Re: Now i feel the pain of the nerf
that is true.
properly doing this would have eliminated the boost from prone and hit detection while flopping.
But with what we do have as the game we were presented the "nerfs" were answers to a ludacris looking playfield.
Ive spent well over 500 hours on kark since launch and have seen every new tactic pulled in infantry combat...yeah the nerfs have dulled some aspects of what the game could have been, and this is do to improper methods of fixing them...but imagine how much worse it could be..
People complain about nades and clays being chucked everywere non-stop..
now add in armies of guys buncing down the street on there bellys with
36E's...assualt guys bouncing by you shooting GLs at your feet..C4 flying 30 feet down the street..It would basically come down to pick which class you wanna do in cool trick with.
Add in the mass nading and clay spam of today and any form of infantry battles would be a sham.
Originally posted by Chris_Redfield
properly doing this would have eliminated the boost from prone and hit detection while flopping.
But with what we do have as the game we were presented the "nerfs" were answers to a ludacris looking playfield.
Ive spent well over 500 hours on kark since launch and have seen every new tactic pulled in infantry combat...yeah the nerfs have dulled some aspects of what the game could have been, and this is do to improper methods of fixing them...but imagine how much worse it could be..
People complain about nades and clays being chucked everywere non-stop..
now add in armies of guys buncing down the street on there bellys with
36E's...assualt guys bouncing by you shooting GLs at your feet..C4 flying 30 feet down the street..It would basically come down to pick which class you wanna do in cool trick with.
Add in the mass nading and clay spam of today and any form of infantry battles would be a sham.

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