapt and I have tried to the best of my ability. I am still pissed off by how claymores work and wish they would change it, but I have to live with them. But if something you hold so dear in this game changes, take your own advice and adapt (or stop playing this game).
People don't tend to consider both sides of the story, they only look how it effects them. This is especially true to the people who tend to play in the more powerful vehicles (Jets, Choppers, Tanks) or use a technique (dolphin diving, C4 chucking) that results in success. If a jet is just randomly bombing white squares for a lot of kills, when something threatens their so-called dominance over the virtual battlefield, they are the first one to "whine" about something being nerfed.
Did they ever consider that maybe it doesn't take skill to drop 5 bombs on infantry or point and click your button so your LGM will pretty much destroy anything it locks on to. The jet fears very little and there is very little that can threaten a jet. While this doesn't mean jack IRL (war is supposedly hell), it means a lot in a game (which is primarily done for recreation).
Most, if not all, aspects of the game should have a benefit and a cost associated with it. If you want the best accuracy by being prone, it makes sense that you should think about that rather than reacting to it (current ability to go prone in .001 of a second). But, then you should be at a disadvantage by not being able to shoot for a moment while you are standing back up. I think there should be the same delay when you are going prone.
I have sampled pretty much every aspect of this game so I am not talking from one perspective. In a game that is as complex as this for a FPS, Dice has done a pretty good job. But, I would hope most of us that think they could do a better job, is looking at both sides of the battlefield, not just their side.
I think the people who like the C4 chucking, dolphin diving, and the such are players who like the end results more than how they got them. To me, the journey is a bit more enjoyable, than the destination. Some of the changes made the journey more enjoyable.
I used to think the guns on the blackhawk were overpowered, but now I think they are pretty much worthless. Before, you didn't have to aim, you just had to spam. That is not skill, but those who complained when they got nerfed (people have to use this word more selectively) are the people who probably where skill less spammers, button mashers as my friend would say.
Did EA go overboard in changing, the blackhawk guns? I think so. But having the choice, I am glad they changed it. Everyone always states that people should adapt and I have tried to the best of my ability. I am still pissed off by how claymores work and wish they would change it, but I have to live with them. But if something you hold so dear in this game changes, take your own advice and adapt (or stop playing this game).
People don't tend to consider both sides of the story, they only look how it effects them. This is especially true to the people who tend to play in the more powerful vehicles (Jets, Choppers, Tanks) or use a technique (dolphin diving, C4 chucking) that results in success. If a jet is just randomly bombing white squares for a lot of kills, when something threatens their so-called dominance over the virtual battlefield, they are the first one to "whine" about something being nerfed.
Did they ever consider that maybe it doesn't take skill to drop 5 bombs on infantry or point and click your button so your LGM will pretty much destroy anything it locks on to. The jet fears very little and there is very little that can threaten a jet. While this doesn't mean jack IRL (war is supposedly hell), it means a lot in a game (which is primarily done for recreation).
Most, if not all, aspects of the game should have a benefit and a cost associated with it. If you want the best accuracy by being prone, it makes sense that you should think about that rather than reacting to it (current ability to go prone in .001 of a second). But, then you should be at a disadvantage by not being able to shoot for a moment while you are standing back up. I think there should be the same delay when you are going prone.
I have sampled pretty much every aspect of this game so I am not talking from one perspective. In a game that is as complex as this for a FPS, Dice has done a pretty good job. But, I would hope most of us that think they could do a better job, is looking at both sides of the battlefield, not just their side.
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